Run the app on a terminal/console and check the log. You can then post it here.Bombadier said:Following the readme instructions I have reached the point where you open the 'complied' folder, but I don't have any scripts, all I can see is a .gitignore, where have I gone wrong?
kalarhan said:on Windows 7/8/10:
1) Windows Key + R
2) Type "cmd" and hit enter
3) Go to your folder. Example: "cd c:\my_app"
4) run the app, type: "run_app.bat" and hit enter
Only one downloadP.s. On the first page there are two download links, is either suitable or do I need both?
kalarhan said:Download: APP .ZIP FILE
Tordiato said:some suggestions
kalarhan said:Tordiato said:some suggestions
1. This one needs two variables, one to control the bonus/penalty base value, another for the penalty cap (currently -40).
2. Easy enough, surprised you even do tournaments hehe.
3. Party skills are not worth as they stop at 14 anyway (10+4), can be used for non party skills like power strike tho. But then you need to have 22+ in a stat, which is not easy/usually possible in VC ... so how are you gonna use this?
If you volunteer to test the changes I will push a version for this. Next public update is planned only to update the code to 2.024+ when we get the next beta.
open file module_skills.pyTordiato said:Well forget about the 3rd one then
("trade","Trade",sf_base_att_cha|sf_effects_party,10,"Every level of this skill reduces your trade penalty by 5%%. (Party skill)"),
Pushed to Github on branch new_tweaks_for_1.1but I would really love to have the 1st and 2nd suggestions included
kalarhan said:open file module_skills.pyTordiato said:Well forget about the 3rd one then
The 10 in there is the limit. Change any skill you want (don't raise over 15), I wouldn't touch sea-king or any party skill. Save and use the normal run_app.bat to compile code.Code:("trade","Trade",sf_base_att_cha|sf_effects_party,10,"Every level of this skill reduces your trade penalty by 5%%. (Party skill)"),
Pushed to Github on branch new_tweaks_for_1.1but I would really love to have the 1st and 2nd suggestions included
Direct download link for testing: https://github.com/KalarhanWB/VC_Tweaks_Tool/archive/new_tweaks_for_1.1.zip
1) Battles: new tweak for morale from sharing loot. Can increase bonus and limit penalty.
2) Misc: new tweak for tournament bet. Can increase value.
Test:
1) How morale is working from the loot (remember you won't get any if you are at the cap)
2) Bets balance (getting 30-50k in a tournament may be OP lol), and if menu options are working as expected.
--> I don't plan to tweak the reward, as its the modder/player decision how much he wants to increase it (keep as it is 1x, or put it 100x higher).
Tordiato said:1) I was able to test it and it works as intended. Nothing wrong there (at least I didn't find anything wrong).
2) I didn't get a chance to get into any tournament yet, but I guess it will work fine (I believe in your modding skillz) but I will test it when I get a chance
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kalarhan said:Tordiato said:1) I was able to test it and it works as intended. Nothing wrong there (at least I didn't find anything wrong).
2) I didn't get a chance to get into any tournament yet, but I guess it will work fine (I believe in your modding skillz) but I will test it when I get a chance
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thx for the update. Next version for VC is still not on beta, so no hurry.
Just for a reference: It took me ~3hours to write the APP (organize code, include all the tweaks, etc), and ~6hours of just testing it (to make sure they were actually working). Add to that all the testing done by @kraggrim and you can see how testing takes time :XD
In comparison: 10 min to add this new tweaks, with 5min of testing, so your feedback will be important before I decide to push them with 1.1
Tordiato said:Just one thing - game was crashing from time to time for me lately (didn't happen before). I'm not sure what's the issue (if it's related to your tweaks or not).
I did a fresh install of the game yesterday and applied your tweaks, nothing else was done ( + except for font change )
Stormson said:parentheses in call to 'print'
Stormson said:raze any villages that refused to help me at the beginning of my game
PinkFluffyBunnyWarrior said:I can't get any farther, because the instructions make no sense to me!
if not defined in_subprocess (cmd /k set in_subprocess=y ^& %0 %*) & exit )
open your console (typing the cmd thingy)
navigate to the folder for the app
excute the run_app.bat in there and copy the error messages
MaligTheWolf said:easy way? maybe for coders. i don't know hot to use that python stuff and my language skills are not enough to learn![]()
This makes no sense to me, sorry. Not the brightest in the book when it comes for this. Can you post a video or screenshots of what I need to do to choose my tweaks and how to make sure it works? Would be highly appreciated, for people who can't code and understand these most-likely-simple-instructions.kalarhan said:PinkFluffyBunnyWarrior said:I can't get any farther, because the instructions make no sense to me!
add this on first line of run_app.bat:
if not defined in_subprocess (cmd /k set in_subprocess=y ^& %0 %*) & exit )
or
open your console (typing the cmd thingy)
navigate to the folder for the app
excute the run_app.bat in there and copy the error messages
then check the error message