Two Questions, One Request (MP items)

正在查看此主题的用户

Random Peasant

Sergeant Knight at Arms
Long story short: Starting my own MP mod. I'm a beginner.


Question One:

Situation:
I re-organised the
插入代码块:
module_items
and altered prices on all of the multiplayer items relevant to my mod. Evidently I have upset something because now the default clothing and crossbows/bolts cost money, rather than being default and free.

All items in question are listed under the MP troops in
插入代码块:
module_troops
(NOT the AI troops, the actual MP troops).
All items in question are listed as available to their relevant classes in
插入代码块:
module_scripts
.
Yet only some of them (clothing and crossbows and bolts) are being charged for. In fact, one item that I had missed and left untouched in
插入代码块:
module_items
is also now costing money and is a default item.

The previous version of my mod does not have this problem. The only difference between my current version and my previous one is that I re-organised the items and changed prices. I have re-checked the files multiple times trying to find some kind of pattern or mistake that would cause this to happen, but I can't find anything.

Question(s):
What could I have done wrong that would cause this to happen, and more importantly, in what ways can I fix it?


Question Two:

Situation:
For the purpose of aesthetics I wanted to reposition the crossbow bolt quivers to rest on the shoulder like the arrow quivers do. However, simply changing the bolts to have
插入代码块:
itcf_carry_quiver_back
causes the model of the bolt quivers to rest far too low to look good. I attempted to remedy this by simply moving the model higher up in Wings3D, but this causes the vertex animation to be discarded, which I did unknowingly.

Question:
Is there a way to alter the model of the bolt quivers and preserve the vertex animation? Or would I have to make the animations all over again?


Request:

I would very much appreciate it if someone could splice together the Sarranid Archer's Vest and the Mail Shirt so that the Archer's Vest has chain sleeves and a bit of chain skirting. I want this as an infantry vest. I tried to do this myself but needless to say it didn't turn out so well.

If anyone is feeling especially kind I could use a number of variants of this with different clothes and possibly chain types in the Sarranid fashion. It is imperative that this only be done with Native textures as I would like my mod to keep the Native feel.

Full credit will be given for the items when my mod inevitably goes public.

Alternatively, if someone knows of an OSP that has items like this I would be grateful to have it. I looked through several pages in the sub-forum and couldn't find anything.
 
About your first question, I'm not sure as I haven't tinkered with MP items yet. However, you may have borken a list order that takes the first onse as the default one, or there could be a slot which marks items to be default and free. I don't know. However...

Random Peasant 说:
Question:
Is there a way to alter the model of the bolt quivers and preserve the vertex animation? Or would I have to make the animations all over again?
I'd try to translate the mesh directly from OpenBRF. This should apply the translation to all frames of the vertex operation.
 
Well I managed to get my bolt quivers to work. Apparently there is a 'Seperate all frames' option in OpenBRF that I missed the first time. I still had to reposition each frame manually but it certainly made it possible.

Thank you for the input anyway, Lumos.
 
后退
顶部 底部