Hey, uhm I think we've all had this situation, where we are in one team with a load of beginners and maybe like ONE other player who has at least 50 wins in EA against a full team of Alpha- or 750W players. It's incredibly frustrating, when you know you can beat the enemy team, but half ur team just runs into them, dying within seconds. Now it's not the fault of the beginners, they merely just started playing this game and u can't expect them to be able to block hits from players that have like 700h+ already. I just don't understand how this isn't fixed yet - People have been saying for months now "Balanced Matchmaking please.." or "Why do I get beginner teams against full clans". It can't be so hard to implement a system that seperates beginners from more proficient players, because I, and I believe I am speaking for a rather big chunk of players, cba to get into a game.. with Player X, Player Y and Player Z against Clan Player 1, Clan Player 2 and Clan Player 3. Also what tends to happen is, you get a bad team skillwise AND a bad faction [Khuzait cuz it doesn't do dmg AND doesn't have proper armor or Aserai who's infantry units take less dmg that the Battanian Warrior]. Here's an example for what I am talking about:
Team A: Khuzait
- RM Beast
- Beginner 1
- Beginner 2
- Beginner 3
- Beginner 4
- Beta Player 1
Team B: Vlandia
- RM Aprikosenmann
- RM Koso
- RM Jufasto
- Res Argentum
- DM Hairless
- KW William Wallace
That's usually what teams look like I play with and against. Now I want someone to explain to me how THAT is balanced Matchmaking.
Thanks for reading,
Beast
Team A: Khuzait
- RM Beast
- Beginner 1
- Beginner 2
- Beginner 3
- Beginner 4
- Beta Player 1
Team B: Vlandia
- RM Aprikosenmann
- RM Koso
- RM Jufasto
- Res Argentum
- DM Hairless
- KW William Wallace
That's usually what teams look like I play with and against. Now I want someone to explain to me how THAT is balanced Matchmaking.
Thanks for reading,
Beast