Until we get private servers, well, we can ban all the ****ing morons who decide to ruin the game experience of everyone every ****ing game. Like there are more and more trolls in Bannerlord because they saw how useless the report system is and saw that they risk nothing when teamkilling, crashing servers, or glitching. Wow, 15-minute ban, that's the time to find a match anyways so they literally have 0 ****ing punishment. And given the speed of the MP updates, it will still be the same in a year because TW is too stubborn to notice that private servers would only do good to their game. But nah, they want to control everything, but by doing that they control nothing at all. It used to be one troll every two games, now it's one troll every game and two trolls every two games, that's how useless the report system currently is. Once again, TW killing its own game by doing absolutely nothing.Yes, warband did have a thriving private server community with competent and lots of admins - but almost any time past... i think it might have been the first year after release - you barely ever saw anybody playing on official servers, because, they were all on these private servers with admins.~
But we do not yet have private servers. We only have a few official ones and a matchmaking system.
And until we do have those private servers where the admins and/or owners can set any rules they want, and i can't do anything about it - i desire to do what everybody else here is entitled and (hopefully) encouraged to do and express their opinions to TW in an effort to shape the direction the game will go in.
The direction i desire to see the game go in is one where people don't get banned for what they say or banned for exploiting game mechanics or map flaws, or banned for extending the round to the round timer limit.
K.
I am not even sure how their logs system work; they have absolutely no way to see if someone glitches unless they record every game (which i highly doubt because we would already have a replay system).