Antaeus
Squire
1 - subjectively.objectively[1]
nor is it a jump into conclusions[2]
2 - It literally is just that.
1 - subjectively.objectively[1]
nor is it a jump into conclusions[2]
Nahh, I have to disagree with this. And the reason is simply that you could actually specialise and see some tangible benefits/effects almost from the start of the game.One thing I can't and won't accept is saying that Warband's character building and skill progression being better than Bannerlord's. Warband's level progression is utter ****, it's unimmersive, uninspiring and straight up bad design. It doesn't even let you roleplay properly due to its horrible design forcing you to battle nonstop.
This I agree with, in BL, you should start at higher skill levels at the start depending on your choices and you should have higher leeway on your choices at character creation.Nahh, I have to disagree with this. And the reason is simply that you could actually specialise and see some tangible benefits/effects almost from the start of the game.
No, combat builds could be insanely strong in Warband. And as you observe, the number of troops involved were typically a good deal smaller so you and your companions played a much bigger role.This I agree with, in BL, you should start at higher skill levels at the start depending on your choices and you should have higher leeway on your choices at character creation.
The other things you've written sound more like a you issue. Bannerlord gives you more choices and build options through your skills gaining levels based on doing things related to the them and perks giving you options to customise your builds. Warband skills were also incredibly unbalanced. Intelligence build characters were gods that would make your party ridiculously fast and survivable whereas warriors would be able to take 2-3 more arrows/bolts at best.
I think Bannerlord combat builds are stronger and more interesting overall but due to the combat scale being more than 6 times, it feels worse than Warband's. You have to kill at least 65 units in BL to be as effective as killing 10 units in Warband, and the quiver sizes are more or less the same.
You also needed how much points in persuasion for convincing your companions to stay via chat, like 3? I genuinely don't remember but i think it didn't really take a charisma "build" to convince the companions, but I might be wrong.
But these are just my own views, you're welcome to disagree. I just prefer Bannerlord's level up system over Warband's.
Tbh my gripes with Bannerlord's music were probably caused more by me listening to it much more than Vanilla Warband's. I played BL and Warband roughly the same amount but 80% of my Warband playthroughs were of overhaul mods. Warband soundtrack still sounds better to me but maybe it's due to nostalgia.Honestly, I do like Bannerlord's music (especially that one track when you are in aserai territory on the campaign map) and sound design. I can immerse myself much better in Bannerlord than Warband. I guess it just comes down to personal preference.
Towns and villages could definitely use culture based music(like more ambient versions of the tavern music) and background chatter.
I thought that "reduced the patch sizes of future patches" was more a change in how patches will install themselves rather than a statement of intention. I understood it more as new patches will be idk 2GBs rather than 30GBs because "we changed how patches work, they will no longer be replacing half the files in the game for no reason" kind of thing. They will be adding 2 new town scenes, quite a few castle scenes and 70+ battlefield maps along with voiceovers, new sally out mechanics, claimant quests and criminal enterprises, so I doubt that they meant that they won't be adding much anymore.
I'll not even bother to answer this properly, but going "no you" or "I'm right because I'm right!" doesn't make your statement or thinking correct. Quality is objective, what isn't are tastes/preferences, if you were better educated you would know that.1 - subjectively.
2 - It literally is just that.
Yeah, Bannerlord has some great music in its own right.You know what I mean? Warband's music feel less burdening on the soul. Not saying Bannerlord's music is bad in any way. I really love the Khuzait theme for example. It's just that listening to these soundtracks for a long period of time, while something mundane like traveling, is a bit tiring.
Absolutely fair enough to not like it, but I will point out that harp music is very fitting for a medieval lord's hall.Eh I disagree about the music. I actually like Bannerlord's music quite a bit, initially what kept me playing as much as I did.
That said Warband has some excellent tracks, particularly the Main Theme and Fight While Mounted. But it also has some not so great ones. I honestly can't stand Swadian Hall, far too lullaby sounding for a game centered on warfare. Literally thought it was joke first time I heard it.
This. I would really love for personality traits to have an effect on something other than just greeting dialogue.What separates Warband and Bannerlord, is that Warband at least tried to be an RPG. Bannerlord just has a bunch of super grindy skill trees and that's about it. Basically Warband set the bar pretty low, and Bannerlord doesn't even try to raise it. You've got reactionless Companions who's only purpose is to be Captains; there's absolutely no conflict of interests between characters. Like Honest and Dishonest characters should not like each other.
Just adding some basic checks (like Cautious Lords are less likely to engage you/surrender more often) would breath so much life into this game.
The fact that I disagree with the stated perspective evidences that it is not absolute, or universally held, and thus is subjective.I'll not even bother to answer this properly, but going "no you" or "I'm right because I'm right!" doesn't make your statement or thinking correct. Quality is objective, what isn't are tastes/preferences, if you were better educated you would know that.
There's a reason we mock flat-earthers and other conspiracy theorists. I did, however, pull patience out my arse to try and explain, you wanting to understand / learn or opting towards illogical denial isn't my problem. But if you need that to feel better, than here: "no yes you're right"
The fact that I disagree with the stated perspective evidences that it is not absolute, or universally held, and thus is subjective.
I for one, prefer Bannerlord because it is both more sophisticated, and visually more appealing. From my perspective. Which is subjective. I'm not saying others are wrong if their subjective opinion is different to mine, unless they claim to speak for me by suggesting that there is universal or absolute agreement.
And differences on opinion about a subjective thing like the merits of a game is in no way comparable to something that is scientifically evidencable such as the spherical nature of our planet. To do so is reducing the argument to the absurd.
As for the whole "if you were better educated you would know that" thing. There's also a fallacy that fits this line of debate too. Questioning the person's capability rather than their argument...
I do feel better however, because of your parting shot - "no yes you're right"
101 first read for any and all game design students:
Homo Ludens - Wikipedia
en.wikipedia.org
https://hackr.io/blog/best-game-design-books - so so list but at least it'll introduce you
I doubt you'll do your research and will stick to denial, but there it is and I won't chew it for you
about art:
Music's my favorite example...
Dream Theater's objectively higher quality music with higher quality musicians - subjectively I hate their stuff
on the other hand, Sex Pistols' objectively crap music with crap musicians - subjectively I love it.
end of discussion, have a good one
Yeah the repetition is really doing more damage than the quality of the soundtrack itself.>The same 3 songs when travelling the world map
>1 song for 75% of sieges (Khuzait and Aserai share a unique "eastern" siege track but every other culture has the same siege song)
>1 song for all bandit hideouts, looter fights, and tournament fights