Two more points i wish to mention

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1. Scimitar Speed : Unless my memory fails me, the normal scimitar speed is no more than 106.

A big brute of a great sword has a speed of 95. Thats hardly fair, i think a scimitar, designed for speed, would be more than 1.1 times faster than a heavy two handed sword. Your views please.

2. Could archers be removed from tournaments, as when you are a two handed swordsman you really have no chance.
 
In regards number 2, what you do is get behind your guy that has a shield, and walk behind him up to the archer. Same thing with mounted troops, just stay out of sight. At long range you can wait until the archer fires, then strafe slightly to one side. Most of the time it will miss you.
 
I had a row of 7 matches with a 40 archery character, and won all of them. It's all about shooting them when their shields are lowered.
 
I rather like the paper/rock/scissors aspect of many classes. If you don't have a shield,you should be at a dissadvantage vs an archer. So in the game, if you dont have backup, killing an archer with a 2handed sword is mainly about luck, but high athletics helps ALOT. I've tried going evasive when approaching them...but my god, whatever you do, DO NOT jump!!! Every time i jump to evade, they almost always seem to headshot me :sad: One complaint though, enemy archers in the arena tend to do this weird backwards sidestep teleport when you go near them. Even with my athletics at 8, they can be difficult to hit...anyone else notice this? Seems like a little AI glitch, but is really annoying at times.
 
Rock Paper Scissors balance would be ok if your allies actually helped you. Instead, it just means you're stuffed if you end up with easily counterable equipment and one of the enemy actually comes after you. Charging down an archer when you have a greatsword is almost entirely luck, and quite rare at that, and none of your allies will try to cover you with their shields.
 
Laurence of Arabia said:
worbah, what are you on about. I said they should be removed as they are hard to kill, not hard to kill with them.

Ohhh.... sorry. There just seem to be many argument for and against them.
 
unless my memory fails me you can giver orders to your allies in the tournament.

Plus killing archers while on foot with a great sword isn't that hard. You need better athletics skill or you need to get yourself a horse then close the gap between you and your opponent.

It'd be cool if the scimitar were faster but anything less than 85 or 90 would made you virtually unstoppable in a one-on-one situation. The AI can barely keep up with you when you're whacking at them with a two handed sword as it is.
 
Kynes said:
unless my memory fails me you can giver orders to your allies in the tournament.
Can you order them to attack the archer? Or as Laurence of Arabia points out to give you their shield?

Kynes said:
killing archers while on foot with a great sword isn't that hard. You need better athletics skill
A better athletics skill helps, yes.

Kynes said:
killing archers while on foot with a great sword isn't that hard. You need...to get yourself a horse.
:smile: Heh. Well, you could order your teammates to dismount and take one of their horses. Assuming you've got teammates with mounts. However, technically you wouldn't be killing archers while on foot at that point.

Laurence of Arabia said:
Scimitar Speed : Unless my memory fails me, the normal scimitar speed is no more than 106.

A big brute of a great sword has a speed of 95. Thats hardly fair, i think a scimitar, designed for speed, would be more than 1.1 times faster than a heavy two handed sword. Your views please

It does seem odd but I'm not in any position to say whether 10% faster speed is too slow or not a base speed. Obviously, none of us want a cartoon-like hero with a lightning like attack, but what would be a good speed differential? I don't know.

I do know my character often uses a scimitar and while it's not particulary heavy hitting it's fun to carry and it feels realistically fast enough. Though as you point out, a heavy duty sword should feel much slower.

These balancing issues can be tricky because we could very well find ourself with a weapon that could be so much better for the gamer that he would use only that. Even if the A.I. had the same access to the weapon, variety would suffer as everyone raced to get that one superior weapon. I'm not saying this would happen by a simple speed increase, I'm just wondering about the consequences. :smile:

Remove archers from the arena? No! :smile: They're part of the challenge! Better to allow us more scope in choosing how we are equipped when we enter the arena.

Good stuff, Laurence of Arabia, you would want faster scimitars! :smile:
 
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