LSP Musket Era 3D Art Ultimate 17th Century Pack

JamesThompson

Will use in my mod, about 100 years after this, but some of the buildings and hats can be re-textured to look up-to-date. Thank you! :grin:
 

Willhelm

Knight at Arms
Best answers
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Item codes for those who want them. Bear in mind these aren't all balanced since I never finished the mod. They won't fit on the OP.

Weapons
Code:
 #### MATCHLOCKS ####
["matchlock_1", "Matchlock Musket", [("matchlock_1",0)], itp_type_crossbow |itp_merchandise|itp_primary|itp_two_handed|itp_cant_reload_on_horseback|itp_cant_reload_while_moving|itp_next_item_as_melee ,itcf_shoot_musket|itcf_carry_crossbow_back, 
683 , weight(3.5)|difficulty(0)|spd_rtng(29) | shoot_speed(200) | thrust_damage(100 ,pierce)|max_ammo(1)|accuracy(70),imodbits_none,[]],
["matchlock_1_melee", "Matchlock Musket", [("matchlock_1",0)], itp_type_polearm |itp_primary|itp_no_blur|itp_offset_musket,itc_musket_melee|itcf_carry_crossbow_back,
180 , weight(0)|difficulty(0)|spd_rtng(85) | weapon_length(100)|swing_damage(25 , blunt) | thrust_damage(25,  blunt),imodbits_none ],
["matchlock_1_light", "Matchlock Musket", [("matchlock_1_light",0)], itp_type_crossbow |itp_merchandise|itp_primary|itp_two_handed|itp_cant_reload_on_horseback|itp_cant_reload_while_moving|itp_next_item_as_melee ,itcf_shoot_musket|itcf_carry_crossbow_back, 
683 , weight(3.5)|difficulty(0)|spd_rtng(29) | shoot_speed(200) | thrust_damage(100 ,pierce)|max_ammo(1)|accuracy(70),imodbits_none,[]],
["matchlock_1_light_melee", "Matchlock Musket", [("matchlock_1_light",0)], itp_type_polearm |itp_primary|itp_no_blur|itp_offset_musket,itc_musket_melee|itcf_carry_crossbow_back,
180 , weight(0)|difficulty(0)|spd_rtng(85) | weapon_length(100)|swing_damage(25 , blunt) | thrust_damage(25,  blunt),imodbits_none ],
["matchlock_2", "Matchlock Musket", [("matchlock_2",0)], itp_type_crossbow |itp_merchandise|itp_primary|itp_two_handed|itp_cant_reload_on_horseback|itp_cant_reload_while_moving|itp_next_item_as_melee ,itcf_shoot_musket|itcf_carry_crossbow_back, 
683 , weight(3.5)|difficulty(0)|spd_rtng(26) | shoot_speed(200) | thrust_damage(100 ,pierce)|max_ammo(1)|accuracy(75),imodbits_none,[]],
["matchlock_2_melee", "Matchlock Musket", [("matchlock_2",0)], itp_type_polearm |itp_primary|itp_no_blur|itp_offset_musket,itc_musket_melee|itcf_carry_crossbow_back,
180 , weight(0)|difficulty(0)|spd_rtng(85) | weapon_length(110)|swing_damage(25 , blunt) | thrust_damage(25,  blunt),imodbits_none ],

#### WHEELLOCKS ####
["wheellock_carbine_1", "Wheellock Carbine", [("wheellock_carbine_1",0)],  itp_type_crossbow |itp_merchandise|itp_primary|itp_two_handed|itp_cant_reload_while_moving|itp_next_item_as_melee ,itcf_shoot_musket|itcf_carry_crossbow_back, 
683 , weight(3.5)|difficulty(0)|spd_rtng(32) | shoot_speed(175) | thrust_damage(100 ,pierce)|max_ammo(1)|accuracy(65),imodbits_none,[]],
["wheellock_carbine_1_melee", "Wheellock Carbine", [("wheellock_carbine_1",0)], itp_type_polearm |itp_primary|itp_no_blur|itp_offset_musket,itc_musket_melee|itcf_carry_crossbow_back,
180 , weight(0)|difficulty(0)|spd_rtng(90) | weapon_length(80)|swing_damage(15 , blunt) | thrust_damage(15,  blunt),imodbits_none ],
["wheellock_long", "Wheellock Musket", [("wheellock_long",0)], itp_type_crossbow |itp_merchandise|itp_primary|itp_two_handed|itp_cant_reload_on_horseback|itp_cant_reload_while_moving|itp_next_item_as_melee ,itcf_shoot_musket|itcf_carry_crossbow_back, 
683 , weight(3.5)|difficulty(0)|spd_rtng(23) | shoot_speed(225) | thrust_damage(110 ,pierce)|max_ammo(1)|accuracy(91),imodbits_none,[]],
["wheellock_long_melee", "Wheellock Musket", [("wheellock_long",0)], itp_type_polearm |itp_primary|itp_no_blur|itp_offset_musket,itc_musket_melee|itcf_carry_crossbow_back,
180 , weight(0)|difficulty(0)|spd_rtng(85) | weapon_length(125)|swing_damage(25 , blunt) | thrust_damage(25,  blunt),imodbits_none ],

 #### FLINTLOCKS ####
["firelock_regular_long", "Flintlock Musket", [("firelock_regular_long",0)], itp_type_crossbow |itp_merchandise|itp_primary|itp_two_handed|itp_cant_reload_on_horseback|itp_cant_reload_while_moving|itp_next_item_as_melee ,itcf_shoot_musket|itcf_carry_crossbow_back, 
683 , weight(3.5)|difficulty(0)|spd_rtng(31) | shoot_speed(200) | thrust_damage(100 ,pierce)|max_ammo(1)|accuracy(69),imodbits_none,[]],
["firelock_regular_long_melee", "Flintlock Musket", [("firelock_regular_long",0)], itp_type_polearm |itp_primary|itp_no_blur|itp_offset_musket,itc_musket_melee|itcf_carry_crossbow_back,
180 , weight(0)|difficulty(0)|spd_rtng(85) | weapon_length(110)|swing_damage(25 , blunt) | thrust_damage(25,  blunt),imodbits_none ],
["firelock_regular_short", "Flintlock Carbine", [("firelock_regular_short",0)], itp_type_crossbow |itp_merchandise|itp_primary|itp_two_handed|itp_cant_reload_while_moving|itp_next_item_as_melee ,itcf_shoot_musket|itcf_carry_crossbow_back, 
683 , weight(2.5)|difficulty(0)|spd_rtng(35) | shoot_speed(175) | thrust_damage(100 ,pierce)|max_ammo(1)|accuracy(60),imodbits_none,[]],
["firelock_regular_short_melee", "Flintlock Carbine", [("firelock_regular_short",0)], itp_type_polearm |itp_primary|itp_no_blur|itp_offset_musket,itc_musket_melee|itcf_carry_crossbow_back,
180 , weight(0)|difficulty(0)|spd_rtng(90) | weapon_length(80)|swing_damage(15 , blunt) | thrust_damage(15,  blunt),imodbits_none ],
["firelock_carbine", "Flintlock Carbine", [("firelock_carbine",0)], itp_type_crossbow |itp_merchandise|itp_primary|itp_two_handed|itp_cant_reload_while_moving|itp_next_item_as_melee ,itcf_shoot_musket|itcf_carry_crossbow_back, 
683 , weight(2.5)|difficulty(0)|spd_rtng(34) | shoot_speed(175) | thrust_damage(100 ,pierce)|max_ammo(1)|accuracy(63),imodbits_none,[]],
["firelock_carbine_melee", "Flintlock Carbine", [("firelock_carbine",0)], itp_type_polearm |itp_primary|itp_no_blur|itp_offset_musket,itc_musket_melee|itcf_carry_crossbow_back,
180 , weight(0)|difficulty(0)|spd_rtng(90) | weapon_length(80)|swing_damage(15 , blunt) | thrust_damage(15,  blunt),imodbits_none ],
["firelock_conversion", "Flintlock Musket", [("firelock_conversion",0)], itp_type_crossbow |itp_merchandise|itp_primary|itp_two_handed|itp_cant_reload_on_horseback|itp_cant_reload_while_moving|itp_next_item_as_melee ,itcf_shoot_musket|itcf_carry_crossbow_back, 
683 , weight(3.5)|difficulty(0)|spd_rtng(30) | shoot_speed(200) | thrust_damage(100 ,pierce)|max_ammo(1)|accuracy(70),imodbits_none,[]],
["firelock_conversion_melee", "Flintlock Musket", [("firelock_conversion",0)], itp_type_polearm |itp_primary|itp_no_blur|itp_offset_musket,itc_musket_melee|itcf_carry_crossbow_back,
180 , weight(0)|difficulty(0)|spd_rtng(85) | weapon_length(110)|swing_damage(25 , blunt) | thrust_damage(25,  blunt),imodbits_none ],

#### ENGLISH CIVIL WAR SWORDS ####
["cheapsword1","Cheap Rapier", [("cheapsword1",0),("cheapsword1_scabbard",ixmesh_carry)], itp_type_one_handed_wpn|itp_merchandise|itp_primary, itc_longsword|itcf_carry_sword_left_hip|itcf_show_holster_when_drawn, 
210 , weight(2.0)|difficulty(0)|spd_rtng(100) | weapon_length(95)|swing_damage(20 , cut) | thrust_damage(30 ,  pierce),imodbits_sword_high ],
["cheapsword2","Cheap Rapier", [("cheapsword2",0),("cheapsword2_scabbard",ixmesh_carry)], itp_type_one_handed_wpn|itp_merchandise|itp_primary, itc_longsword|itcf_carry_sword_left_hip|itcf_show_holster_when_drawn, 
210 , weight(2.0)|difficulty(0)|spd_rtng(100) | weapon_length(95)|swing_damage(20 , cut) | thrust_damage(30 ,  pierce),imodbits_sword_high ],
["cheapsword3","Cheap Rapier", [("cheapsword3",0),("cheapsword3_scabbard",ixmesh_carry)], itp_type_one_handed_wpn|itp_merchandise|itp_primary, itc_longsword|itcf_carry_sword_left_hip|itcf_show_holster_when_drawn, 
210 , weight(2.0)|difficulty(0)|spd_rtng(100) | weapon_length(95)|swing_damage(20 , cut) | thrust_damage(30 ,  pierce),imodbits_sword_high ],
["goodsword1","Broad Sword", [("goodsword1",0),("goodsword1_scabbard",ixmesh_carry)], itp_type_one_handed_wpn|itp_merchandise|itp_primary, itc_longsword|itcf_carry_sword_left_hip|itcf_show_holster_when_drawn, 
210 , weight(2.0)|difficulty(0)|spd_rtng(100) | weapon_length(100)|swing_damage(32 , cut) | thrust_damage(32 ,  pierce),imodbits_sword_high ],
["goodsword2","Broad Sword", [("goodsword2",0),("goodsword2_scabbard",ixmesh_carry)], itp_type_one_handed_wpn|itp_merchandise|itp_primary, itc_longsword|itcf_carry_sword_left_hip|itcf_show_holster_when_drawn, 
210 , weight(2.0)|difficulty(0)|spd_rtng(100) | weapon_length(95)|swing_damage(32 , cut) | thrust_damage(32 ,  pierce),imodbits_sword_high ],
["goodrapier1","Good Rapier", [("goodrapier1",0),("goodrapier1_scab",ixmesh_carry)], itp_type_one_handed_wpn|itp_merchandise|itp_primary, itc_longsword|itcf_carry_sword_left_hip|itcf_show_holster_when_drawn, 
210 , weight(1.5)|difficulty(0)|spd_rtng(102) | weapon_length(95)|swing_damage(25 , cut) | thrust_damage(35 ,  pierce),imodbits_sword_high ],
["goodrapier2","Good Rapier", [("goodrapier2",0),("goodrapier2_scab",ixmesh_carry)], itp_type_one_handed_wpn|itp_merchandise|itp_primary, itc_longsword|itcf_carry_sword_left_hip|itcf_show_holster_when_drawn, 
210 , weight(1.5)|difficulty(0)|spd_rtng(102) | weapon_length(95)|swing_damage(25 , cut) | thrust_damage(35 ,  pierce),imodbits_sword_high ],
["goodrapier3","Good Rapier", [("goodrapier3",0),("goodrapier3_scab",ixmesh_carry)], itp_type_one_handed_wpn|itp_merchandise|itp_primary, itc_longsword|itcf_carry_sword_left_hip|itcf_show_holster_when_drawn, 
210 , weight(1.5)|difficulty(0)|spd_rtng(102) | weapon_length(95)|swing_damage(25 , cut) | thrust_damage(35 ,  pierce),imodbits_sword_high ],
["goodrapier4","Good Rapier", [("goodrapier4",0),("goodrapier4_scab",ixmesh_carry)], itp_type_one_handed_wpn|itp_merchandise|itp_primary, itc_longsword|itcf_carry_sword_left_hip|itcf_show_holster_when_drawn, 
210 , weight(1.5)|difficulty(0)|spd_rtng(102) | weapon_length(95)|swing_damage(25 , cut) | thrust_damage(35 ,  pierce),imodbits_sword_high ],
["battleaxe1","Pollaxe", [("battleaxe1",0)], itp_type_one_handed_wpn|itp_merchandise|itp_primary|itp_no_blur, itc_scimitar|itcf_carry_sword_left_hip, 
210 , weight(2.0)|difficulty(0)|spd_rtng(75) | weapon_length(75)|swing_damage(38 , cut) | thrust_damage(40 ,  pierce),imodbits_sword_high ],
["battleaxe2","Pollaxe", [("battleaxe2",0)], itp_type_one_handed_wpn|itp_merchandise|itp_primary|itp_no_blur, itc_scimitar|itcf_carry_sword_left_hip, 
210 , weight(2.0)|difficulty(0)|spd_rtng(85) | weapon_length(65)|swing_damage(38 , cut) | thrust_damage(40 ,  pierce),imodbits_sword_high ],
["warhammer","Warhammer", [("warhammer",0)], itp_type_one_handed_wpn|itp_merchandise|itp_primary|itp_no_blur, itc_scimitar|itcf_carry_sword_left_hip, 
210 , weight(2.0)|difficulty(0)|spd_rtng(75) | weapon_length(60)|swing_damage(41 , blunt) | thrust_damage(40 ,  pierce),imodbits_sword_high ], 

#### ECW OTHER WEAPONS #### 
["club1","Club", [("club1",0)], itp_type_one_handed_wpn|itp_merchandise|itp_primary|itp_no_blur, itc_scimitar|itcf_carry_sword_left_hip, 
210 , weight(2.0)|difficulty(0)|spd_rtng(90) | weapon_length(130)|swing_damage(20 , blunt) | thrust_damage(20 ,  pierce),imodbits_sword_high ],
["club2","Club", [("club2",0)], itp_type_one_handed_wpn|itp_merchandise|itp_primary|itp_no_blur, itc_scimitar|itcf_carry_sword_left_hip, 
210 , weight(2.0)|difficulty(0)|spd_rtng(90) | weapon_length(125)|swing_damage(21 , blunt) | thrust_damage(21 ,  pierce),imodbits_sword_high ],
["club3","Club", [("club3",0)], itp_type_one_handed_wpn|itp_merchandise|itp_primary|itp_no_blur, itc_scimitar|itcf_carry_sword_left_hip, 
210 , weight(2.0)|difficulty(0)|spd_rtng(100) | weapon_length(70)|swing_damage(25 , blunt) | thrust_damage(25 ,  pierce),imodbits_sword_high ],
["bill1","Bill", [("bill1",0)], itp_type_polearm|itp_offset_lance|itp_merchandise| itp_primary|itp_two_handed|itp_wooden_parry, itc_staff|itcf_carry_spear,
 352 , weight(4.5)|difficulty(0)|spd_rtng(85) | weapon_length(160)|swing_damage(40 , cut) | thrust_damage(25 ,  pierce),imodbits_polearm ],
["bill2","Bill", [("bill2",0)], itp_type_polearm|itp_offset_lance|itp_merchandise| itp_primary|itp_two_handed|itp_wooden_parry, itc_staff|itcf_carry_spear,
 352 , weight(4.5)|difficulty(0)|spd_rtng(85) | weapon_length(160)|swing_damage(40 , cut) | thrust_damage(25 ,  pierce),imodbits_polearm ],
["bill3","Bill", [("bill3",0)], itp_type_polearm|itp_offset_lance|itp_merchandise| itp_primary|itp_two_handed|itp_wooden_parry, itc_staff|itcf_carry_spear,
 352 , weight(4.5)|difficulty(0)|spd_rtng(85) | weapon_length(160)|swing_damage(40 , cut) | thrust_damage(25 ,  pierce),imodbits_polearm ],
["scythe","Scythe", [("scythe",0)], itp_type_polearm|itp_offset_lance|itp_merchandise| itp_primary|itp_two_handed|itp_wooden_parry, itc_staff|itcf_carry_spear,
 352 , weight(4.5)|difficulty(0)|spd_rtng(95) | weapon_length(110)|swing_damage(40 , cut) | thrust_damage(25 ,  pierce),imodbits_polearm ],
["fork1","Pitch Fork", [("fork1",0)], itp_type_polearm|itp_offset_lance|itp_merchandise| itp_primary|itp_penalty_with_shield|itp_wooden_parry,itc_staff, 
19 , weight(1.5)|difficulty(0)|spd_rtng(90) | weapon_length(150)|swing_damage(15 , blunt) | thrust_damage(35 ,  pierce),imodbits_polearm ],
["fork2","Pitch Fork", [("fork2",0)], itp_type_polearm|itp_offset_lance|itp_merchandise| itp_primary|itp_penalty_with_shield|itp_wooden_parry,itc_staff, 
19 , weight(1.5)|difficulty(0)|spd_rtng(95) | weapon_length(135)|swing_damage(15 , blunt) | thrust_damage(35 ,  pierce),imodbits_polearm ],
["axe1", "Axe", [("axe1",0)], itp_type_one_handed_wpn|itp_merchandise| itp_primary|itp_secondary|itp_bonus_against_shield|itp_wooden_parry, itc_scimitar|itcf_carry_axe_left_hip,
 250 , weight(1.65)|difficulty(9)|spd_rtng(75) | weapon_length(80)|swing_damage(38 , cut) | thrust_damage(0 ,  pierce),imodbits_axe ],
["axe2", "Axe", [("axe2",0)], itp_type_one_handed_wpn|itp_merchandise| itp_primary|itp_secondary|itp_bonus_against_shield|itp_wooden_parry, itc_scimitar|itcf_carry_axe_left_hip,
 250 , weight(1.65)|difficulty(9)|spd_rtng(75) | weapon_length(80)|swing_damage(38 , cut) | thrust_damage(0 ,  pierce),imodbits_axe ],

 #### ENGLISH CIVIL WAR LANCES AND POLE ARMS####
 ["great_lance1", "Great Lance", [("great_lance1",0)], itp_has_upper_stab|itp_couchable|itp_type_polearm|itp_offset_lance|itp_no_parry| itp_primary|itp_penalty_with_shield|itp_wooden_parry|itp_is_pike|itp_no_blur, itc_lance,
 180 , weight(3.5)|difficulty(0)|spd_rtng(50) | weapon_length(300)|swing_damage(25 ,  pierce) | thrust_damage(25 ,  pierce),imodbits_polearm ],
 ["great_lance2", "Great Lance", [("great_lance2",0)], itp_has_upper_stab|itp_couchable|itp_type_polearm|itp_offset_lance|itp_no_parry| itp_primary|itp_penalty_with_shield|itp_wooden_parry|itp_is_pike|itp_no_blur, itc_lance,
 180 , weight(3.5)|difficulty(0)|spd_rtng(50) | weapon_length(300)|swing_damage(25 ,  pierce) | thrust_damage(25 ,  pierce),imodbits_polearm ],
 ["great_lance3", "Great Lance", [("great_lance3",0)], itp_has_upper_stab|itp_couchable|itp_type_polearm|itp_offset_lance|itp_no_parry| itp_primary|itp_penalty_with_shield|itp_wooden_parry|itp_is_pike|itp_no_blur, itc_lance,
 180 , weight(3.5)|difficulty(0)|spd_rtng(50) | weapon_length(300)|swing_damage(25 ,  pierce) | thrust_damage(25 ,  pierce),imodbits_polearm ],
 ["great_lance4", "Great Lance", [("great_lance4",0)], itp_has_upper_stab|itp_couchable|itp_type_polearm|itp_offset_lance|itp_no_parry| itp_primary|itp_penalty_with_shield|itp_wooden_parry|itp_is_pike|itp_no_blur, itc_lance,
 180 , weight(3.5)|difficulty(0)|spd_rtng(50) | weapon_length(300)|swing_damage(25 ,  pierce) | thrust_damage(25 ,  pierce),imodbits_polearm ], 
 ["poleaxe1", "Poleaxe", [("poleaxe1",0)], itp_has_upper_stab|itp_couchable|itp_type_polearm|itp_offset_lance| itp_primary|itp_penalty_with_shield|itp_wooden_parry|itp_is_pike|itp_no_blur, itc_parry_polearm|itcf_thrust_polearm|itcf_overswing_spear|itcf_slashright_polearm|itcf_slashleft_polearm|itcf_carry_spear, 
 180 , weight(3.5)|difficulty(0)|spd_rtng(80) | weapon_length(150)|swing_damage(35 ,  pierce) | thrust_damage(35 ,  pierce),imodbits_polearm ], 

 #### ECW PIKES ####
 ["pike1", "Pike", [("pike1",0),("pike1",ixmesh_carry)], itp_type_two_handed_wpn|itp_two_handed|itp_wooden_parry|itp_primary|itp_offset_lance|itp_no_blur|itp_is_pike|itp_extra_penetration|itp_cant_use_on_horseback, itc_spear|itcf_carry_spear,
 180 , weight(12)|difficulty(0)|spd_rtng(70) | weapon_length(420)|swing_damage(35 ,  pierce) | thrust_damage(35 ,  pierce),imodbits_polearm ],
 ["pike2", "Pike", [("pike2",0),("pike2",ixmesh_carry)], itp_type_two_handed_wpn|itp_two_handed|itp_wooden_parry|itp_primary|itp_offset_lance|itp_no_blur|itp_is_pike|itp_extra_penetration|itp_cant_use_on_horseback, itc_spear|itcf_carry_spear,
 180 , weight(12)|difficulty(0)|spd_rtng(70) | weapon_length(420)|swing_damage(35 ,  pierce) | thrust_damage(35 ,  pierce),imodbits_polearm ],
 ["partisan","Partisan", [("partisan",0)], itp_type_polearm|itp_offset_lance|itp_merchandise| itp_primary|itp_two_handed|itp_wooden_parry, itc_staff|itcf_carry_spear,
 352 , weight(4.5)|difficulty(0)|spd_rtng(85) | weapon_length(170)|swing_damage(40 , cut) | thrust_damage(25 ,  pierce),imodbits_polearm ],
 

Willhelm

Knight at Arms
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Clothing
Code:
  #### ENGLISH CIVIL WAR BODIES ####
["newmodeltunic1", "newmodeltunic1", [("newmodeltunic_01",0)], itp_merchandise| itp_type_body_armor  |itp_covers_legs |itp_civilian,0,
 100 , weight(10)|abundance(100)|head_armor(0)|body_armor(10)|leg_armor(0)|difficulty(0) ,imodbits_cloth ],
["newmodeltunic2", "newmodeltunic2", [("newmodeltunic_02",0)], itp_merchandise| itp_type_body_armor  |itp_covers_legs |itp_civilian,0,
 100 , weight(10)|abundance(100)|head_armor(0)|body_armor(10)|leg_armor(0)|difficulty(0) ,imodbits_cloth ],
["newmodeltunic3", "newmodeltunic3", [("newmodeltunic_03",0)], itp_merchandise| itp_type_body_armor  |itp_covers_legs |itp_civilian,0,
 100 , weight(10)|abundance(100)|head_armor(0)|body_armor(10)|leg_armor(0)|difficulty(0) ,imodbits_cloth ],
["newmodeldrummer1", "newmodeldrummer1", [("newmodeldrummer_01",0)], itp_merchandise| itp_type_body_armor  |itp_covers_legs |itp_civilian,0,
 100 , weight(10)|abundance(100)|head_armor(0)|body_armor(10)|leg_armor(0)|difficulty(0) ,imodbits_cloth ], 
["newmodeldragoon", "newmodeldragoon", [("newmodeldragoon_01",0)], itp_merchandise| itp_type_body_armor  |itp_covers_legs |itp_civilian,0,
 100 , weight(10)|abundance(100)|head_armor(0)|body_armor(10)|leg_armor(0)|difficulty(0) ,imodbits_cloth ],
["newmodeldragoonofficer", "newmodeldragoonofficer", [("newmodeldragoonofficer_01",0)], itp_merchandise| itp_type_body_armor  |itp_covers_legs |itp_civilian,0,
 100 , weight(10)|abundance(100)|head_armor(0)|body_armor(10)|leg_armor(0)|difficulty(0) ,imodbits_cloth ], 
["irontorso1", "irontorso1", [("irontorso_01",0)], itp_merchandise| itp_type_body_armor  |itp_covers_legs |itp_civilian,0,
 100 , weight(20)|abundance(100)|head_armor(0)|body_armor(30)|leg_armor(0)|difficulty(0) ,imodbits_armor ], 
["irontorso2", "irontorso2", [("irontorso_02",0)], itp_merchandise| itp_type_body_armor  |itp_covers_legs |itp_civilian,0,
 100 , weight(20)|abundance(100)|head_armor(0)|body_armor(30)|leg_armor(0)|difficulty(0) ,imodbits_armor ],
["irontorso3", "irontorso3", [("irontorso_03",0)], itp_merchandise| itp_type_body_armor  |itp_covers_legs |itp_civilian,0,
 100 , weight(20)|abundance(100)|head_armor(0)|body_armor(30)|leg_armor(0)|difficulty(0) ,imodbits_armor ],
["irontorso4", "irontorso4", [("irontorso_04",0)], itp_merchandise| itp_type_body_armor  |itp_covers_legs |itp_civilian,0,
 100 , weight(20)|abundance(100)|head_armor(0)|body_armor(30)|leg_armor(0)|difficulty(0) ,imodbits_armor ],
["irontorso5", "irontorso5", [("irontorso_05",0)], itp_merchandise| itp_type_body_armor  |itp_covers_legs |itp_civilian,0,
 100 , weight(20)|abundance(100)|head_armor(0)|body_armor(30)|leg_armor(0)|difficulty(0) ,imodbits_armor ], 
["irontorso6", "irontorso6", [("irontorso_06",0)], itp_merchandise| itp_type_body_armor  |itp_covers_legs |itp_civilian,0,
 100 , weight(20)|abundance(100)|head_armor(0)|body_armor(30)|leg_armor(0)|difficulty(0) ,imodbits_armor ], 
["irontorso7", "irontorso7", [("irontorso_07",0)], itp_merchandise| itp_type_body_armor  |itp_covers_legs |itp_civilian,0,
 100 , weight(20)|abundance(100)|head_armor(0)|body_armor(30)|leg_armor(0)|difficulty(0) ,imodbits_armor ], 
["irontorso8", "irontorso8", [("irontorso_08",0)], itp_merchandise| itp_type_body_armor  |itp_covers_legs |itp_civilian,0,
 100 , weight(20)|abundance(100)|head_armor(0)|body_armor(30)|leg_armor(0)|difficulty(0) ,imodbits_armor ],  
["irontorso9", "irontorso9", [("irontorso_09",0)], itp_merchandise| itp_type_body_armor  |itp_covers_legs |itp_civilian,0,
 100 , weight(20)|abundance(100)|head_armor(0)|body_armor(30)|leg_armor(0)|difficulty(0) ,imodbits_armor ],   
["irontorso10", "irontorso10", [("irontorso_10",0)], itp_merchandise| itp_type_body_armor  |itp_covers_legs |itp_civilian,0,
 100 , weight(20)|abundance(100)|head_armor(0)|body_armor(30)|leg_armor(0)|difficulty(0) ,imodbits_armor ],    
["irontorso11", "irontorso11", [("irontorso_11",0)], itp_merchandise| itp_type_body_armor  |itp_covers_legs |itp_civilian,0,
 100 , weight(20)|abundance(100)|head_armor(0)|body_armor(30)|leg_armor(0)|difficulty(0) ,imodbits_armor ],     
["irontorso12", "irontorso12", [("irontorso_12",0)], itp_merchandise| itp_type_body_armor  |itp_covers_legs |itp_civilian,0,
 100 , weight(20)|abundance(100)|head_armor(0)|body_armor(30)|leg_armor(0)|difficulty(0) ,imodbits_armor ],
["irontorso13", "irontorso13", [("irontorso_13",0)], itp_merchandise| itp_type_body_armor  |itp_covers_legs |itp_civilian,0,
 100 , weight(20)|abundance(100)|head_armor(0)|body_armor(30)|leg_armor(0)|difficulty(0) ,imodbits_armor ],    
["irontorso14", "irontorso14", [("irontorso_14",0)], itp_merchandise| itp_type_body_armor  |itp_covers_legs |itp_civilian,0,
 100 , weight(20)|abundance(100)|head_armor(0)|body_armor(30)|leg_armor(0)|difficulty(0) ,imodbits_armor ],     
["irontorso15", "irontorso15", [("irontorso_15",0)], itp_merchandise| itp_type_body_armor  |itp_covers_legs |itp_civilian,0,
 100 , weight(20)|abundance(100)|head_armor(0)|body_armor(30)|leg_armor(0)|difficulty(0) ,imodbits_armor ],   
["newmodelpikeman1", "newmodelpikeman1", [("newmodelpikeman_01",0)], itp_merchandise| itp_type_body_armor  |itp_covers_legs |itp_civilian,0,
 100 , weight(20)|abundance(100)|head_armor(0)|body_armor(35)|leg_armor(10)|difficulty(0) ,imodbits_armor ],
["newmodelpikeman2", "newmodelpikeman2", [("newmodelpikeman_02",0)], itp_merchandise| itp_type_body_armor  |itp_covers_legs |itp_civilian,0,
 100 , weight(20)|abundance(100)|head_armor(0)|body_armor(30)|leg_armor(0)|difficulty(0) ,imodbits_armor ],
["newmodelpikeman3", "newmodelpikeman3", [("newmodelpikeman_03",0)], itp_merchandise| itp_type_body_armor  |itp_covers_legs |itp_civilian,0,
 100 , weight(20)|abundance(100)|head_armor(0)|body_armor(35)|leg_armor(10)|difficulty(0) ,imodbits_armor],
["newmodelpikeman4", "newmodelpikeman4", [("newmodelpikeman_04",0)], itp_merchandise| itp_type_body_armor  |itp_covers_legs |itp_civilian,0,
 100 , weight(20)|abundance(100)|head_armor(0)|body_armor(30)|leg_armor(0)|difficulty(0) ,imodbits_armor ],
["newmodelpikeman5", "newmodelpikeman5", [("newmodelpikeman_05",0)], itp_merchandise| itp_type_body_armor  |itp_covers_legs |itp_civilian,0,
 100 , weight(20)|abundance(100)|head_armor(0)|body_armor(35)|leg_armor(10)|difficulty(0) ,imodbits_armor ],
["newmodelpikeman6", "newmodelpikeman6", [("newmodelpikeman_06",0)], itp_merchandise| itp_type_body_armor  |itp_covers_legs |itp_civilian,0,
 100 , weight(20)|abundance(100)|head_armor(0)|body_armor(30)|leg_armor(0)|difficulty(0) ,imodbits_armor ], 
["richleather1", "richleather1", [("richleather_01",0)], itp_merchandise| itp_type_body_armor  |itp_covers_legs |itp_civilian,0,
 100 , weight(8)|abundance(100)|head_armor(0)|body_armor(15)|leg_armor(0)|difficulty(0) ,imodbits_cloth ],
["richleather2", "richleather1", [("richleather_02",0)], itp_merchandise| itp_type_body_armor  |itp_covers_legs |itp_civilian,0,
 100 , weight(8)|abundance(100)|head_armor(0)|body_armor(15)|leg_armor(0)|difficulty(0) ,imodbits_cloth ],
["richleather3", "richleather1", [("richleather_03",0)], itp_merchandise| itp_type_body_armor  |itp_covers_legs |itp_civilian,0,
 100 , weight(8)|abundance(100)|head_armor(0)|body_armor(15)|leg_armor(0)|difficulty(0) ,imodbits_cloth ],
["richleather4", "richleather1", [("richleather_04",0)], itp_merchandise| itp_type_body_armor  |itp_covers_legs |itp_civilian,0,
 100 , weight(8)|abundance(100)|head_armor(0)|body_armor(15)|leg_armor(0)|difficulty(0) ,imodbits_cloth ], 
["firelock1", "firelock1", [("firelock_01",0)], itp_merchandise| itp_type_body_armor  |itp_covers_legs |itp_civilian,0,
 100 , weight(10)|abundance(100)|head_armor(0)|body_armor(10)|leg_armor(0)|difficulty(0) ,imodbits_cloth ], 
["firelock2", "firelock2", [("firelock_02",0)], itp_merchandise| itp_type_body_armor  |itp_covers_legs |itp_civilian,0,
 100 , weight(10)|abundance(100)|head_armor(0)|body_armor(10)|leg_armor(0)|difficulty(0) ,imodbits_cloth ], 
["firelock3", "firelock3", [("firelock_03",0)], itp_merchandise| itp_type_body_armor  |itp_covers_legs |itp_civilian,0,
 100 , weight(10)|abundance(100)|head_armor(0)|body_armor(10)|leg_armor(0)|difficulty(0) ,imodbits_cloth ], 
["firelock4", "firelock4", [("firelock_04",0)], itp_merchandise| itp_type_body_armor  |itp_covers_legs |itp_civilian,0,
 100 , weight(10)|abundance(100)|head_armor(0)|body_armor(10)|leg_armor(0)|difficulty(0) ,imodbits_cloth ],  
["cuirassier1", "cuirassier1", [("cuirassier1",0)], itp_merchandise| itp_type_body_armor  |itp_covers_legs |itp_civilian,0,
 100 , weight(40)|abundance(100)|head_armor(0)|body_armor(50)|leg_armor(15)|difficulty(0) ,imodbits_armor ],
["cuirassier2", "cuirassier2", [("cuirassier2",0)], itp_merchandise| itp_type_body_armor  |itp_covers_legs |itp_civilian,0,
 100 , weight(40)|abundance(100)|head_armor(0)|body_armor(50)|leg_armor(15)|difficulty(0) ,imodbits_armor ],
["cuirassier3", "cuirassier3", [("cuirassier3",0)], itp_merchandise| itp_type_body_armor  |itp_covers_legs |itp_civilian,0,
 100 , weight(40)|abundance(100)|head_armor(0)|body_armor(50)|leg_armor(15)|difficulty(0) ,imodbits_armor ],
["cuirassier4", "cuirassier4", [("cuirassier4",0)], itp_merchandise| itp_type_body_armor  |itp_covers_legs |itp_civilian,0,
 100 , weight(40)|abundance(100)|head_armor(0)|body_armor(50)|leg_armor(15)|difficulty(0) ,imodbits_armor ],
["cuirassier5", "cuirassier5", [("cuirassier5",0)], itp_merchandise| itp_type_body_armor  |itp_covers_legs |itp_civilian,0,
 100 , weight(40)|abundance(100)|head_armor(0)|body_armor(50)|leg_armor(15)|difficulty(0) ,imodbits_armor ],        
["genericpikeman1", "genericpikeman1", [("genericpikeman_01",0)], itp_merchandise| itp_type_body_armor  |itp_covers_legs |itp_civilian,0,
 100 , weight(20)|abundance(100)|head_armor(0)|body_armor(30)|leg_armor(0)|difficulty(0) ,imodbits_armor ],
["genericpikeman2", "genericpikeman2", [("genericpikeman_02",0)], itp_merchandise| itp_type_body_armor  |itp_covers_legs |itp_civilian,0,
 100 , weight(20)|abundance(100)|head_armor(0)|body_armor(35)|leg_armor(10)|difficulty(0) ,imodbits_armor ],
["genericpikeman3", "genericpikeman3", [("genericpikeman_03",0)], itp_merchandise| itp_type_body_armor  |itp_covers_legs |itp_civilian,0,
 100 , weight(20)|abundance(100)|head_armor(0)|body_armor(30)|leg_armor(0)|difficulty(0) ,imodbits_armor ],
["genericpikeman4", "genericpikeman4", [("genericpikeman_04",0)], itp_merchandise| itp_type_body_armor  |itp_covers_legs |itp_civilian,0,
 100 , weight(20)|abundance(100)|head_armor(0)|body_armor(35)|leg_armor(10)|difficulty(0) ,imodbits_armor ],
["genericpikeman5", "genericpikeman5", [("genericpikeman_05",0)], itp_merchandise| itp_type_body_armor  |itp_covers_legs |itp_civilian,0,
 100 , weight(20)|abundance(100)|head_armor(0)|body_armor(30)|leg_armor(0)|difficulty(0) ,imodbits_armor ],
["genericpikeman6", "genericpikeman6", [("genericpikeman_06",0)], itp_merchandise| itp_type_body_armor  |itp_covers_legs |itp_civilian,0,
 100 , weight(20)|abundance(100)|head_armor(0)|body_armor(35)|leg_armor(10)|difficulty(0) ,imodbits_armor ],
["genericpikeman7", "genericpikeman7", [("genericpikeman_07",0)], itp_merchandise| itp_type_body_armor  |itp_covers_legs |itp_civilian,0,
 100 , weight(20)|abundance(100)|head_armor(0)|body_armor(30)|leg_armor(0)|difficulty(0) ,imodbits_armor ],
["genericpikeman8", "genericpikeman8", [("genericpikeman_08",0)], itp_merchandise| itp_type_body_armor  |itp_covers_legs |itp_civilian,0,
 100 , weight(20)|abundance(100)|head_armor(0)|body_armor(35)|leg_armor(10)|difficulty(0) ,imodbits_armor ],
["genericpikeman9", "genericpikeman9", [("genericpikeman_09",0)], itp_merchandise| itp_type_body_armor  |itp_covers_legs |itp_civilian,0,
 100 , weight(20)|abundance(100)|head_armor(0)|body_armor(30)|leg_armor(0)|difficulty(0) ,imodbits_armor ],
["genericpikeman10", "genericpikeman10", [("genericpikeman_10",0)], itp_merchandise| itp_type_body_armor  |itp_covers_legs |itp_civilian,0,
 100 , weight(20)|abundance(100)|head_armor(0)|body_armor(35)|leg_armor(10)|difficulty(0) ,imodbits_armor ],
["genericpikeman11", "genericpikeman11", [("genericpikeman_11",0)], itp_merchandise| itp_type_body_armor  |itp_covers_legs |itp_civilian,0,
 100 , weight(20)|abundance(100)|head_armor(0)|body_armor(30)|leg_armor(0)|difficulty(0) ,imodbits_armor ],
["genericpikeman12", "genericpikeman12", [("genericpikeman_12",0)], itp_merchandise| itp_type_body_armor  |itp_covers_legs |itp_civilian,0,
 100 , weight(20)|abundance(100)|head_armor(0)|body_armor(35)|leg_armor(10)|difficulty(0) ,imodbits_armor ],
["genericpikeman13", "genericpikeman13", [("genericpikeman_13",0)], itp_merchandise| itp_type_body_armor  |itp_covers_legs |itp_civilian,0,
 100 , weight(20)|abundance(100)|head_armor(0)|body_armor(30)|leg_armor(0)|difficulty(0) ,imodbits_armor ],
["genericpikeman14", "genericpikeman14", [("genericpikeman_14",0)], itp_merchandise| itp_type_body_armor  |itp_covers_legs |itp_civilian,0,
 100 , weight(20)|abundance(100)|head_armor(0)|body_armor(35)|leg_armor(10)|difficulty(0) ,imodbits_armor ],
["sapper_01", "sapper_01", [("sapper_01",0)], itp_merchandise| itp_type_body_armor  |itp_covers_legs |itp_civilian,0,
 100 , weight(20)|abundance(100)|head_armor(0)|body_armor(35)|leg_armor(10)|difficulty(0) ,imodbits_armor ], 
["generictunic1", "generictunic", [("generictunic_01",0)], itp_merchandise| itp_type_body_armor  |itp_covers_legs |itp_civilian,0,
 100 , weight(10)|abundance(100)|head_armor(0)|body_armor(10)|leg_armor(0)|difficulty(0) ,imodbits_cloth ],
["generictunic2", "generictunic", [("generictunic_02",0)], itp_merchandise| itp_type_body_armor  |itp_covers_legs |itp_civilian,0,
 100 , weight(10)|abundance(100)|head_armor(0)|body_armor(10)|leg_armor(0)|difficulty(0) ,imodbits_cloth ],
["generictunic3", "generictunic", [("generictunic_03",0)], itp_merchandise| itp_type_body_armor  |itp_covers_legs |itp_civilian,0,
 100 , weight(10)|abundance(100)|head_armor(0)|body_armor(10)|leg_armor(0)|difficulty(0) ,imodbits_cloth ],
["generictunic4", "generictunic", [("generictunic_04",0)], itp_merchandise| itp_type_body_armor  |itp_covers_legs |itp_civilian,0,
 100 , weight(10)|abundance(100)|head_armor(0)|body_armor(10)|leg_armor(0)|difficulty(0) ,imodbits_cloth ],
["generictunic5", "generictunic", [("generictunic_05",0)], itp_merchandise| itp_type_body_armor  |itp_covers_legs |itp_civilian,0,
 100 , weight(10)|abundance(100)|head_armor(0)|body_armor(10)|leg_armor(0)|difficulty(0) ,imodbits_cloth ],
["generictunic6", "generictunic", [("generictunic_06",0)], itp_merchandise| itp_type_body_armor  |itp_covers_legs |itp_civilian,0,
 100 , weight(10)|abundance(100)|head_armor(0)|body_armor(10)|leg_armor(0)|difficulty(0) ,imodbits_cloth ],
["generictunic7", "generictunic", [("generictunic_07",0)], itp_merchandise| itp_type_body_armor  |itp_covers_legs |itp_civilian,0,
 100 , weight(10)|abundance(100)|head_armor(0)|body_armor(10)|leg_armor(0)|difficulty(0) ,imodbits_cloth ],
["generictunic8", "generictunic", [("generictunic_08",0)], itp_merchandise| itp_type_body_armor  |itp_covers_legs |itp_civilian,0,
 100 , weight(10)|abundance(100)|head_armor(0)|body_armor(10)|leg_armor(0)|difficulty(0) ,imodbits_cloth ],
["generictunic9", "generictunic", [("generictunic_09",0)], itp_merchandise| itp_type_body_armor  |itp_covers_legs |itp_civilian,0,
 100 , weight(10)|abundance(100)|head_armor(0)|body_armor(10)|leg_armor(0)|difficulty(0) ,imodbits_cloth ],
["generictunic10", "generictunic", [("generictunic_10",0)], itp_merchandise| itp_type_body_armor  |itp_covers_legs |itp_civilian,0,
 100 , weight(10)|abundance(100)|head_armor(0)|body_armor(10)|leg_armor(0)|difficulty(0) ,imodbits_cloth ],
["generictunic11", "generictunic", [("generictunic_11",0)], itp_merchandise| itp_type_body_armor  |itp_covers_legs |itp_civilian,0,
 100 , weight(10)|abundance(100)|head_armor(0)|body_armor(10)|leg_armor(0)|difficulty(0) ,imodbits_cloth ],
["generictunic12", "generictunic", [("generictunic_12",0)], itp_merchandise| itp_type_body_armor  |itp_covers_legs |itp_civilian,0,
 100 , weight(10)|abundance(100)|head_armor(0)|body_armor(10)|leg_armor(0)|difficulty(0) ,imodbits_cloth ], 
["generictunic13", "generictunic", [("generictunic_13",0)], itp_merchandise| itp_type_body_armor  |itp_covers_legs |itp_civilian,0,
 100 , weight(10)|abundance(100)|head_armor(0)|body_armor(10)|leg_armor(0)|difficulty(0) ,imodbits_cloth ],
["generictunic14", "generictunic", [("generictunic_14",0)], itp_merchandise| itp_type_body_armor  |itp_covers_legs |itp_civilian,0,
 100 , weight(10)|abundance(100)|head_armor(0)|body_armor(10)|leg_armor(0)|difficulty(0) ,imodbits_cloth ],  
["gaelic1", "gaelic", [("gaelic_01",0)], itp_merchandise| itp_type_body_armor  |itp_covers_legs |itp_civilian,0,
 100 , weight(10)|abundance(100)|head_armor(0)|body_armor(10)|leg_armor(0)|difficulty(0) ,imodbits_cloth ],  
["gaelic2", "gaelic", [("gaelic_02",0)], itp_merchandise| itp_type_body_armor  |itp_covers_legs |itp_civilian,0,
 100 , weight(10)|abundance(100)|head_armor(0)|body_armor(10)|leg_armor(0)|difficulty(0) ,imodbits_cloth ],  
["gaelic3", "gaelic", [("gaelic_03",0)], itp_merchandise| itp_type_body_armor  |itp_covers_legs |itp_civilian,0,
 100 , weight(10)|abundance(100)|head_armor(0)|body_armor(10)|leg_armor(0)|difficulty(0) ,imodbits_cloth ],  
["gaelic4", "gaelic", [("gaelic_04",0)], itp_merchandise| itp_type_body_armor  |itp_covers_legs |itp_civilian,0,
 100 , weight(10)|abundance(100)|head_armor(0)|body_armor(10)|leg_armor(0)|difficulty(0) ,imodbits_cloth ],   
["baretunic1", "baretunic", [("baretunic_01",0)], itp_merchandise| itp_type_body_armor  |itp_covers_legs |itp_civilian,0,
 100 , weight(10)|abundance(100)|head_armor(0)|body_armor(10)|leg_armor(0)|difficulty(0) ,imodbits_cloth ], 
["baretunic2", "baretunic", [("baretunic_02",0)], itp_merchandise| itp_type_body_armor  |itp_covers_legs |itp_civilian,0,
 100 , weight(10)|abundance(100)|head_armor(0)|body_armor(10)|leg_armor(0)|difficulty(0) ,imodbits_cloth ],
["baretunic3", "baretunic3", [("baretunic_03",0)], itp_merchandise| itp_type_body_armor  |itp_covers_legs |itp_civilian,0,
 100 , weight(10)|abundance(100)|head_armor(0)|body_armor(10)|leg_armor(0)|difficulty(0) ,imodbits_cloth ],
["baretunic4", "baretunic4", [("baretunic_04",0)], itp_merchandise| itp_type_body_armor  |itp_covers_legs |itp_civilian,0,
 100 , weight(10)|abundance(100)|head_armor(0)|body_armor(10)|leg_armor(0)|difficulty(0) ,imodbits_cloth ],
["baretunic5", "baretunic5", [("baretunic_05",0)], itp_merchandise| itp_type_body_armor  |itp_covers_legs |itp_civilian,0,
 100 , weight(10)|abundance(100)|head_armor(0)|body_armor(10)|leg_armor(0)|difficulty(0) ,imodbits_cloth ],
["baretunic6", "baretunic6", [("baretunic_06",0)], itp_merchandise| itp_type_body_armor  |itp_covers_legs |itp_civilian,0,
 100 , weight(10)|abundance(100)|head_armor(0)|body_armor(10)|leg_armor(0)|difficulty(0) ,imodbits_cloth ],
["baretunic7", "baretunic7", [("baretunic_07",0)], itp_merchandise| itp_type_body_armor  |itp_covers_legs |itp_civilian,0,
 100 , weight(10)|abundance(100)|head_armor(0)|body_armor(10)|leg_armor(0)|difficulty(0) ,imodbits_cloth ],  
["baretunic8", "baretunic8", [("baretunic_08",0)], itp_merchandise| itp_type_body_armor  |itp_covers_legs |itp_civilian,0,
 100 , weight(10)|abundance(100)|head_armor(0)|body_armor(10)|leg_armor(0)|difficulty(0) ,imodbits_cloth ], 
["baretunic9", "baretunic9", [("baretunic_09",0)], itp_merchandise| itp_type_body_armor  |itp_covers_legs |itp_civilian,0,
 100 , weight(10)|abundance(100)|head_armor(0)|body_armor(10)|leg_armor(0)|difficulty(0) ,imodbits_cloth ],  
["royalisttunic1", "royalisttunic", [("royalisttunic_01",0)], itp_merchandise| itp_type_body_armor  |itp_covers_legs |itp_civilian,0,
 100 , weight(10)|abundance(100)|head_armor(0)|body_armor(10)|leg_armor(0)|difficulty(0) ,imodbits_cloth ],    
["royalisttunic2", "royalisttunic", [("royalisttunic_02",0)], itp_merchandise| itp_type_body_armor  |itp_covers_legs |itp_civilian,0,
 100 , weight(10)|abundance(100)|head_armor(0)|body_armor(10)|leg_armor(0)|difficulty(0) ,imodbits_cloth ],    
["royalisttunic3", "royalisttunic", [("royalisttunic_03",0)], itp_merchandise| itp_type_body_armor  |itp_covers_legs |itp_civilian,0,
 100 , weight(10)|abundance(100)|head_armor(0)|body_armor(10)|leg_armor(0)|difficulty(0) ,imodbits_cloth ],  
["buffcoat1", "buffcoat1", [("buffcoat_01",0)], itp_merchandise| itp_type_body_armor  |itp_covers_legs |itp_civilian,0,
 100 , weight(15)|abundance(100)|head_armor(0)|body_armor(20)|leg_armor(0)|difficulty(0) ,imodbits_cloth ],
["buffcoat2", "buffcoat2", [("buffcoat_02",0)], itp_merchandise| itp_type_body_armor  |itp_covers_legs |itp_civilian,0,
 100 , weight(15)|abundance(100)|head_armor(0)|body_armor(20)|leg_armor(0)|difficulty(0) ,imodbits_cloth ],
["buffcoat3", "buffcoat3", [("buffcoat_03",0)], itp_merchandise| itp_type_body_armor  |itp_covers_legs |itp_civilian,0,
 100 , weight(15)|abundance(100)|head_armor(0)|body_armor(20)|leg_armor(0)|difficulty(0) ,imodbits_cloth ],
["buffcoat4", "buffcoat4", [("buffcoat_04",0)], itp_merchandise| itp_type_body_armor  |itp_covers_legs |itp_civilian,0,
 100 , weight(15)|abundance(100)|head_armor(0)|body_armor(20)|leg_armor(0)|difficulty(0) ,imodbits_cloth ],
["buffcoat5", "buffcoat5", [("buffcoat_05",0)], itp_merchandise| itp_type_body_armor  |itp_covers_legs |itp_civilian,0,
 100 , weight(15)|abundance(100)|head_armor(0)|body_armor(20)|leg_armor(0)|difficulty(0) ,imodbits_cloth ], 
["buffcoat6", "buffcoat6", [("buffcoat_06",0)], itp_merchandise| itp_type_body_armor  |itp_covers_legs |itp_civilian,0,
 100 , weight(15)|abundance(100)|head_armor(0)|body_armor(20)|leg_armor(0)|difficulty(0) ,imodbits_cloth ], 
["buffcoat7", "buffcoat7", [("buffcoat_07",0)], itp_merchandise| itp_type_body_armor  |itp_covers_legs |itp_civilian,0,
 100 , weight(15)|abundance(100)|head_armor(0)|body_armor(20)|leg_armor(0)|difficulty(0) ,imodbits_cloth ], 
["buffcoat8", "buffcoat8", [("buffcoat_08",0)], itp_merchandise| itp_type_body_armor  |itp_covers_legs |itp_civilian,0,
 100 , weight(15)|abundance(100)|head_armor(0)|body_armor(20)|leg_armor(0)|difficulty(0) ,imodbits_cloth ], 
["buffcoat9", "buffcoat9", [("buffcoat_09",0)], itp_merchandise| itp_type_body_armor  |itp_covers_legs |itp_civilian,0,
 100 , weight(15)|abundance(100)|head_armor(0)|body_armor(20)|leg_armor(0)|difficulty(0) ,imodbits_cloth ], 
["buffcoat10", "buffcoat10", [("buffcoat_10",0)], itp_merchandise| itp_type_body_armor  |itp_covers_legs |itp_civilian,0,
 100 , weight(15)|abundance(100)|head_armor(0)|body_armor(20)|leg_armor(0)|difficulty(0) ,imodbits_cloth ], 
["buffcoat11", "buffcoat11", [("buffcoat_11",0)], itp_merchandise| itp_type_body_armor  |itp_covers_legs |itp_civilian,0,
 100 , weight(15)|abundance(100)|head_armor(0)|body_armor(20)|leg_armor(0)|difficulty(0) ,imodbits_cloth ], 
["buffcoat12", "buffcoat12", [("buffcoat_12",0)], itp_merchandise| itp_type_body_armor  |itp_covers_legs |itp_civilian,0,
 100 , weight(15)|abundance(100)|head_armor(0)|body_armor(20)|leg_armor(0)|difficulty(0) ,imodbits_cloth ], 
["buffcoat13", "buffcoat13", [("buffcoat_13",0)], itp_merchandise| itp_type_body_armor  |itp_covers_legs |itp_civilian,0,
 100 , weight(15)|abundance(100)|head_armor(0)|body_armor(20)|leg_armor(0)|difficulty(0) ,imodbits_cloth ],  
["buffcoat14", "buffcoat14", [("buffcoat_14",0)], itp_merchandise| itp_type_body_armor  |itp_covers_legs |itp_civilian,0,
 100 , weight(15)|abundance(100)|head_armor(0)|body_armor(20)|leg_armor(0)|difficulty(0) ,imodbits_cloth ],   
["buffcoat15", "buffcoat15", [("buffcoat_15",0)], itp_merchandise| itp_type_body_armor  |itp_covers_legs |itp_civilian,0,
 100 , weight(15)|abundance(100)|head_armor(0)|body_armor(20)|leg_armor(0)|difficulty(0) ,imodbits_cloth ],    
["civilian1", "civilian", [("civilian_01",0)], itp_merchandise| itp_type_body_armor  |itp_covers_legs |itp_civilian,0,
 100 , weight(10)|abundance(100)|head_armor(0)|body_armor(10)|leg_armor(0)|difficulty(0) ,imodbits_cloth ],
["civilian2", "civilian", [("civilian_02",0)], itp_merchandise| itp_type_body_armor  |itp_covers_legs |itp_civilian,0,
 100 , weight(10)|abundance(100)|head_armor(0)|body_armor(10)|leg_armor(0)|difficulty(0) ,imodbits_cloth ],
["civilian3", "civilian", [("civilian_03",0)], itp_merchandise| itp_type_body_armor  |itp_covers_legs |itp_civilian,0,
 100 , weight(10)|abundance(100)|head_armor(0)|body_armor(10)|leg_armor(0)|difficulty(0) ,imodbits_cloth ],
["civilian4", "civilian", [("civilian_04",0)], itp_merchandise| itp_type_body_armor  |itp_covers_legs |itp_civilian,0,
 100 , weight(10)|abundance(100)|head_armor(0)|body_armor(10)|leg_armor(0)|difficulty(0) ,imodbits_cloth ],
["civilian5", "civilian", [("civilian_05",0)], itp_merchandise| itp_type_body_armor  |itp_covers_legs |itp_civilian,0,
 100 , weight(10)|abundance(100)|head_armor(0)|body_armor(10)|leg_armor(0)|difficulty(0) ,imodbits_cloth ], 

#### ENGLISH CIVIL WAR HEADGEAR ####
["bluehat1", "bluehat1", [("bluehat1",0)], itp_merchandise| itp_type_head_armor |itp_civilian|itp_doesnt_cover_hair  ,0, 4 , weight(0.5)|abundance(100)|head_armor(5)|body_armor(0)|leg_armor(0)|difficulty(0) ,imodbits_cloth ],
["bluehat2", "bluehat2", [("bluehat2",0)], itp_merchandise| itp_type_head_armor |itp_civilian|itp_doesnt_cover_hair  ,0, 4 , weight(0.5)|abundance(100)|head_armor(5)|body_armor(0)|leg_armor(0)|difficulty(0) ,imodbits_cloth ],
["bluehat3", "bluehat3", [("bluehat3",0)], itp_merchandise| itp_type_head_armor |itp_civilian|itp_doesnt_cover_hair  ,0, 4 , weight(0.5)|abundance(100)|head_armor(5)|body_armor(0)|leg_armor(0)|difficulty(0) ,imodbits_cloth ],
["blackhat1", "blackhat1", [("blackhat1",0)], itp_merchandise| itp_type_head_armor |itp_civilian|itp_doesnt_cover_hair  ,0, 4 , weight(0.5)|abundance(100)|head_armor(5)|body_armor(0)|leg_armor(0)|difficulty(0) ,imodbits_cloth ],
["blackhat2", "blackhat2", [("blackhat2",0)], itp_merchandise| itp_type_head_armor |itp_civilian|itp_doesnt_cover_hair  ,0, 4 , weight(0.5)|abundance(100)|head_armor(5)|body_armor(0)|leg_armor(0)|difficulty(0) ,imodbits_cloth ],
["blackhat3", "blackhat3", [("blackhat3",0)], itp_merchandise| itp_type_head_armor |itp_civilian|itp_doesnt_cover_hair  ,0, 4 , weight(0.5)|abundance(100)|head_armor(5)|body_armor(0)|leg_armor(0)|difficulty(0) ,imodbits_cloth ],
["brownhat1", "brownhat1", [("brownhat1",0)], itp_merchandise| itp_type_head_armor |itp_civilian|itp_doesnt_cover_hair  ,0, 4 , weight(0.5)|abundance(100)|head_armor(5)|body_armor(0)|leg_armor(0)|difficulty(0) ,imodbits_cloth ],
["brownhat2", "brownhat2", [("brownhat2",0)], itp_merchandise| itp_type_head_armor |itp_civilian|itp_doesnt_cover_hair  ,0, 4 , weight(0.5)|abundance(100)|head_armor(5)|body_armor(0)|leg_armor(0)|difficulty(0) ,imodbits_cloth ],
["lobster", "lobster", [("lobster",0)], itp_merchandise| itp_type_head_armor |itp_civilian|itp_doesnt_cover_hair  ,0, 4 , weight(3.5)|abundance(100)|head_armor(30)|body_armor(0)|leg_armor(0)|difficulty(0) ,imodbits_armor ],
["lobster2", "lobster2", [("lobster2",0)], itp_merchandise| itp_type_head_armor |itp_civilian|itp_doesnt_cover_hair  ,0, 4 , weight(3.5)|abundance(100)|head_armor(30)|body_armor(0)|leg_armor(0)|difficulty(0) ,imodbits_armor ],
["woolyred", "woolyred", [("woolyred",0)], itp_merchandise| itp_type_head_armor |itp_civilian|itp_doesnt_cover_hair  ,0, 4 , weight(0.5)|abundance(100)|head_armor(5)|body_armor(0)|leg_armor(0)|difficulty(0) ,imodbits_cloth ],
["woolyblue", "woolyblue", [("woolyblue",0)], itp_merchandise| itp_type_head_armor |itp_civilian|itp_doesnt_cover_hair  ,0, 4 , weight(0.5)|abundance(100)|head_armor(5)|body_armor(0)|leg_armor(0)|difficulty(0) ,imodbits_cloth ],
["woolylightblue", "woolylightblue", [("woolylightblue",0)], itp_merchandise| itp_type_head_armor |itp_civilian|itp_doesnt_cover_hair  ,0, 4 , weight(0.5)|abundance(100)|head_armor(5)|body_armor(0)|leg_armor(0)|difficulty(0) ,imodbits_cloth ],
["woolyyellow", "woolyyellow", [("woolyyellow",0)], itp_merchandise| itp_type_head_armor |itp_civilian|itp_doesnt_cover_hair  ,0, 4 , weight(0.5)|abundance(100)|head_armor(5)|body_armor(0)|leg_armor(0)|difficulty(0) ,imodbits_cloth ],
["woolyorange", "woolyorange", [("woolyorange",0)], itp_merchandise| itp_type_head_armor |itp_civilian|itp_doesnt_cover_hair  ,0, 4 , weight(0.5)|abundance(100)|head_armor(5)|body_armor(0)|leg_armor(0)|difficulty(0) ,imodbits_cloth ],
["woolybrown", "woolybrown", [("woolybrown",0)], itp_merchandise| itp_type_head_armor |itp_civilian|itp_doesnt_cover_hair  ,0, 4 , weight(0.5)|abundance(100)|head_armor(5)|body_armor(0)|leg_armor(0)|difficulty(0) ,imodbits_cloth ],
["woolygreen", "woolygreen", [("woolygreen",0)], itp_merchandise| itp_type_head_armor |itp_civilian|itp_doesnt_cover_hair  ,0, 4 , weight(0.5)|abundance(100)|head_armor(5)|body_armor(0)|leg_armor(0)|difficulty(0) ,imodbits_cloth ],
["woolyblack", "woolyblack", [("woolyblack",0)], itp_merchandise| itp_type_head_armor |itp_civilian|itp_doesnt_cover_hair  ,0, 4 , weight(0.5)|abundance(100)|head_armor(5)|body_armor(0)|leg_armor(0)|difficulty(0) ,imodbits_cloth ],
["woolygrey", "woolygrey", [("woolygrey",0)], itp_merchandise| itp_type_head_armor |itp_civilian|itp_doesnt_cover_hair  ,0, 4 , weight(0.5)|abundance(100)|head_armor(5)|body_armor(0)|leg_armor(0)|difficulty(0) ,imodbits_cloth ],
["morion1", "morion1", [("morion1",0)], itp_merchandise| itp_type_head_armor |itp_civilian|itp_doesnt_cover_hair  ,0, 4 , weight(3.5)|abundance(100)|head_armor(20)|body_armor(0)|leg_armor(0)|difficulty(0) ,imodbits_armor ],
["morion2", "morion2", [("morion2",0)], itp_merchandise| itp_type_head_armor |itp_civilian|itp_doesnt_cover_hair  ,0, 4 , weight(3.5)|abundance(100)|head_armor(20)|body_armor(0)|leg_armor(0)|difficulty(0) ,imodbits_armor ],
["morion3", "morion3", [("morion3",0)], itp_merchandise| itp_type_head_armor |itp_civilian|itp_doesnt_cover_hair  ,0, 4 , weight(3.5)|abundance(100)|head_armor(20)|body_armor(0)|leg_armor(0)|difficulty(0) ,imodbits_armor ],
["morion4", "morion4", [("morion4",0)], itp_merchandise| itp_type_head_armor |itp_civilian|itp_doesnt_cover_hair  ,0, 4 , weight(3.5)|abundance(100)|head_armor(20)|body_armor(0)|leg_armor(0)|difficulty(0) ,imodbits_armor ],
["bluefeatherhat1", "bluefeatherhat1", [("bluefeatherhat1",0)], itp_merchandise| itp_type_head_armor |itp_civilian|itp_doesnt_cover_hair  ,0, 4 , weight(0.5)|abundance(100)|head_armor(5)|body_armor(0)|leg_armor(0)|difficulty(0) ,imodbits_cloth ],
["greenhat1", "greenhat1", [("greenhat1",0)], itp_merchandise| itp_type_head_armor |itp_civilian|itp_doesnt_cover_hair  ,0, 4 , weight(0.5)|abundance(100)|head_armor(5)|body_armor(0)|leg_armor(0)|difficulty(0) ,imodbits_cloth ],
["greenhat2", "greenhat2", [("greenhat2",0)], itp_merchandise| itp_type_head_armor |itp_civilian|itp_doesnt_cover_hair  ,0, 4 , weight(0.5)|abundance(100)|head_armor(5)|body_armor(0)|leg_armor(0)|difficulty(0) ,imodbits_cloth ],
["greenhat3", "greenhat3", [("greenhat3",0)], itp_merchandise| itp_type_head_armor |itp_civilian|itp_doesnt_cover_hair  ,0, 4 , weight(0.5)|abundance(100)|head_armor(5)|body_armor(0)|leg_armor(0)|difficulty(0) ,imodbits_cloth ],
["armet", "armet", [("armet",0)], itp_merchandise| itp_type_head_armor |itp_civilian|itp_covers_head  ,0, 4 , weight(3.5)|abundance(100)|head_armor(35)|body_armor(0)|leg_armor(0)|difficulty(0) ,imodbits_armor ],
["armet2", "armet2", [("armet2",0)], itp_merchandise| itp_type_head_armor |itp_civilian|itp_covers_head  ,0, 4 , weight(3.5)|abundance(100)|head_armor(35)|body_armor(0)|leg_armor(0)|difficulty(0) ,imodbits_armor ],
["armet3", "armet3", [("armet3",0)], itp_merchandise| itp_type_head_armor |itp_civilian|itp_covers_head  ,0, 4 , weight(3.5)|abundance(100)|head_armor(35)|body_armor(0)|leg_armor(0)|difficulty(0) ,imodbits_armor ],
["beret1", "beret", [("beret1",0)], itp_merchandise| itp_type_head_armor |itp_civilian|itp_doesnt_cover_hair  ,0, 4 , weight(0.5)|abundance(100)|head_armor(5)|body_armor(0)|leg_armor(0)|difficulty(0) ,imodbits_cloth ],
["beret2", "beret", [("beret2",0)], itp_merchandise| itp_type_head_armor |itp_civilian|itp_doesnt_cover_hair  ,0, 4 , weight(0.5)|abundance(100)|head_armor(5)|body_armor(0)|leg_armor(0)|difficulty(0) ,imodbits_cloth ],
["beret3", "beret", [("beret3",0)], itp_merchandise| itp_type_head_armor |itp_civilian|itp_doesnt_cover_hair  ,0, 4 , weight(0.5)|abundance(100)|head_armor(5)|body_armor(0)|leg_armor(0)|difficulty(0) ,imodbits_cloth ],
["beret4", "beret", [("beret4",0)], itp_merchandise| itp_type_head_armor |itp_civilian|itp_doesnt_cover_hair  ,0, 4 , weight(0.5)|abundance(100)|head_armor(5)|body_armor(0)|leg_armor(0)|difficulty(0) ,imodbits_cloth ],
["beret5", "beret", [("beret5",0)], itp_merchandise| itp_type_head_armor |itp_civilian|itp_doesnt_cover_hair  ,0, 4 , weight(0.5)|abundance(100)|head_armor(5)|body_armor(0)|leg_armor(0)|difficulty(0) ,imodbits_cloth ],
["beret6", "beret", [("beret6",0)], itp_merchandise| itp_type_head_armor |itp_civilian|itp_doesnt_cover_hair  ,0, 4 , weight(0.5)|abundance(100)|head_armor(5)|body_armor(0)|leg_armor(0)|difficulty(0) ,imodbits_cloth ],
["beret7", "beret", [("beret7",0)], itp_merchandise| itp_type_head_armor |itp_civilian|itp_doesnt_cover_hair  ,0, 4 , weight(0.5)|abundance(100)|head_armor(5)|body_armor(0)|leg_armor(0)|difficulty(0) ,imodbits_cloth ],
["beret8", "beret", [("beret8",0)], itp_merchandise| itp_type_head_armor |itp_civilian|itp_doesnt_cover_hair  ,0, 4 , weight(0.5)|abundance(100)|head_armor(5)|body_armor(0)|leg_armor(0)|difficulty(0) ,imodbits_cloth ],
["beret9", "beret", [("beret9",0)], itp_merchandise| itp_type_head_armor |itp_civilian|itp_doesnt_cover_hair  ,0, 4 , weight(0.5)|abundance(100)|head_armor(5)|body_armor(0)|leg_armor(0)|difficulty(0) ,imodbits_cloth ],
["verybluehat1", "bluehat1", [("verybluehat1",0)], itp_merchandise| itp_type_head_armor |itp_civilian|itp_doesnt_cover_hair  ,0, 4 , weight(0.5)|abundance(100)|head_armor(5)|body_armor(0)|leg_armor(0)|difficulty(0) ,imodbits_cloth ],
["verybluehat2", "bluehat2", [("verybluehat2",0)], itp_merchandise| itp_type_head_armor |itp_civilian|itp_doesnt_cover_hair  ,0, 4 , weight(0.5)|abundance(100)|head_armor(5)|body_armor(0)|leg_armor(0)|difficulty(0) ,imodbits_cloth ],
["verybluehat3", "bluehat3", [("verybluehat3",0)], itp_merchandise| itp_type_head_armor |itp_civilian|itp_doesnt_cover_hair  ,0, 4 , weight(0.5)|abundance(100)|head_armor(5)|body_armor(0)|leg_armor(0)|difficulty(0) ,imodbits_cloth ],
["officerhatblue", "officerhatblue", [("officerhatblue",0)], itp_merchandise| itp_type_head_armor |itp_civilian|itp_doesnt_cover_hair  ,0, 4 , weight(0.5)|abundance(100)|head_armor(5)|body_armor(0)|leg_armor(0)|difficulty(0) ,imodbits_cloth ],
["officerhatblack", "officerhatblack", [("officerhatblack",0)], itp_merchandise| itp_type_head_armor |itp_civilian|itp_doesnt_cover_hair  ,0, 4 , weight(0.5)|abundance(100)|head_armor(5)|body_armor(0)|leg_armor(0)|difficulty(0) ,imodbits_cloth ],
["officerhatbrown", "officerhatbrown", [("officerhatbrown",0)], itp_merchandise| itp_type_head_armor |itp_civilian|itp_doesnt_cover_hair  ,0, 4 , weight(0.5)|abundance(100)|head_armor(5)|body_armor(0)|leg_armor(0)|difficulty(0) ,imodbits_cloth ],
["strawhat1", "strawhat1", [("strawhat1",0)], itp_merchandise| itp_type_head_armor |itp_civilian|itp_doesnt_cover_hair  ,0, 4 , weight(0.5)|abundance(100)|head_armor(5)|body_armor(0)|leg_armor(0)|difficulty(0) ,imodbits_cloth ],
["strawhat2", "strawhat2", [("strawhat2",0)], itp_merchandise| itp_type_head_armor |itp_civilian|itp_doesnt_cover_hair  ,0, 4 , weight(0.5)|abundance(100)|head_armor(5)|body_armor(0)|leg_armor(0)|difficulty(0) ,imodbits_cloth ],

 #### ENGLISH CIVIL WAR BOOTS #### 
 ["sockshoes1", "sockshoes1", [("sockshoes1",0)], itp_merchandise| itp_type_foot_armor  |itp_civilian | itp_attach_armature,0,
 10 , weight(1.25)|abundance(100)|head_armor(0)|body_armor(0)|leg_armor(30)|difficulty(0) ,imodbits_cloth ],
 ["browncavboots", "browncavboots", [("browncavboots",0)], itp_merchandise| itp_type_foot_armor  |itp_civilian | itp_attach_armature,0,
 10 , weight(1.25)|abundance(100)|head_armor(0)|body_armor(0)|leg_armor(30)|difficulty(0) ,imodbits_cloth ],
 ["blackcavboots", "blackcavboots", [("blackcavboots",0)], itp_merchandise| itp_type_foot_armor  |itp_civilian | itp_attach_armature,0,
 10 , weight(1.25)|abundance(100)|head_armor(0)|body_armor(0)|leg_armor(30)|difficulty(0) ,imodbits_cloth ],
 ["yellowcavboots", "yellowcavboots", [("yellowcavboots",0)], itp_merchandise| itp_type_foot_armor  |itp_civilian | itp_attach_armature,0,
 10 , weight(1.25)|abundance(100)|head_armor(0)|body_armor(0)|leg_armor(30)|difficulty(0) ,imodbits_cloth ],
 ["yellowboots", "yellowboots", [("yellowboots",0)], itp_merchandise| itp_type_foot_armor  |itp_civilian | itp_attach_armature,0,
 10 , weight(1.25)|abundance(100)|head_armor(0)|body_armor(0)|leg_armor(30)|difficulty(0) ,imodbits_cloth ],
 ["ironboots", "ironboots", [("ironboots",0)], itp_merchandise| itp_type_foot_armor  |itp_civilian | itp_attach_armature,0,
 10 , weight(2.25)|abundance(100)|head_armor(0)|body_armor(0)|leg_armor(40)|difficulty(0) ,imodbits_cloth ],
 ["ironboots2", "ironboots2", [("ironboots2",0)], itp_merchandise| itp_type_foot_armor  |itp_civilian | itp_attach_armature,0,
 10 , weight(2.25)|abundance(100)|head_armor(0)|body_armor(0)|leg_armor(40)|difficulty(0) ,imodbits_cloth ], 
 ["ironboots3", "ironboots3", [("ironboots3",0)], itp_merchandise| itp_type_foot_armor  |itp_civilian | itp_attach_armature,0,
 10 , weight(2.25)|abundance(100)|head_armor(0)|body_armor(0)|leg_armor(40)|difficulty(0) ,imodbits_cloth ],  
 ["browninfboots", "browninfboots", [("browninfboots",0)], itp_merchandise| itp_type_foot_armor  |itp_civilian | itp_attach_armature,0,
 10 , weight(1.25)|abundance(100)|head_armor(0)|body_armor(0)|leg_armor(30)|difficulty(0) ,imodbits_cloth ],
 ["blackinfboots", "blackinfboots", [("blackinfboots",0)], itp_merchandise| itp_type_foot_armor  |itp_civilian | itp_attach_armature,0,
 10 , weight(1.25)|abundance(100)|head_armor(0)|body_armor(0)|leg_armor(30)|difficulty(0) ,imodbits_cloth ],
 ["yellowinfboots", "yellowinfboots", [("yellowinfboots",0)], itp_merchandise| itp_type_foot_armor  |itp_civilian | itp_attach_armature,0,
 10 , weight(1.25)|abundance(100)|head_armor(0)|body_armor(0)|leg_armor(30)|difficulty(0) ,imodbits_cloth ],
 ["yellowinfboots_frilly", "yellowinfboots_frilly", [("yellowinfboots_frilly",0)], itp_merchandise| itp_type_foot_armor  |itp_civilian | itp_attach_armature,0,
 10 , weight(1.25)|abundance(100)|head_armor(0)|body_armor(0)|leg_armor(30)|difficulty(0) ,imodbits_cloth ],
 ["blackinfboots_frilly", "blackinfboots_frilly", [("blackinfboots_frilly",0)], itp_merchandise| itp_type_foot_armor  |itp_civilian | itp_attach_armature,0,
 10 , weight(1.25)|abundance(100)|head_armor(0)|body_armor(0)|leg_armor(30)|difficulty(0) ,imodbits_cloth ],
 

Scuba Steve

Master Knight
M&BWBWF&SNWVC
Best answers
0
Question, I'm getting RGL some shader errors when I start up Warband to test after implementing this to native Warband with Lav's fixed and tweaked 1.166 Module System. Am I missing something from the files?
 

Willhelm

Knight at Arms
Best answers
0
I do not know the specific cause of your problem but it may be the tweaked module system. Luckily many people have that error so if you do some forum searches here you'll find a few solutions hopefully.
 

Antonis

Marquis
WBWF&SVCNW
Best answers
0
Can you post the exact message? It'd be easier to help.  :smile:
I don't have this error, but I altered the brf file a bit, so might be that. Also, I use my own version of Modulle system.
 

Scuba Steve

Master Knight
M&BWBWF&SNWVC
Best answers
0
There's a couple of different ones.

Shader could not be found: envmap_noskin_bump_colorspec

standart_shader_bumpparallax_nospec_high_noterraincolor

standart_shader_nobump_nospec_noterraincolor

plume_shader
 

Antonis

Marquis
WBWF&SVCNW
Best answers
0
Ah! Those are very simple to fix and to understand.

They mean that the specific shaders aren't installed. I have installed a bunch of shaders, so I couldn't really notice them.

envmap_noskin_bump_colorspec = environmental map, you may find one of these shaders in a mod

standart_shader_bumpparallax_nospec_high_noterraincolor = I think that's mainly(or solely) for buildings

standart_shader_nobump_nospec_noterraincolor = that's for buildings, too

plume_shader = pretty self-explanatory, it's for plumes. Instead, a tex_mul_color or standart_shader_skin_bump_nospec_high should be fine.

The fix is quite simple: Just replace the shaders with ones brf has installed. Here are a couplq of suggestions:

standart_shader_skin_bump_nospec_high = if you have a bump map but not specular map texture
specular_shader_skin_bump_high = if you have both specular and bump map textures and you want a bit of shinyness(it goes very well on the armors of the pack)
tex_mul_color = a good 'all-around' shader, nothing fancy but looks good in game. No shinyness or anything, though
iron_shader = used mainly for weapons(swords and stuff), a bit outdated.

With the first 3 you will do your jobs. For buildings, I don't know much, but try these:

bump_static = if you have only bump map
bumpmap_interior = same as above, but for interiors
tex_mul_color_static = same as the other tex_mul_color

Tell me if there's any more problems!  :smile:
 

garryjohnson

Recruit
Best answers
0
uh.....well the code is great :grin: for Module System
which i have no idea how to use :grin:
so...uh do you mind posting the item_kind1 ?  :oops: sorry i suck at codes ( and follow instruction  :iamamoron: )
 

Ghostblade4802

Regular
Best answers
0
I notice the armours don't have a female vertex animation. How difficult would it be to make one for them? (For me or anyone else, although if you wanted to that'd be awesome)
 

Kentucky James VII

BioAfrikaner
Duke
Best answers
2
Just right click and select "add feminized frame". It usually isn't worth the effort of making a separate morph mesh manually.
 

Willhelm

Knight at Arms
Best answers
0
garryjohnson said:
uh.....well the code is great :grin: for Module System
which i have no idea how to use :grin:
so...uh do you mind posting the item_kind1 ?  :oops: sorry i suck at codes ( and follow instruction  :iamamoron: )
I don't have the item_kinds anymore but it would be extremely difficult to mod that way.
 

Lubak97

Sergeant Knight at Arms
WBNWVCWF&S
Best answers
0
Great textures. Sad I cant use them in mod because of that RGL error  :sad: . And weapons arent working. There is an error with itc with lances or something. Idk. Any Idea how to fix weapons and RGL error ?  :cry:
 

Willhelm

Knight at Arms
Best answers
0
It's not really designed to be straight up inserted into another mod. But for that RGL error which some people get there is a solution on page 2.
 

gokiller

Count
WBWF&SM&BVCNW
Best answers
0
Just remove itc_lance, out of the items where it is being used in. Just use the search function to specify where that is.

Afther that, you'll probably get some odd errors in the build, something to do with the lances. I just removed them completely for the moment, but another easy fix is to just copy paste one of the native lance codes and replace the new lances with those.
 

gokiller

Count
WBWF&SM&BVCNW
Best answers
0
The RGL error is related to the shaders that are used in the brf files which don't excist in your (presumable) native module. Like Wilhelm said, check a page back to see which onces. All you have to do is replace all the materials that have those shaders with shaders that do excist. (IE; simple_shader)

It's a bit of time consuming work though.