Native OSP Scenes Two Castles Battle Scene & Colosseum Scene

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Two Castles Battle Scene
Presented to you by Skipper​


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This is a scene made for battle mode on Native, it is my first scene and I have tested it but I need other people to test it as well, any bugs or errors please report to me.

All I ask is you make sure people know I made this and you do not take full credit.

Features:
-Two castles
-Hill like desert terrain
-Ladders (immobile to make it suite battle more)
-Portcullises
-Easy to download
-Perfect for a variety and good for role-play as well

http://www.mediafire.com/?9dmx6uw0cn1d2uq

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This is multi scene 2 - the village map, and requires renaming



Colosseum Scene
Presented to you by Skipper​

2013-04-30_00001_zps2fbd9790.jpg

This is a scene made for battle mode on Native, it is my second scene and I have tested it but I need other people to test it as well, any bugs or errors please report to me.

All I ask is you make sure people know I made this and you do not take full credit.

Features:
-Arena
-Stands
-Underground tunnels
-Portcullises
-Colosseum design
-Perfect for a variety and good for role-play as well

http://www.mediafire.com/?0f1jbil11r63gxo

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Using the design of:
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This is multi scene 1 - The ruins map, and requires renaming

Thank You!
 
A good first start! However, dearly note that like I can see on your screenshots, the rounds only take circa 5 mins. Therefore the players will never have enough time to assault and retreat, and run over the map to get to a castle.

Also, it will most likely end up in a camp fest for both sides. So a more logical way of doing the map would be: One castle in the center of the map, and have both teams spawn on each side of it.
 
Yep, feel free

Once you have downloaded, put the .txt file into the scenes.txt folder replacing the same lines, and put the other file into the sceneobj folder, after making a copy of the original, then feel free to rename the scene.

The first scene is multi_scene_2 which is Village

The second scene is multi_scene_1 which is Ruins
 
Lumos said:
gokiller said:
However, dearly note that like I can see on your screenshots, the rounds only take circa 5 mins.
In what way is that governed by the map multiplayer scene? Isn't that supposed to be configured by the server?

I think he was giving a generalization, but remember you can use this for anything; mods, native, whatever
 
Lumos said:
gokiller said:
However, dearly note that like I can see on your screenshots, the rounds only take circa 5 mins.
In what way is that governed by the map multiplayer scene? Isn't that supposed to be configured by the server?

It can always be eddited, but I took a somewhat number that I see quite often used, in matter of fact as you know (I presume) it can be changed to any number (if i'm right myself here now).

Though seeing it's battle I doubt people want to wait for hours. :wink:
 
You can try adding it to single player, all I have done is make the maps, but I did test with bots and they were fine only problem is they often walked into walls so you may need to work on that as well as putting it into your singleplayer. In the castles one you have to open a portcullis in both castles or climb ladders and in the Colosseum you spawn either above or below the other spawn point as there is one for gladiators one for slaves so that can cause problems, all you have to do I suppose is give the bots a path to follow.
 
If this is intended for muliplayer then there's no need to put the props on the outside that make it look like "the colosseum". Players will never see them but unfortunately it will still eat some of their system's resources. You should only include as much as players will say when making maps, in order to optimise performance.
 
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