Big J Money
Regular

A few things that have always been in discussion here are: lightly armored vs. heavy armored, ability to dodge, back-pedalling and fighting vs. multiple opponents.
I'd like to throw out a simple suggestion that might even be easy to experiment without having to actually implement (in case it turns out to be a disaster). I think the core combat of the game would be even more fun if swinging a weapon affected your motion. Example: Say you are charging at an enemy, ready to attack. Once you swing your weapon, your movement should gradually slow down during the swing and then, after the swing, you would immediately "recover" from your attack by having full motion again.
How this would help
The purpose of adding this to combat is to make dodging attacks a bit more feasible, which would, in turn, make fighting multiple enemies a little more feasible without having to rely solely on backpedaling.
That's it. Simple idea. I think, however, that the timing of the "slowdown" effect is extremely important. It probably should not kick in until the swing is well underway, or else it might disrupt Elite AI fighters' ability to feint.
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I'd like to throw out a simple suggestion that might even be easy to experiment without having to actually implement (in case it turns out to be a disaster). I think the core combat of the game would be even more fun if swinging a weapon affected your motion. Example: Say you are charging at an enemy, ready to attack. Once you swing your weapon, your movement should gradually slow down during the swing and then, after the swing, you would immediately "recover" from your attack by having full motion again.
How this would help
The purpose of adding this to combat is to make dodging attacks a bit more feasible, which would, in turn, make fighting multiple enemies a little more feasible without having to rely solely on backpedaling.
That's it. Simple idea. I think, however, that the timing of the "slowdown" effect is extremely important. It probably should not kick in until the swing is well underway, or else it might disrupt Elite AI fighters' ability to feint.
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