To remove the money loss turn the red numbers to 0. To remove the morale loss turn the blue numbers to 0.
There are several instances of each number, so you have to make sure you change the correct one. For instance the 144115188075856105 you want to change is the second one in that block.
erennuman_mb, when you have those "2133 2 1224979098644774939 " or "2133 2 122497909864477493 " with a number after it, it looks like that number after it is the waiting period in days for a quest. They probably line up in the same order as in quests.txt (maybe). I'm not really sure myself.
This doesn't seem to work for VC-R 2.054...Either that, or I goofed with the modding. Is there a better way of removing--or reducing--the morale hit with 2.054?
Wow it has been a while, do any of you guys know if it is possible to change a companion religion?
I want brunnhild and ceawlin and ailchu to become pagan to remove the annoying permanent -1 to morale and for RP reasons.
I know Companions can turn religion if you let them free and become your vassals or NPC vassals, but was wondering if you could do it when they are within your party.
Also to keep the same line of religion questions, is there a way to convert a troop from christian to pagan? Want to turn all pictish troops into pagan ones.
for troops you will need to edit the game code (modsys) or make a bunch of changes on the .txt, as they are under the faction plus troop ranges in several places.
for troops you will need to edit the game code (modsys) or make a bunch of changes on the .txt, as they are under the faction plus troop ranges in several places.
Its easy using the save game editor. Load you save game, scroll down to Troops, find your desired troop. Find the Slots section. Scroll down to the slot #16 change the integer. 1 = Christian 2 = Pagan and I personally find 0 even more useful.Vanilla VC is much easier if you have good relations with both religions. Get relation gains with factions for doing absolutely nothing.
Never modded much before, so super beginner here. All I want to do is take some historically accurate weapons from MB:Warband, and incorporate them into Viking Invasion. I have no idea how to do it... In fact I'll pay someone to do it even, lol. I love Viking Invasion, the ONLY thing that bugs Me is the weapon selection. I even sent messages to Brytenwalda about it. There are a few weapons in Warband that can easily fit into the Viking Conquest game. The Long Studded Club, the Maul, Darts, etc. The War Axe in Warband even looks just like a Danish Axe. If someone has already done this, I'd be very appreciative for a link etc. It's just weapons really that bug Me. Sure, I could use some more armors too, but it's mostly weapons. I don't want to change anything else. There doesn't seem to be a simple mod for just Weapons and Armor, they all have other things attached. Any help would be great.
Irish/Scottish, Weapons from Warband: Studded long and short club, Maul, Knobbed Mace, Darts, Butcher Knife looks a lot like a Dirk, Sickle,.
Norse: War Axe (Danish Axe), Small Bow (Self-Bow of period), Boar Spear.
Saxon/General: Scythe, Shortened Scythe, Metal Pitchfork, Sickle, War Axe (for Danish Axe), etc.
It'd be great to have units equipped with said weapons as well, but I'll settle for just the availability of these weapons. I know to equip them to troops is far harder to do. Again, thanks for any info. Cheers.
All righty so I got weapons from Mount and Blade into Viking Conquest, but the textures can't be read? I copied the weapon textures, but nothing be happening. I used the newbie way from Kaladin on how to do it, like He did with a jousting lance.
1. Copied weapon_meshes1.brf from CommonRes of WB to Resource Folder of VC-RE.
2. Ok so I copied all the Weapon1 items from the Texture Folder of WB to Texture Folder of VC-RE. HOWEVER: I didn't find any files that said weapon_meshes1.dds or weapons1_*.dds. I just found Weapon1, and it is a DDS file, could be My issue?
3. Opened the Module.ini file with Notepad from the install folder of VC-RE and added the following command in a new line at the end of the "load_mod_resource column"... load_mod_resource = weapon_meshes1.
4. Opened item_kinds1.txt from install folder, copied items from WB to VC, saved ect.
So they appear text wise in game, etc. but the game doesn't recognize the weapon meshes, or where they are, etc. What am I doin wrong?? Cheers.
You need to copy the “Material” files aswell. Use BRF edit to do this. Open the original BRF that contains your weapon mesh. Click on the “Materials” (it’s a file that combines textures, bump,spec etc). CTL+C in BRF edit. Open the BRF in VC that you put your mesh in. Look top to the tap, mesh, material, collision. Hit the materials tab. CTL+V to paste the material file. Save and close. open game and test. Takes a bit to learn these programs, but once mastered. There is a crap load of stuff you can do with BRF edit even without a 3D mdel program. Have fun. I’ll help as much as I can.
Performance tweak of fast sea travel.. call the "find landing points" trigger by clicked left Alt key only when you want to go ashore.. this is convenient if you use the Ctrl+Space for fast travel..
you are the best i dont know how the heck people find these but man it must be annoying going through all this
just changing the moral loss at sea and companions annoying moral loss made my eyes hurt trying to find those codes thanks allot for the work u did and man i wish if there was a program like tweak mb but for vc because vc deserves some love tbh
One question, anyone knows how to please, make yourself train villagers, during the help villagers train to confront bandits quest in FULL GEAR? I am so tired of being always naked against 4 pumped up villagers, specially when I am starting up and even when I am over level 20, those farmers are so annoying.
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