SP - Battles & Sieges Two AI mistakes making cavalry weak

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AI Melee cavalries:
When mounted soldiers fight another horsemen, they seem to always attack the horse instead of the horseman. This is good when riding at fullspeed especially using lances but this is ridiculous when stopped or very slow and close to opponent. This mistake is obvious during tournaments. The best AI always kills the opponent's horse first and then is eliminated because AI play better on feet. Funny during tournament but more annoying during actual battles.
They should attack horsemen under a given speed.

AI Melee cavalries:
AI horsemen with bows or javelins will always turn around opponents keeping some distance, this is good. They focus on only one target even when fighting big herds, I can understand regarding heavy calculations. The big issue is that they keep focusing on the same distant solider even when there are many other soldiers closer and attacking them. When fighting large armies It results with horsemen quietly trying to pass through packs of infantrymen without noticing them. And die. This behavior is more suicidal for horsemen using javelins because of closer range.
They should refocus to a closer target more often.
 
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