Tweaks for Viking Conquest (one for 2.028, others for 2.021, 2.012, 2.010 etc)

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Rebellion chance frequency (2.005)

Note: Rebellion is being adjusted by the devs next patch (2.005 is the current one as I'm writing this), I'm just posting this as people have been complaining lots about it.

Back up simple_triggers.txt and find this trigger:
72.000000  70 2170 3 1224979098644774912 1369094286720630785 360287970189639680 2172 3 1224979098644774913 360287970189639680 3 2136 3 1224979098644774914 1 12 4 0 30 2 1224979098644774912 6 30 2 1224979098644774913 12 30 2 1224979098644774914 3 1106 2 1585267068834417185 16711680 5 0 6 3 1224979098644774915 360287970189639991 360287970189640144 540 3 1224979098644774915 2 2 520 3 1224979098644774916 1224979098644774915 14 2147484190 3 1224979098644774916 21 0 2173 2 1224979098644774917 1224979098644774915 2147483679 2 1224979098644774917 1224979098644774916 522 3 1224979098644774918 1224979098644774917 11 1 3 936748722493063756 1224979098644774918 1224979098644774915 2133 2 1224979098644774919 72057594037927936 2133 2 1224979098644774920 0 6 3 1224979098644774921 648518346341351445 648518346341351564 541 3 1224979098644774921 7 1224979098644774915 2105 2 1224979098644774920 1 3 0 32 2 1224979098644774920 0 2121 3 1224979098644774922 1224979098644774916 16 2105 2 1224979098644774922 360287970189639991 502 3 1224979098644774916 11 1224979098644774922 2322 2 14 1224979098644774922 2136 3 1224979098644774914 0 165 4 0 31 2 1224979098644774914 0 1106 2 1585267068834417186 16711680 5 0 31 2 1224979098644774914 1 1106 2 1585267068834417187 16711680 5 0 31 2 1224979098644774914 2 1106 2 1585267068834417188 16711680 5 0 31 2 1224979098644774914 3 1106 2 1585267068834417189 16711680 5 0 31 2 1224979098644774914 4 1106 2 1585267068834417190 16711680 5 0 31 2 1224979098644774914 5 4 0 2147483678 2 1224979098644774919 20 1 3 936748722493063480 1224979098644774915 1224979098644774916 6 3 1224979098644774923 360287970189639991 360287970189640144 540 3 1224979098644774923 2 2 2147483679 2 1224979098644774923 1224979098644774915 520 3 1224979098644774924 1224979098644774923 14 2173 2 1224979098644774925 1224979098644774923 31 2 1224979098644774924 1224979098644774916 2147483679 2 1224979098644774925 1224979098644774916 500 3 1224979098644774923 55 1224979098644774916 3 0 3 0 1 4 936748722493063755 1224979098644774918 1224979098644774915 -30 2136 3 1224979098644774926 1000 3000 520 3 1224979098644774927 1224979098644774923 11 2105 2 1224979098644774927 1224979098644774926 500 3 1224979098644774923 11 1224979098644774927 1 4 936748722493063545 864691128455135500 1224979098644774915 1224979098644774917 5 0 1106 2 1585267068834417191 16711680 3 0 3 0 3 0

The 72 at the start is how many hours between chances for a rebellion to start. Decrease or increase this as you want. I don't know if this trigger contains stuff relevant to other features, try it and see.
 
Disable "village is being raided/been destroyed" pop-up messages" (2.005)

Make a backup of scripts.txt then open it up.

To disable the pop-up telling you a village is currently being raided look for this section:
process_hero_ai -1
289 21 1 1224979098644774912 520 3 1224979098644774913 1224979098644774912 10 4 0 132 1 1224979098644774913 
Change that 289 to 288, or reduce it by 1 if it's something else. Then find and delete this bit of that section:
1 4 936748722493063545 864691128455135490 1224979098644774916 1224979098644774912


To disable the pop-up telling you a village has been looted look for this section:
process_village_raids -1
148 6 3 1224979098644774912 648518346341351564 648518346341351714 2133 2 1224979098644774913 1297036692682702909
Change that 148 to 147, or reduce it by 1 if it's something else. Then find and delete this bit of that section:
1 4 936748722493063545 864691128455135489 1224979098644774912 1224979098644774924




erennuman_mb said:
How to decrease reputation loss for recruiting bandits?

I'll have a look, how much does it normally drop by?
 
Can I request tweak: The ability to continue siege after the player is knocked unconscious?

Such a drag to automatically get this message: http://i.imgur.com/Jg5uJRM.jpg?1
 
Kjertesvein said:
Can I request tweak: The ability to continue siege after the player is knocked unconscious?

Such a drag to automatically get this message: http://i.imgur.com/Jg5uJRM.jpg?1

Thanks for reminding me, been meaning to look at that. One of the devs told me that their retreating during sieges should depend on morale/numbers, not be automatic, but it's always seemed too unforgiving to me.


Erennuman_mb, what would you say is the min/max taken?
 
Disable automatic retreat on KO during sieges 2.005

Back up mission_templates.txt and find the 3 instances of this:
1.000000 4.000000 100000000.000000  1 1006 0  16 2133 2 144115188075856422 1

Change that 1006 into 2222 in each of the 3 instances.  Seemed to work fine for me, able to complete the siege allright after being KO'd. I don't know if there are any side-effects from using this, let me know if you encounter any.
 
Bring your horse to sieges 2.005

Back up mission_templates.txt then find this section:
mst_castle_attack_walls_ladder castle_attack_walls_ladder 2  -1
You_attack_the_walls_of_the_castle...

12 0 8320 256 16 60 0 

Change that 256 to a 0.

Leave a post if you actually find a use for this :grin:. Orkney springs to mind as a possibility.
 
Kraggrim you are a sexy beast! Quick question about modifing the secondary color that is used for shields, which file determines it? For example if I pick the yellow banner with a red raven, the shields will be yellow. How do I make the yellow a different color?


I basically want to fix these issues, especially example 2.
http://forums.taleworlds.com/index.php/topic,338748.0.html
 
Change frequency of landing-point generation

Possibly a solution if you experience noticeable stuttering when sailing on the world map. Make a backup of you triggers.txt (found in your VC module folder) and then find this bit:
0.200000 0.000000 0.000000  26 2124 1 100 541 3 648518346341351424 296 1 1625 2 1 648518346341351424 1625 2 2 648518346341351879 710 3 1224979098644774912 1 2 32 2 1224979098644774912 400 1628 3 2 1 4 1626 2 648518346341351425 2 1608 2 1224979098644774913 648518346341351425 2147483679 2 1224979098644774913 0 2147483679 2 1224979098644774913 1 2147483679 2 1224979098644774913 7 2147483679 2 1224979098644774913 8 2133 2 1224979098644774914 0 6 3 1224979098644774915 648518346341351445 648518346341351474 541 3 1224979098644774915 241 1 2281 3 1224979098644774916 648518346341351425 1224979098644774915 2147483678 2 1224979098644774916 5 2133 2 1224979098644774914 1 3 0 6 3 1224979098644774917 648518346341351821 648518346341351838 2281 3 1224979098644774916 648518346341351425 1224979098644774917 2147483678 2 1224979098644774916 5 2133 2 1224979098644774914 1 3 0 31 2 1224979098644774914 0  5 4 0 1625 2 1 648518346341351425 1 2 936748722493063207 1 1626 2 648518346341351879 2 3 0

Change that 0.200000 at the start to something else, higher means less frequent.

NOTE: Remember you can generate a landing point manually by right clicking on your party, generally a more efficient method anyway.



reiksmarshal, I don't have a clue how to start that one. I don't even know if it's an issue with the code files or the banner images. Considering it's being fixed next patch you're probably better just waiting for that, sorry dude.
 
Ah, I see.  I guess it's maybe done by hex code like the colour of messages:
display_message                    = 1106  # (display_message, <string_id>,[hex_colour_code]),
                                            # Display a string message using provided color (hex-coded 0xRRGGBB).

You could try to work out the hex colour code of the thing you want to replace, then search through the files for it maybe. Dunno how to go about doing that though.
 
Thank you for all the great tweaks! I was wondering if ones that are labeled for 1.04 etc work for 2.005? some things seem like they should, since they are so small, but don't want to mess with things I don't understand.

Also is it possible to eliminate the morale drop from sailing over night? I get it, but having to land for morale is annoying.
 
For the 1.04/2.0 ones, keep backups and give it  try. If it seems like it should work then I'd say it probably will, most of the stuff these are affecting probably hasn't been radically overhauled for Reforged. If it works as-is then let me know and I'll update the header, if it needed to be adapted then post a wee guide to how you did it for others to use :smile:.

I'll add the night sailing morale drop to my list.
 
reiksmarshal, if you want to modify the colour used on painted shields for a particular banner then count through the banners (with the first one being 0) on the selection screen and note down the number of the one you want to change. Then open scripts.txt and find initialize_banner_info -1. In that section you'll find a bunch of little sections that look like this:
500 3 360287970189640843 0 4281170740

Count through them to find the one for your banner (the first one is 0, they should match up I think) and the change the red number to 4200000000. This probably isn't the correct formatting but it seemed to work anyway when I tried it.

This will work on a new game. If you want to do it on an existing game then you'll have to use the save editor to modify the troop called #1163(trp_banner_background_color_array {!}banner_background_color_array) . Its slots should match up to the red numbers mentioned above, you can edit them.
 
Reputation/morale loss for hiring bandits 2.005

Backup your conversation.txt then find these sections:

Looters:
dlga_looters_2bribere:close_window 69631 343  3 2149 2 1224979098644774912 360287970189639680 30 2 1224979098644774912 144115188075855915 103 0 I_cannot_imagine_fighting_without_warriors_of_such_fine_quality_by_my_side._Welcome_to_my_army.  6  5 1529 2 360287970189639680 144115188075855915 1201 0 1 2 936748722493063530 -2 1 2 936748722493063531 -4 2133 2 144115188075855916 1 NO_VOICEOVER
dlga_looters_2bribere:looters_bribe12 69631 343  0 Oho!_The_way_I_see_it,_you_should_be_paying_me_for_such_an_opportunity._Forget_it!  344  0 NO_VOICEOVER
dlga_looters_2bribeg:close_window 69631 342  1 103 0 Why,_you're_just_the_sort_of_company_I_have_been_seeking_so_hard_to_find!  6  4 1201 0 1 2 936748722493063530 -2 1 2 936748722493063531 -4 2133 2 144115188075855916 1 NO_VOICEOVER

Deserters:
dlga_deserters_2bribere:close_window 69631 2465  3 2149 2 1224979098644774912 360287970189639680 30 2 1224979098644774912 144115188075855915 103 0 It_is_a_good_bargain,_considering_your_proven_head_busting_skills._Welcome_to_the_band,_lads.  6  5 1529 2 360287970189639680 144115188075855915 1201 0 1 2 936748722493063530 -5 1 2 936748722493063531 -5 2133 2 144115188075855916 1 NO_VOICEOVER
dlga_deserters_2bribere:deserters_bribe12 69631 2465  0 Ouch!_You_value_your_worth_over_much,_methinks._Forget_it._  2466  0 NO_VOICEOVER
dlga_deserters_2bribeg:close_window 69631 2464  1 103 0 Why,_you_are_just_the_sort_of_gentle_lads_I_dream_of_accompanying_me!  6  4 1201 0 1 2 936748722493063530 -5 1 2 936748722493063531 -5 2133 2 144115188075855916 1 NO_VOICEOVER

Bandits:
dlga_bandit_meet1e:close_window 69631 3447  3 2149 2 1224979098644774912 360287970189639680 30 2 1224979098644774912 144115188075855915 103 0 Peningas_come_to_me_more_easily_than_quality_fighters_do._Welcome_to_my_army.  6  5 1529 2 360287970189639680 144115188075855915 1201 0 1 2 936748722493063530 -7 1 2 936748722493063531 -7 2133 2 144115188075855916 1 NO_VOICEOVER
dlga_bandit_meet1e:bandit_meet12 69631 3447  0 Now_I_know_why_they_call_you_bandits._Never_mind.  3448  0 NO_VOICEOVER
dlga_bandit_meet1g:close_window 69631 3446  1 103 0 And_I_for_my_part_welcome_such_doughty_men!  6  4 1201 0 1 2 936748722493063530 -7 1 2 936748722493063531 -7 2133 2 144115188075855916 1 NO_VOICEOVER

Raiders:
dlga_raiders_bribe1e:close_window 69631 3554  3 2149 2 1224979098644774912 360287970189639680 30 2 1224979098644774912 144115188075855915 103 0 What?_Would_I_let_such_a_trifle_spoil_our_friendship?_Welcome_to_my_army.  6  5 1529 2 360287970189639680 144115188075855915 1201 0 1 2 936748722493063530 -8 1 2 936748722493063531 -8 2133 2 144115188075855916 1 NO_VOICEOVER
dlga_raiders_bribe1e:raiders_bribe12 69631 3554  0 Never_mind._You_fellows_are_just_plain_crazy.  3555  0 NO_VOICEOVER
dlga_raiders_bribe1g:close_window 69631 3553  1 103 0 You_fellows_won't_make_my_crew_any_uglier._Welcome!  6  4 1201 0 1 2 936748722493063530 -8 1 2 936748722493063531 -8 2133 2 144115188075855916 1 NO_VOICEOVER

The red is how much reputation you'll lose, blue is morale loss, change them to whatever you want.



You're welcome reiksmarshall,  a helpful person pointed me in the right direction which made it much easier :smile:.
 
Morale loss from crossing the ocean and spending the night at sea (2.010)

Backup simple_triggers.txt, find this bit and change the red -1 into something else:
2.100000  114 31 2 144115188075855908 0 541 3 648518346341351424 296 1 4 0 2147483680 2 144115188075857346 0 561 3 648518346341351424 302 1 2133 2 144115188075857346 1 1120 2 1585267068834417175 1585267068834417176 3 0 4 0 2136 3 1224979098644774912 1 8 31 2 1224979098644774912 1 2271 1 72057594037927948 4 0 2147483681 3 72057594037927948 5 21 1106 2 1585267068834417177 16764108 1 2 936748722493063531 -1 5 0 1685 3 1224979098644774913 648518346341351424 1369094286720630821 2136 3 1224979098644774912 1 11 30 2 1224979098644774912 1224979098644774913 1106 2 1585267068834417178 16764108 1 2 936748722493063531 -1 3 0 3 0 6 3 1224979098644774914 301 308 561 3 648518346341351424 1224979098644774914 1 2120 3 1224979098644774915 1224979098644774914 10 2120 3 1224979098644774916 1224979098644774914 20 2120 3 1224979098644774917 1224979098644774914 30 521 3 1224979098644774918 648518346341351424 1224979098644774916 32 2 1224979098644774918 0 4 0 32 2 144115188075856207 6 2121 3 1224979098644774919 144115188075856207 6 2107 2 1224979098644774919 1224979098644774919 2107 2 1224979098644774919 2 5 0 2133 2 1224979098644774919 1 3 0 2122 3 1224979098644774920 1224979098644774919 10 521 3 1224979098644774921 648518346341351424 1224979098644774917 1 2 936748722493063199 1224979098644774921 2133 2 1224979098644774922 72057594037927937 4 0 31 2 1224979098644774922 1 2107 2 1224979098644774920 70 2108 2 1224979098644774920 100 5 0 31 2 1224979098644774922 2 2107 2 1224979098644774920 85 2108 2 1224979098644774920 100 3 0 2136 3 1224979098644774912 1 1001 4 0 2147483680 2 1224979098644774912 1224979098644774920 2106 2 1224979098644774918 1224979098644774922 521 3 1224979098644774923 648518346341351424 1224979098644774915 4 0 33 3 1224979098644774923 360287970189640964 360287970189640973 2322 2 1 1224979098644774923 5 0 2320 2 1 1224979098644774923 3 0 521 3 1224979098644774924 648518346341351424 1224979098644774914 1 2 936748722493063239 1224979098644774924 2320 2 7 72057594037927943 4 0 32 2 1224979098644774918 0 501 3 648518346341351424 1224979098644774916 1224979098644774918 1106 1 1585267068834417179 5 0 31 2 1224979098644774914 301 541 3 648518346341351424 302 0 5 0 501 3 648518346341351424 1224979098644774916 0 501 3 648518346341351424 1224979098644774914 0 1106 2 1585267068834417180 16764108 2120 3 1224979098644774925 1224979098644774914 1 6 3 1224979098644774926 1224979098644774925 308 521 3 1224979098644774927 648518346341351424 1224979098644774926 2147483679 2 1224979098644774927 0 2120 3 1224979098644774928 1224979098644774926 10 2120 3 1224979098644774929 1224979098644774926 20 2120 3 1224979098644774930 1224979098644774926 30 521 3 1224979098644774931 648518346341351424 1224979098644774928 521 3 1224979098644774932 648518346341351424 1224979098644774929 521 3 1224979098644774933 648518346341351424 1224979098644774930 2121 3 1224979098644774934 1224979098644774926 1 2121 3 1224979098644774935 1224979098644774928 1 2121 3 1224979098644774936 1224979098644774929 1 2121 3 1224979098644774937 1224979098644774930 1 501 3 648518346341351424 1224979098644774934 1224979098644774927 501 3 648518346341351424 1224979098644774935 1224979098644774931 501 3 648518346341351424 1224979098644774936 1224979098644774932 501 3 648518346341351424 1224979098644774937 1224979098644774933 501 3 648518346341351424 1224979098644774926 0 501 3 648518346341351424 1224979098644774928 0 501 3 648518346341351424 1224979098644774929 0 501 3 648518346341351424 1224979098644774930 0 3 0 4 0 1 2 936748722493063206 648518346341351424 5 0 6 3 72057594037927937 1 72057594037927939 1650 2 1224979098644774938 648518346341351424 2136 3 1224979098644774939 1 1224979098644774938 1652 3 1224979098644774940 648518346341351424 1224979098644774939 2147485155 1 1224979098644774940 1615 3 648518346341351424 1224979098644774940 1 3 0 3 0 3 0 3 0 3 0
Night at sea is the first one and crossing the ocean is the second one.


2.005
Backup simple_triggers.txt and change the red -1 into something else.

Spend the night at sea morale loss:
1106 2 1585267068834417173 16764108 1 2 936748722493063531 -1

Uneasy about crossing the ocean morale loss:
1106 2 1585267068834417174 16764108 1 2 936748722493063531 -1
 
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