There is a dilema with having elephants in the mod. They are after all just elephant moddels, put on the horse program(what ever you call it). Which ruins the hole thing when they behave like a horse, jump like a horse and sound like a horse. With using the elephant moddel that someone made, while it is very good, half the character's body is missing, and there are no mahout controling the elephant like in real life. There is one elephant model with a howdah. But it is made quite bad on that elephant. While videogames certainly require suspension of disbelief this is to much.
To make the hole thing worse, on the fourth or was it the seventh attemt to make this mod last year. I did implement the elephant and made most of the nobles ride it. Unfortunately under testing, they behaved like they rode horses, which meant that in close combat they would pull their melee weapons. Which on the elephant required a long one. Looking at a character riding towards you on a elephant and attacking with a sword, is simply to strange. While this unrealism can be solved by giving them spears, that would be their only melee weapon.
With these two problems i am not fond of implementing the elephant. Considering the importans of elephants in the 16th and 17th centuries, especially for the commander of the army, this is a big problem. I should realy have considered all the problems, before even announcing that i would make this mod, back then and even today, but you get so eager to tell.
There are though solutions, simply don't have elephants in the mod. In the 18th century elephants became obsolete, although they where still used even up to the middle of the 19th century. Perhaps i should just make the mod take place in the late 18th century. It is definently something to consider.
Though one thing i will do, is to make everything(which also includes the module files) OSP, so if anybody of the probably 6 people interested in this mod who wants it to take place in another timeframe, they can make changes to the mod. I will even make items(if i have time) for that era if they want to.
This of course means that i am stuck with the dilema of calling this mod Twillight of the Mughal empire, Age of Tipu Sultan or Last rise of the Mughal empire. But i am still thinking about the timeframe.