["reload_crossbow", 0, amf_priority_reload|amf_use_weapon_speed|amf_play,
[1.0, "anim_human", combat+1700, combat+1750, arf_blend_in_8|arf_make_custom_sound, pack2f(0.40, 0.94)],
],
Does anyone know what the values in pack2f and pack4f represent?["horse_pace_4", acf_enforce_lowerbody, amf_use_cycle_period|amf_client_prediction,
[0.5, "anim_horse", 150, 165, arf_cyclic|arf_use_walk_progress|arf_make_walk_sound,pack4f(0.4,0.31,0.79,0.94), (0, 0, 0), 0.2],
],
In both cases they are related to sound; I think the two values in the first example mean that the first sound (snd_reload_crossbow) will be played 40% into the animation and the second sound (snd_reload_crossbow_continue) will be played 94% into the animation. Inverting them inverts the sounds played.
I'm not sure about the values in pack4f though... is it the same, just for 4 separate sounds? Or is it something else?
The functions (pack2f and pack4f) themselves are unimportant, they are merely used to store the values in a format the game engine expects.
Also, what about that 0.2 in the end? I have no clue on that one.