Tiera said:Tweak request: Is there a way to remove relation drop with a lord when you refuse their task? I'm especially thinking of the request to pillage a monastery. I just hate that quest!
dlga_lord_mission_rejected:close_window 4095 2076 0 Is_that_so?_Well,_I_suppose_you're_just_not_up_to_the_task._I_shall_have_to_look_for_somebody_with_more_mettle. 6 7 2133 2 144115188075855916 1 1 3 936748722493063523 144115188075855902 -5 4 0 546 3 144115188075856069 25 0 506 3 144115188075856069 25 1 3 0 500 3 144115188075855902 20 1 NO_VOICEOVER
kraggrim said:Tiera said:Tweak request: Is there a way to remove relation drop with a lord when you refuse their task? I'm especially thinking of the request to pillage a monastery. I just hate that quest!
Probably change this this bit on conversation.txt to 0:
dlga_lord_mission_rejected:close_window 4095 2076 0 Is_that_so?_Well,_I_suppose_you're_just_not_up_to_the_task._I_shall_have_to_look_for_somebody_with_more_mettle. 6 7 2133 2 144115188075855916 1 1 3 936748722493063523 144115188075855902 -5 4 0 546 3 144115188075856069 25 0 506 3 144115188075856069 25 1 3 0 500 3 144115188075855902 20 1 NO_VOICEOVER
This is the generic refusal dialog, so some other quest refusals might not be affected.
4 0 32 2 144115188075856330 0 2147483679 2 144115188075856330 432345564227567631 2147483679 2 144115188075856330 432345564227567630 31 2 144115188075856053 0 2335 2 0 144115188075856330 910 3 72057594037927937 216172782113785691 0 729 2 1 900 730 2 1 900 925 2 72057594037927937 1 729 2 1 25 730 2 1 1224979098644774933 926 2 72057594037927937 1 1 3 936748722493063404 648518346341351424 0 2133 2 1224979098644774915 72057594037927936 2108 2 1224979098644774915 2 2105 2 1224979098644774915 30 1 2 936748722493063592 1224979098644774915 2105 2 1224979098644774934 72057594037927936 910 3 72057594037927937 1585267068834414672 32776 729 2 1 900 730 2 1 900 925 2 72057594037927937 1 921 2 72057594037927937 43520 729 2 1 500 730 2 1 1224979098644774933 926 2 72057594037927937 1 2106 2 1224979098644774933 27 3 0
loot_player_items -1
44 23 2 1224979098644774912 1 1540 2 1224979098644774913 360287970189639680 6 3 1224979098644774914 0 1224979098644774913 1541 3 1224979098644774915 360287970189639680 1224979098644774914 30 2 1224979098644774915 0 1542 3 1224979098644774916 360287970189639680 1224979098644774914 4 0 33 3 1224979098644774915 288230376151711836 288230376151711871 2133 2 1224979098644774917 20 5 0 33 3 1224979098644774915 288230376151711874 288230376151711884 2133 2 1224979098644774917 15 5 0 1073741857 3 1224979098644774915 288230376151712506 288230376151712663 33 3 1224979098644774915 288230376151712759 288230376151712789 2133 2 1224979098644774917 5 5 0 1073741857 3 1224979098644774915 288230376151711894 288230376151712506 1073741855 2 1224979098644774915 288230376151711931 33 3 1224979098644774915 288230376151712663 288230376151712759 2133 2 1224979098644774917 5 3 0 2136 3 1224979098644774918 0 100 2147483678 2 1224979098644774918 1224979098644774917 1531 2 360287970189639680 1224979098644774915 4 0 32 2 1224979098644774912 0 521 3 1224979098644774919 1224979098644774912 109 2105 2 1224979098644774919 110 501 3 1224979098644774912 1224979098644774919 1224979098644774915 2106 2 1224979098644774919 110 2105 2 1224979098644774919 115 501 3 1224979098644774912 1224979098644774919 1224979098644774916 2106 2 1224979098644774919 115 2105 2 1224979098644774919 1 2109 2 1224979098644774919 5 501 3 1224979098644774912 109 1224979098644774919 3 0 3 0 2149 2 1224979098644774920 360287970189639680 2123 3 1224979098644774921 1224979098644774920 5 2123 3 1224979098644774922 1224979098644774920 10 2136 3 1224979098644774923 1224979098644774922 1224979098644774921 1529 2 360287970189639680 1224979098644774923
loot_player_items -1
0
mno_village_force_convert 42 541 3 144115188075856183 35 0 2147484209 3 144115188075856183 39 1 2157 2 1224979098644774912 648518346341351424 32 2 1224979098644774912 100 2133
mno_village_take_food 12 541 3 144115188075856183 35 0 2147484209 3 144115188075856183 39 1 2157 2 1224979098644774912 648518346341351424 32 2 1224979098644774912 30 521
mno_village_steal_cattle 8 541 3 144115188075856183 35 0 541 3 144115188075856183 46 0 2147484209 3 144115188075856183 39 1 2157 2 1224979098644774912 648518346341351424 32 2 1224979098644774912 30 521
mno_enslave_villagers 7 2147484189 3 144115188075856183 35 2 2147484189 3 144115188075856183 35 1 2147484209 3 144115188075856183 39 1 2147484189 3 144115188075856183 7 360287970189639680 2157 2 1224979098644774912 648518346341351424 32 2 1224979098644774912 30 541
mno_village_loot 21 541 3 144115188075856183 35 0 2147484209 3 144115188075856183 39 1 2157 2 1224979098644774912 648518346341351424 32 2 1224979098644774912 30 2204
I can't figure it out! xkraggrim said:Minimum troops required to loot/enslave/convert a village (2.010 beta)
Back up menus.txt then open it and find these sections, should all be within the same block:
mno_village_force_convert 42 541 3 144115188075856183 35 0 2147484209 3 144115188075856183 39 1 2157 2 1224979098644774912 648518346341351424 32 2 1224979098644774912 100 2133mno_village_take_food 12 541 3 144115188075856183 35 0 2147484209 3 144115188075856183 39 1 2157 2 1224979098644774912 648518346341351424 32 2 1224979098644774912 30 521mno_village_steal_cattle 8 541 3 144115188075856183 35 0 541 3 144115188075856183 46 0 2147484209 3 144115188075856183 39 1 2157 2 1224979098644774912 648518346341351424 32 2 1224979098644774912 30 521mno_enslave_villagers 7 2147484189 3 144115188075856183 35 2 2147484189 3 144115188075856183 35 1 2147484209 3 144115188075856183 39 1 2147484189 3 144115188075856183 7 360287970189639680 2157 2 1224979098644774912 648518346341351424 32 2 1224979098644774912 30 541mno_village_loot 21 541 3 144115188075856183 35 0 2147484209 3 144115188075856183 39 1 2157 2 1224979098644774912 648518346341351424 32 2 1224979098644774912 30 2204
The red numbers are how many troops you need to take that action.
erennuman_mb, check out this post, seems to be mostly the same system, though 2133 2 1224979098644774939 also appears to be used now.
Edit: You could try cross-referencing with quests.txt to see the order they are in, I'm presuming it corresponds.
Gwim Weapew said:So the big question is, does anyone know how to remove the 'canot be used on horseback' restriction?
SomeHairyGuy said:Gwim Weapew said:So the big question is, does anyone know how to remove the 'canot be used on horseback' restriction?
I use Morgh's Item Editor (http://forums.taleworlds.com/?topic=105928.0) for stuff like this
kraggrim said:Dane axe and new bandit-king sword models (2.005) Original models by Gothic Knight
Download
This replaces the woodcutter axe model with a Dane axe and the bandit-king sword model with a Peterson viking sword.
Backup your itemkinds1 file and then overwrite/merge the files/folders. Then open your module.ini file and find "load_mod_resource = vc_animals" (or whatever is at the bottom of the load resources list) and add "load_mod_resource = DarkAgesKrag" underneath it.
If you'd rather use the models for other items then don't copy over the itemkinds1 file, you can easily alter the mesh names within it.
Original models from Gothic Knight's OSP, apart from the belt-strap which is by BratvurstLenny (and is not OSP).
itm_long_axe_b Woodcutter Woodcutter 1 Axt07 0 2251800164171779 9223635923965575406 820 262164 3.500000 100 0 0 0 11 43008 75 0 110 0 256 42
0
0
kraggrim said:kaiser, download his pack and place the brf in the resource folder and the textures in the tuxtures folder. Backup your itemkinds1 file and then rename the mesh of the axe to daneaxe1, eg thiss bit:
itm_long_axe_b Woodcutter Woodcutter 1 Axt07 0 2251800164171779 9223635923965575406 820 262164 3.500000 100 0 0 0 11 43008 75 0 110 0 256 42
0
0
Then open your module.ini file and find "load_mod_resource = vc_animals" (or whatever is at the bottom of the load resources list) and add "load_mod_resource = DarkAgesOSP" underneath it. I think that should be it.
Do people prefer the plainer dane axe model or the more elaborate one?
And you would always get between 500 and 1000 silver, with looting skill having no effect.2136 3 1224979098644774918 500 1000 2108
It should bring up the correct bit.(2136 3 12249790986447[0-9]{5} )(100)( )(12249790986447[0-9]{5})