kraggrim said:Ah, so you want ai castles/towns to have less defenders? Should be possible to tweak, I'll have a look. Reducing campaign ai difficulty in the options might do something like that, could be only for army size, can't remember.
kraggrim said:Kelefane, I had a look but no luck. The ships should be in the party records section as Kelefane's Ships, probably in the 800-1000 area, you could look there. The ship types might be saved as some indecipherable value though. Or could be stored somewhere else entirely.
Remember if you have the cheat menu enabled when you talk to a ship-wright you can have him insta-build ships for free.
Looks like it's slightly different now but the relevant red operation is still in about the same place. If it doesn't work for both towns and castles there's another 521 3 1224979098644774913 144115188075856183 19 further down in that section you could try changing.kalarhan said:Presentations.txt for 1.04beta (earlier version)
This:
Change to this:prsnt_vc_submenu_recruits2 0 0 2
-60.000000 183 2133 2 144115188075857079 0 2133 2 144115188075857080 0 2133 2 144115188075857081 0 2133 2 144115188075857082 0 520 3 1224979098644774912 360287970189639680 16 521 3 1224979098644774913 144115188075856183 19 520
prsnt_vc_submenu_recruits2 0 0 2
-60.000000 183 2133 2 144115188075857079 0 2133 2 144115188075857080 0 2133 2 144115188075857081 0 2133 2 144115188075857082 0 520 3 1224979098644774912 360287970189639680 16 2204 2 1224979098644774913 144115188075856183 520
I think TweakMB has an option for this, use the native 1.158 template.Csor777 said:How to disable interactivity companions ? That they did not swear? In Mount Blade: Warbant needed 0 change to 1 (2133 2 144115188075856758 0). How to disable interactivity companions in Mount & Blade: Viking Conquest ?
Probably, I've not managed to find what governs the max capacity yet though.PianoMath said:Is there a way to force my lords to garrison more troops in their castles?
Channge the -1 to 0. You should still get a message but the stat won't actually decrease.menu_permanent_damage 512 {s0} none 34 2031 1 1441151880758558830 2133 2 1224979098644774912 1 6 3 1224979098644774913 0 1224979098644774912 2136 3 1224979098644774914 0 4 2172 3 1224979098644774915 360287970189639680 1224979098644774914 4 0 32 2 1224979098644774915 3 2147483679 2 1224979098644774914 3 4 0 31 2 1224979098644774914 0 2320 2 0 1585267068834416577 5 0 31 2 1224979098644774914 1 2320 2 0 1585267068834416578 5 0 2320 2 0 1585267068834416579 3 0 5 0 2147483678 2 1224979098644774912 200 2105 2 1224979098644774912 1 3 0 3 0 4 0 31 2 1224979098644774912 200 4 0 31 2 144115188075856219 -1 1301 0 2040 0 5 0 2060 1 144115188075856219 3 0 5 0 1520 3 360287970189639680 1224979098644774914 -1 3 0 1
kraggrim said:HunterAlpha1 have you actually seen this type of stat-loss happen?
kalarhan said:dorgus142 said:TweakMB isn't letting me change the "Disable stat loss for games over 757 days old" option. I'm at day 811 and tbh I think this is not an insteresting mechanic. I didn't lose any stats yet.
Same base trigger as native for the "$g_player_luck", so you can change that variable if you want. How? Ask on the tweaks thread, as it is not a vanilla (normal game) question.
If anyone is wondering:
in Native (and VC is similar) you start with 200 "luck".
Every 7.5 days you lose 1 point.
After 757 days you have 100 "luck".
When you lose a battle the game chooses a random value between 0 and 99. If that random is higher than your "luck" you lose a stat point (STR, AGI or INT).
That means you start to risk losing points around day 765, but only if you lose a battle.
After day 1500... don't lose :XD
So I guess after day 800 it's savescum timekalarhan said:kraggrim said:HunterAlpha1 have you actually seen this type of stat-loss happen?
It can start after day ~800 (very small chance), and after day ~1500 it is a 100% chance. But you only lose stats upon defeat in combat (you lose a battle)
kalarhan said:dorgus142 said:TweakMB isn't letting me change the "Disable stat loss for games over 757 days old" option. I'm at day 811 and tbh I think this is not an insteresting mechanic. I didn't lose any stats yet.
Same base trigger as native for the "$g_player_luck", so you can change that variable if you want. How? Ask on the tweaks thread, as it is not a vanilla (normal game) question.
If anyone is wondering:
in Native (and VC is similar) you start with 200 "luck".
Every 7.5 days you lose 1 point.
After 757 days you have 100 "luck".
When you lose a battle the game chooses a random value between 0 and 99. If that random is higher than your "luck" you lose a stat point (STR, AGI or INT).
That means you start to risk losing points around day 765, but only if you lose a battle.
After day 1500... don't lose :XD
kraggrim said:Disable stat-loss (incurable) on games over 757 days long 2.012
I've not actually seen this happen but it was requested so to theoretically disable it backup menus.txt and find this:
Channge the -1 to 0. You should still get a message but the stat won't actually decrease.menu_permanent_damage 512 {s0} none 34 2031 1 1441151880758558830 2133 2 1224979098644774912 1 6 3 1224979098644774913 0 1224979098644774912 2136 3 1224979098644774914 0 4 2172 3 1224979098644774915 360287970189639680 1224979098644774914 4 0 32 2 1224979098644774915 3 2147483679 2 1224979098644774914 3 4 0 31 2 1224979098644774914 0 2320 2 0 1585267068834416577 5 0 31 2 1224979098644774914 1 2320 2 0 1585267068834416578 5 0 2320 2 0 1585267068834416579 3 0 5 0 2147483678 2 1224979098644774912 200 2105 2 1224979098644774912 1 3 0 3 0 4 0 31 2 1224979098644774912 200 4 0 31 2 144115188075856219 -1 1301 0 2040 0 5 0 2060 1 144115188075856219 3 0 5 0 1520 3 360287970189639680 1224979098644774914 -1 3 0 1
HunterAlpha1 have you actually seen this type of stat-loss happen? Also, did you get that town-recruits tweak to work successfully?
Narushima, this looks like it might be the correct section, dunno which one is the base morale:
Maybe the bit in red, guessing here though.-25.000000 0.000000 0.000000 0 40 2070 2 1224979098644774912 1 1718 2 1224979098644774913 1224979098644774912 2147483679 2 1224979098644774913 360287970189640979 1 2 936748722493063634 1224979098644774912 2136 3 1224979098644774914 1 101 4 0 31 2 1224979098644774914 1 505 3 1224979098644774912 16 2600 4 0 30 2 144115188075857384 1 1706 1 1224979098644774912 1106 1 1585267068834416354 3 0 5 0 2133 2 1224979098644774915 3500 4 0 31 2 144115188075856014 1 1770 2 1224979098644774916 1224979098644774912 1073741855 2 1224979098644774916 0 31 2 1224979098644774916 2 2105 2 1224979098644774915 3000 3 0 4 0 1073741855 2 1224979098644774913 360287970189640912 31 2 1224979098644774913 360287970189640913 2105 2 1224979098644774915 5000 3 0 2171 2 1224979098644774917 1224979098644774913 2107 2 1224979098644774917 35 2105 2 1224979098644774915 1224979098644774917 2136 3 1224979098644774918 0 3000 2105 2 1224979098644774915 1224979098644774918 1716 2 1224979098644774919 1224979098644774912 1671 2 1224979098644774920 1224979098644774919 2121 3 1224979098644774921 1224979098644774920 70 2107 2 1224979098644774921 30 2105 2 1224979098644774915 1224979098644774921 2105 2 1224979098644774915 144115188075856220 505 3 1224979098644774912 16 1224979098644774915 3 0
Or something like it.(ge, ":agent_courage_score", ":stop_running_away_courage_score_limit"), #if (courage score > 3700 - agent hit points) and (agent is running away) then stop running away, average hit points : 50, average running away limit = 1700
(agent_stop_running_away, ":cur_agent"),
kaiser said:Kraggrim are you going to update your little texture mod?
dorgus142 said:I know nothing about coding nor anything, but... is it possible to implement kt0's auto-calc algorythm, or some other overhaul like that one, in Viking Conquest?
connaito said:@kraggrim Help me, please!
about The Quest help "train peasants againt bandits".
after Practice fight, the menu [continue] not show up, so I cannot finish this quest