ultima mod

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HolsteinCow

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ok heres the plan

At least 15,000 unique NPCs with complete voiceovers
An engrossing storyline with plot twists
A dynamic hit system that realistically calculates damage recorded to a specific bodypart
Battles with a possible 100,000 warriors onscreen.
State of the art graphics.
Instead of pre-recorded sounds, a dynamic sound mapper that realistically generates realistic sound
MMO style-a single server supports hundreds of thousands of players all interacting with the environment in real-time.
And all of this in a free game.

and heres the current crew

Idea Person: me
Programming: some guys at the computer club at school

so its obvious i need help i need lots of people if this mod needs to be done before friday ok people
 
Great idea, i´m with you!

*Chen Gong wanders around, sees my post and quickly advance to me. Chen Gong: brrbrrgraam..... stupid Lu Bu!... brrrrgrammm....


*laughs*

I dont think this is serious... but it reflect the current situation, many mods with high ambition but will these mods be finished before M&B3?!?!

If it is serious, good luck and dont die before your mod is finished.
 
HolsteinCow said:
ok heres the plan

At least 15,000 unique NPCs with complete voiceovers
An engrossing storyline with plot twists
A dynamic hit system that realistically calculates damage recorded to a specific bodypart
Battles with a possible 100,000 warriors onscreen.
State of the art graphics.
Instead of pre-recorded sounds, a dynamic sound mapper that realistically generates realistic sound
MMO style-a single server supports hundreds of thousands of players all interacting with the environment in real-time.
And all of this in a free game.

and heres the current crew

Idea Person: me
Programming: some guys at the computer club at school

so its obvious i need help i need lots of people if this mod needs to be done before friday ok people
Oh man! I think I can only manage 13,000 unique NPCs and voiceovers by friday. Will that be enough?!

Amphitheatrically,
Winter
 
I'll take that bait like a ****ing bass.

Do you even know **** about computers? That game would take at least 5 GIGs of the hard drive. 15,000 unique NPCs. Hmm, with you being the idea manager, I imagine you'd start hating your job after the first 60. A dynamic sound generator? That would have to be an entirely different program. The game would lag like hell due to the fact that you're generating a file every time you swing a sword, not to mention a crash because the generator would generate a corrupt file every now and then. 100,000 warriors on screen? Do you even know how much 100,000 is? It's a lot. I seriously doubt you could even fit that many on your screen, and if you would, you'd crash.
 
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