Nah as in, they will enable teamkill, but not reflective. Which will cause people who never check the forums to complain about itOfc everyone will complain xD That's how this community works ^^.

Gonna quote myself regarding the issue of making 2H weapons slower.if they were to make 2h weapons just as fast as 1h assuming identical speed numbers, then there'd be no reason to use 2h weapons if 1h and shield is just as fast and can block arrows.

Well, they absolutely must. Because this is what's wrong with the combat in game. 2H speedups, phase hits, fullswing feints, no bodyblocks, left swing and thrust being far less effective... You name it!I have never been one of the better players in either Warband or Bannerlord, so someone please correct me if this is wrong, but my experience is that any weapon can be arbitrarily fast as long as you turn into the swing. This means that, except for wind-up time, every weapon is the same speed. I can't see them changing this.

I see what you mean but I think even that doesn't make sense since they now allow autoblock to be activated online anywayGonna quote myself regarding the issue of making 2H weapons slower.
TaleWorlds will likely insist on making 2H weapons faster than 1H (great mauls excluded) since 2H weapons have the downside of "you're giving up the ability to autoblock"
It might be more productive to ask for the buffing of 1H weapons + shield bashing IMO. Perhaps one thing that could be done would be to give shield bashes and weapon shoves a longer hitstun if your opponent is using a 2H weapon? Cuz "Not being able to autoblock or deflect arrows" doesn't seem to be a big enough downside to compensate for the increased speed
Again.. You're only giving up the advantage of "autoblock" [which isn't really the case, because there are block directions with a shield as well, meaning even with a shield you can get hit while blocking] for a short time. If TW really intends on making 2h weapons faster for balancing purposes, they should then at least either reduce their damage or buff shields.Gonna quote myself regarding the issue of making 2H weapons slower.
TaleWorlds will likely insist on making 2H weapons faster than 1H (great mauls excluded) since 2H weapons have the downside of "you're giving up the ability to autoblock"
It might be more productive to ask for the buffing of 1H weapons + shield bashing IMO. Perhaps one thing that could be done would be to give shield bashes and weapon shoves a longer hitstun if your opponent is using a 2H weapon? Cuz "Not being able to autoblock or deflect arrows" doesn't seem to be a big enough downside to compensate for the increased speed
Don't forget the fact, that German players, like myself, still have ping and connection issues. This game is nowhere near as good as Warband, not yet at least.I totally 10000000% agree. Been saying this since I started playing this game! After playing a ton of Warband this issue is really hard to deal with. From my time playing the more balanced game I see someone using 2 handed spam and think 'Oh, awesome I can just get in close and outspeed them with my 1 hander...' totally wrong. They are using an effing great axe or sword and someone they beat you to the punch, it's outrageous. The troops using those weapons also happen to be lightening quick so a lot of players just spin around in half circles trying to counter with their enormous reach, damage and speed advantage. There's very little reason to ever use a 1 hander anymore especially when dueling. I think, as others have pointed out, the issue is largely the bizarre angles that 2 handers can now land at. You can get hit with what *should* be the handle of a great axe and tank 80 damage as if you've been hit with the blade. Warband dealt with this in the best way by having super ranged 2 handers whiff/bounce off your character at too close a range but I don't think I have ever seen this occur in Bannerlord (?) If you're using a 2 handers now it will hit.
That said we've finally finally finally FINALLY got a duel mode so I am grateful for that. If they do balances as well and sort out the lag issues and frame rate drops since a few patches ago then oh lawdy we'll have a game that's getting closer to being as good as Warband.
But yeah plus +111111111111 to this thread.
(P.S I was playing cav earlier online as I wanted to play on auto-pilot for a while and buff up my kill death/ratio - someone managed to injure me? Frustrating glitch. Hope this gets patched soon - not sure I want to play the game with mortal cav units)
GoodDon't forget the fact, that German players, like myself, still have ping and connection issues.
Woah Pod... u really hit me hard thereGood
Directional blocking is one of the most basic skills in the game, and with directional attacks forms the core of the franchise's signature combat system. It is not the fault of anyone but you if you cannot do it reliably, and if you don't want to learn that skill then in all honesty you should find another game. It is intrinsic to all things M&B.Eh because there is basically no other modes on this game rn?! Nobody on Skirm will use it, because ppl on skirm can mostly block and know how to counter it. My point and the point of this entire thread is, that 95% of the community aren't rly that experienced and can't block like a champ.
Then expect to get trashed for a while. This rationale is why we have the class system, universal bi-color banners in SP, no player banners in MP, skirmish instead of battle, and the new AI order menu, among other things. It is not reasonable for someone to expect to perform well doing something they have no experience with, and tailoring systems to these inexperienced people necessitates simplification to make them accessible. This comes at the cost of depth, customization, utility, and/or fine control which experienced users use & enjoy.Imagine you're completely new to Bannerlord, and you wanna try the Multiplayer..
"devalue the game for everyone" yeah... fixing totally broken Two-Handed weapons is devaluing the game ^^. I am fairly sure, the only party that's devaluing the game is TaleWorlds Entertainment by adding stupid bs like a singleplayer intro video, while their MP servers crash, freeze and/or lag every 5 minutes, @OrionDirectional blocking is one of the most basic skills in the game, and with directional attacks forms the core of the franchise's signature combat system. It is not the fault of anyone but you if you cannot do it reliably, and if you don't want to learn that skill then in all honesty you should find another game. It is intrinsic to all things M&B.
Then expect to get trashed for a while. This rationale is why we have the class system, universal bi-color banners in SP, no player banners in MP, skirmish instead of battle, and the new AI order menu, among other things. It is not reasonable for someone to expect to perform well doing something they have no experience with, and tailoring systems to these inexperienced people necessitates simplification to make them accessible. This comes at the cost of depth, customization, utility, and/or fine control which experienced users use & enjoy.
M&B does not have many transferrable mechanical skills with other games, it's not like going from Call of Duty to Battlefield where the basic mechanics are the same. This, by contrast, is a niche game that requires players to develop new skills to succeed. New players that want to succeed should practice these skills, not demand with their limited experience that the game be changed to accommodate their choice to not learn/improve and thereby devalue the game for everyone.
My argument was about Two-Handers being broken and totally overpowered. Only because I made a point about new players having problems with the current speed of some weapons, on top of the above mentioned issue, doesn't mean that my entire thread is based on that, does it? Also, I wasn't being snarky.. just stating facts that the majority of the people I play Bannerlord with, agree with. You can't honestly deny that the game came out prematurely.Your argument shifted from "two-handed weapons are too fast because they beat out one-handers" to "two-handers are too fast because new players don't know how to block." Don't shift the goalposts and then be snarky when you still don't get the answer you want.
This is true but there are ways to encourage learning and ways to encourage other forms of playing; I encourage you to join a TDM server in BL and see whether blocking is what the gameplay encourages, or whether it's spamming 2handers (I am probably leading you to the correct answer!)Directional blocking is one of the most basic skills in the game, and with directional attacks forms the core of the franchise's signature combat system. It is not the fault of anyone but you if you cannot do it reliably, and if you don't want to learn that skill then in all honesty you should find another game. It is intrinsic to all things M&B.