LSP Musket Era 3D Art Ultimate 17th Century Pack

Supplysidejesus

Recruit
Best answers
0
Awesome! I just started a Thirty Years War in Calradia project (including the Calradic version of the War of the Three Kingdoms)...these will definitely be put to good use. Thanks for releasing!  :grin:

One big question though...did you get the cannon to work?
 

Lubak97

Sergeant Knight at Arms
WBNWVCWF&S
Best answers
0
Supplysidejesus said:
Awesome! I just started a Thirty Years War in Calradia project (including the Calradic version of the War of the Three Kingdoms)...these will definitely be put to good use. Thanks for releasing!  :grin:

One big question though...did you get the cannon to work?
This pack is for Napoleonic wars, not for default Native. There are no scripts included in it. But good luck with your mod! I would love to play Thirty years war in singleplayer
 

Horcerer

Baron
WBWF&SNWVC
Best answers
0
To start, great items!

Although, there is one problem: Mushketi A and Musketi B are missing a couple of their textures. I do have WF&S, so it was a pretty quick fix, although that could stop somebody who doesn't.
 

Nikephoros

Section Moderator
M&BWB
Best answers
0
At the moment i'm not sure they can be used, but someone is working on a port of the old Age of Machinery code, which will allow the deployment of artillery in field battles.
You can check in The Forge.
 

Willhelm

Knight at Arms
Best answers
0
Yeah this was all meant to be used in the NW DLC which has artillery already implemented
 
Best answers
0
Very well made stuff, but I am not a fan of those muskets :razz:, but I do like the swords, clothing etc :grin: Great work and thank you for publishing these resources :smile:
 

Parrot

Knight
WBWF&SNWVC
Best answers
0
you can use openbrf to generate scene prop code by going to the "module" drop down menu and selecting "create scene prop code for module...", then paste it into the scene prop python file.
 

HarryPham123

Knight
Best answers
0
Parrot said:
you can use openbrf to generate scene prop code by going to the "module" drop down menu and selecting "create scene prop code for module...", then paste it into the scene prop python file.
thanks you so much  :grin:
 

Davindra

Antonis said:
Ah! Those are very simple to fix and to understand.

They mean that the specific shaders aren't installed. I have installed a bunch of shaders, so I couldn't really notice them.

envmap_noskin_bump_colorspec = environmental map, you may find one of these shaders in a mod

standart_shader_bumpparallax_nospec_high_noterraincolor = I think that's mainly(or solely) for buildings

standart_shader_nobump_nospec_noterraincolor = that's for buildings, too

plume_shader = pretty self-explanatory, it's for plumes. Instead, a tex_mul_color or standart_shader_skin_bump_nospec_high should be fine.

The fix is quite simple: Just replace the shaders with ones brf has installed. Here are a couplq of suggestions:

standart_shader_skin_bump_nospec_high = if you have a bump map but not specular map texture
specular_shader_skin_bump_high = if you have both specular and bump map textures and you want a bit of shinyness(it goes very well on the armors of the pack)
tex_mul_color = a good 'all-around' shader, nothing fancy but looks good in game. No shinyness or anything, though
iron_shader = used mainly for weapons(swords and stuff), a bit outdated.

With the first 3 you will do your jobs. For buildings, I don't know much, but try these:

bump_static = if you have only bump map
bumpmap_interior = same as above, but for interiors
tex_mul_color_static = same as the other tex_mul_color

Tell me if there's any more problems!  :smile:
Thanks Man !
 

Antonis

Marquis
WBWF&SVCNW
Best answers
0
Glad it helped. I have made a similar shader question and was answered by jacobhinds, so most of the kudos go to him.
 

McDogBurger

Regular
Best answers
0
Hello everyone  :grin:
I have a small problem with this mod, when I turn on Warband It shows me that

I've been checking the tutorial on page 2, but I do not understand much about it.  :meh:
Can someone help me?