rooperi
Sergeant
Excellent idea with the mod tool!
Can't remember how many times I've gone through 82 Tweaks list with various mods. Awesome to have automated tool for that! Can't wait for your to add the rest too
My small contribution:
Changing the size of the random battlefield is explained a bit poorly in the original list, here's a short guide how to do it in Warband (and hopefully have it included in the tool too)
In scenes.txt there are lines for each random battle:
Just switch the number in red to d2348 for maximum size battlefields, theres 4 of the ordinary ones. With forest battles you have to use a bit smaller number, otherwise the starting point of player's forces will be bugged.
Just replace the red with 7edfb for large forest battles, with working spawns. Likewise, there are 4 different forest battles.
EDIT: After further testing, random forest maps can have the max size of 7edfb, not 9d671. The program allows bigger sizes but the map generated is cropped to the same level that 7edfb provides. Apparently the game still uses the larger size for calculating where the spawns are placed, which causes the bugged spawns as there's no map at those coordinates. Anyhow, fixed the instructions.
Can't remember how many times I've gone through 82 Tweaks list with various mods. Awesome to have automated tool for that! Can't wait for your to add the rest too
My small contribution:
Changing the size of the random battlefield is explained a bit poorly in the original list, here's a short guide how to do it in Warband (and hopefully have it included in the tool too)
In scenes.txt there are lines for each random battle:
scn_random_scene_steppe random_scene_steppe 1792 none none 0.000000 0.000000 240.000000 240.000000 -0.500000 0x0000000229602800000691a400003efe00004b34000059be
Just switch the number in red to d2348 for maximum size battlefields, theres 4 of the ordinary ones. With forest battles you have to use a bit smaller number, otherwise the starting point of player's forces will be bugged.
scn_random_scene_steppe_forest random_scene_steppe_forest 1792 none none 0.000000 0.000000 240.000000 240.000000 -0.500000 0x300028000003e8fa0000034e00004b34000059be
Just replace the red with 7edfb for large forest battles, with working spawns. Likewise, there are 4 different forest battles.
EDIT: After further testing, random forest maps can have the max size of 7edfb, not 9d671. The program allows bigger sizes but the map generated is cropped to the same level that 7edfb provides. Apparently the game still uses the larger size for calculating where the spawns are placed, which causes the bugged spawns as there's no map at those coordinates. Anyhow, fixed the instructions.