The guys who originally talked about it abandoned it years ago.
Night Ninja said:One thing you have neglected to consider is that the thrust is very easy to displace. It has little structural strength and even a light blow will turn it from its intended line of attack.
If you step back from a cut and your opponent's cut leaves his point in presence, you're still buggered.
If you step back from a lunge, your opponent has to recover to lunge again. A fairly long tempo by any means.
A cut strikes with a great deal more power. It's trivially easy to blow through an unstructured defense, and even if a strike like that doesn't wound it's going to clear the opponent's weapon and leave them on the defensive.
That is patently false. The thrust also offers the entire length of the blade for an opponent to act against.
More surface area, but more power too. And honestly, a cut doesn't need very much power behind it to incapacitate immediately.
Yes, if said amateur was capable of recovering smoothly from a missed lunge. That would make that amateur a trained person.
And yes, context is a penny whore.
I think he is poking fun at the fact that the shields in the game are actually "force-fields" and do not accurately represent the physical model in-game.Graylord said:
dude totally. Now if only we had force powers too...Graylord said:Don't you know? Everyone should be fighting as Jedi's in M&B.
actually, there are a number of things that could be improved. For example, making shields more fun to use would be one area of improvement... (my suggestion: accurately represent the physical size of the shield allowing people to strike around it much easier, but also allow for simultaneous stirke/directional-block. But that is for another thread)Tsukana said:That doesn't change the fact that it's easily the most fail thing we could possibly be doing. Unfortunately it's also the ONLY thing we could possibly be doing.
Thus the 100 year old thread.