Volkier
Sergeant Knight
Initially I wanted to post this in one of the old threads regarding the matter, however after reading all of them, it turns out that none managed to stay on the actual 'suggesting' path and ended up as a heated argumenting discussion, in which people were trying to state which is more realistic. Therefore, an attempt to making a thread, in which I hope we could avoid such a debate, and actually come up with a solution which would please everyone, by the means of understanding the opposing party's problems, and thinking of a suggestion which would solve those problems as well as your own.
Once again, I apologise for making yet another thread, but could we all NOT argue in this (like we did in every single other one) and actually come up with a relatively constructive suggestion(s) which would be easy for Armagan to impliment should he choose to do so? Therefore, whether you are pro or con the idea, it would be good if you state the problems you would personally experience (ie. WHY you are against the idea of separation / joined up hitbox). I'm sure that once we understand everyone else's problems, we would be able to think of a solution which, hopefully, armagan would put in place.
Personal problems I have with joined hit boxes is:
1) I felt that M&B was unique because the two hitboxes for horse and rider were completely separate.
2) I want to be responsible for where I hit. Meaning I want to hit the horse if I'm aiming for the horse, and the rider if im aiming for the rider. Currently I just swing anywhere and hit both
3) I can't imagine how it is possible that a lance could go through between the legs of the rearing horse, through the chest, rib-cage, shoulders and come out in the withers hitting the rider. (that is if the horse is rearing)
I can't imagine how it is possible for the lance to suddenly change direction INSIDE the horse, and come upwards once again hitting the rider.
4) When you have a lance vs lance on a horse, currently its basically the person with a longer lance, since all you and your opponent has to do is stick it infront, aiming at the horse. The longer lance would hit both, first, so hence the victor. There is no skill involved, in actually aiming at what you want to hit.
5) Overall, I feel that this removes the depth of combat, where you actually have to aim your hits carefully, and choose the target which you wish to hit, thus removing the strategic thinking of the combat as well..
The counter-reasons I have seen in other threads are mostly -
1) Footman player is not able to solo more than 2 or 3 cavalry due to
- hitting the horse, while rider carries on the swing
(I can't remember anything other than that, since that was the main argument re-phrased in many different ways, please add on to this)
Proposed suggestions:
- Universal solution would be to have a 'double damage on / off' button.
- Hit boxes are 'tweaked', so that you would actually hit what you are aiming to hit, and not a random 50/50 chance of whether its the horse or rider.
- Only a certain weapon (eg. a hooked axe) is able to hit both, while the rest of the weapons act with a separate hit-box.
- Executing double-hits could only be achieved at a very specific angle
- Horses react to pain in different ways, thus giving more options to the footmen
- Horses footsteps / breathing is brought up in volume, so that footmen are able to hear a horse charging from behind
- Sidestepping is improved to par with forward / backward speed, hence dodging is easier.
Please avoid heated arguments, and state the problems you would face should the hit boxes be separated, or like myself in current case, joined up. Then try to understand the reasons other people provided, no matter how lousy they may sound, and think of a solution which would benefit both. Hopefully we could have a single sensible thread on this subject without flame-wars, and put this matter to rest once and for all :
Once again, I apologise for making yet another thread, but could we all NOT argue in this (like we did in every single other one) and actually come up with a relatively constructive suggestion(s) which would be easy for Armagan to impliment should he choose to do so? Therefore, whether you are pro or con the idea, it would be good if you state the problems you would personally experience (ie. WHY you are against the idea of separation / joined up hitbox). I'm sure that once we understand everyone else's problems, we would be able to think of a solution which, hopefully, armagan would put in place.
Personal problems I have with joined hit boxes is:
1) I felt that M&B was unique because the two hitboxes for horse and rider were completely separate.
2) I want to be responsible for where I hit. Meaning I want to hit the horse if I'm aiming for the horse, and the rider if im aiming for the rider. Currently I just swing anywhere and hit both
3) I can't imagine how it is possible that a lance could go through between the legs of the rearing horse, through the chest, rib-cage, shoulders and come out in the withers hitting the rider. (that is if the horse is rearing)
I can't imagine how it is possible for the lance to suddenly change direction INSIDE the horse, and come upwards once again hitting the rider.
4) When you have a lance vs lance on a horse, currently its basically the person with a longer lance, since all you and your opponent has to do is stick it infront, aiming at the horse. The longer lance would hit both, first, so hence the victor. There is no skill involved, in actually aiming at what you want to hit.
5) Overall, I feel that this removes the depth of combat, where you actually have to aim your hits carefully, and choose the target which you wish to hit, thus removing the strategic thinking of the combat as well..
The counter-reasons I have seen in other threads are mostly -
1) Footman player is not able to solo more than 2 or 3 cavalry due to
- hitting the horse, while rider carries on the swing
(I can't remember anything other than that, since that was the main argument re-phrased in many different ways, please add on to this)
Proposed suggestions:
- Universal solution would be to have a 'double damage on / off' button.
- Hit boxes are 'tweaked', so that you would actually hit what you are aiming to hit, and not a random 50/50 chance of whether its the horse or rider.
- Only a certain weapon (eg. a hooked axe) is able to hit both, while the rest of the weapons act with a separate hit-box.
- Executing double-hits could only be achieved at a very specific angle
- Horses react to pain in different ways, thus giving more options to the footmen
- Horses footsteps / breathing is brought up in volume, so that footmen are able to hear a horse charging from behind
- Sidestepping is improved to par with forward / backward speed, hence dodging is easier.
Please avoid heated arguments, and state the problems you would face should the hit boxes be separated, or like myself in current case, joined up. Then try to understand the reasons other people provided, no matter how lousy they may sound, and think of a solution which would benefit both. Hopefully we could have a single sensible thread on this subject without flame-wars, and put this matter to rest once and for all :