TW and Modders work together

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Zhuljin

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i see so many brilliant mods already with great ideas en quality of life updates and i just wonder is TW considering hiring or at least working together or maybe holding a brainstorm session who can make (for example) the best banner creation and incorporate it into the vanilla game?
so many modders putting great love into the game cant we find some way to work together with the devs on this?
 
I think TW are working on a lot of the same stuff for years and those will be reviled in updates over time but later im sure they will use some of the good ideas in the game.
 
Sure thats what we hope, it just seems everybody wants the dame thing a great game why not use that love and energy instead of working past each other.
 
They are working pretty tightly with us.
First of they put out the game early mainly so that us modders could start hacking away at it.
They are also working on getting us some of the best mod tools that has ever been released for an engine exclusive game.

I have no doubt that its their strategy to just provide the core (engine, language, module system ect, aka the hard stuff that takes years to develop) and then let us modders do the final polish.
 
eerr, hopefully their strategy is to create a fully fledged game, and not just a game engine. I would be shocked and horrified if it wasn't.
 
eerr, hopefully their strategy is to create a fully fledged game, and not just a game engine. I would be shocked and horrified if it wasn't.

why? it worked for them in the past?
you did not see the original m&b ? you could almost say it was nothing more than a engine demo, developed by 2 people with no plans on further development.
it was modders that pushed the titles that came out of it such as warband, viking conquest and with fire and sword.
 
I'd be shocked & and pretty disgusted if it was TW's intent and strategy to purposely create an empty shell of a game and hope that some modders, at some arbitrary time in the future, might make BL into an enjoyable game.That would be pure deceit and a slap in the face to the many fans showing TW good will and anticipating a decent gaming experience at the end of this EA. Not sure how that is not obvious, or why that needs to be spelled out. But there, I explained why your theory would shock me if it were true.

DLCs and mods expanded on and attempt to improv, naturally - that's what expansions do. But that's not the issue here.
 
I'd be shocked & and pretty disgusted if it was TW's intent and strategy to purposely create an empty shell of a game and hope that some modders, at some arbitrary time in the future, might make BL into an enjoyable game.That would be pure deceit and a slap in the face to the many fans showing TW good will and anticipating a decent gaming experience at the end of this EA. Not sure how that is not obvious, or why that needs to be spelled out. But there, I explained why your theory would shock me if it were true.

DLCs and mods expanded on and attempt to improv, naturally - that's what expansions do. But that's not the issue here.

How is it deceit when they been pretty open about it?
they have had open communication with the modding community about this since long before alpha, decision to implement things like for example .net was especially done so that we can patch the game on the user end with code injections.
and early access (for single player and not MP) came early because we wanted it so that we can cut that arbitrary time shorter.
and why do you think us modders can't provide a decent gaming experience after EA ? are we doing a bad job ?

I think you underestimate this modding community and the relation Taleworlds has with it, its one of the strongest in the gaming industry
 
最后编辑:
Warband?

yes i think almost every new core future in warband came from mods. (the diplomacy options, marriage ect)
It was also in warband when they started to loose the hardcode restrictions to be able to support mods better, and it was at that point the game really took off.
 
最后编辑:
Well, I've just read Bannerlord's EA Steam page, throughly. Nowhere does it even remotely suggest the "game" the customer is considering purchasing is in-fact an empty framework which, they hope, at some point will be completed by unpaid hobbyists. Hence, where the misleading deceit would enter into the whole matter. That would literally be 5 million Steam sales of Bannerlord based on "convieniently omitting critical facts".

Again, I don't see how you do not understand. People purchased an EA game, not an EA framework, and they're expecting a fully formed product at the end of this EA.

It has nothing to do with whether I have faith in modders or not and everything to do with product description.
 
It's a tricky balance to strike, the rules and accountability in the developer-modder relationship aren't all fully defined and a successful relationship is mostly built on goodwill, which fortunately exists in the case of Taleworlds and their modding community.

Personally I always felt like Warband wasn't quite finished. There were a few mods that practically everyone ran to turn it from a cool game with great potential into something quite amazing. It seemed like those should have been formally integrated into the core game, and I'm hopeful a bit more of that will happen with Bannerlord over time.
 
Well, I've just read Bannerlord's EA Steam page, throughly. Nowhere does it even remotely suggest the "game" the customer is considering purchasing is in-fact an empty framework which, they hope, at some point will be completed by unpaid hobbyists. Hence, where the misleading deceit would enter into the whole matter. That would literally be 5 million Steam sales of Bannerlord based on "convieniently omitting critical facts".

Again, I don't see how you do not understand. People purchased an EA game, not an EA framework, and they're expecting a fully formed product at the end of this EA.

It has nothing to do with whether I have faith in modders or not and everything to do with product description.

I never said it was their intention to just bring us an empty framework, and are you serious? does it look like they did?!!
What i am trying to say is that Taleworlds trusts us to take the game the final mile, and we will, just as we have done in the past.
and its far from a secret that soon their development focus will shift from developing the core game to mainly modding support and mod tool development.
 
I never said it was their intention to just bring us an empty framework, and are you serious? does it look like they did?!!
What i am trying to say is that Taleworlds trusts us to take the game the final mile, and we will, just as we have done in the past.
and its far from a secret that soon their development focus will shift from developing the core game to mainly modding support and mod tool development.

No, I don't believe that either. I believe Bannerlord will be a complete game and that they will do all they can to make the final release.as good as possible.That's what I believe. Which is why I doubted you when you said:

"I have no doubt that its their strategy to just provide the core (engine, language, module system ect, aka the hard stuff that takes years to develop) and then let us modders do the final polish. "

This suggested that they would put little effort into the game and just rely on modders to do it for them. The rest of our discussion then became a theoretical argument based on "suppose TW intend to put no effort into the game, resulting in an empty shell come final release". Which apparently neither of us believe. So I'm not sure why we're arguing.

But this is the internet. : -P
 
No I don't think this strategy and prioritization equal's less effort put into the game.
their effort to support modders is second to none, and the work I know they are doing atm to provide us with engine functions, documentation and modding tools takes just as much work as actual game development, and not any less coding.

the benefit from this strategy is that you will get free expansions for a lifetime and a game that potentially could live on forever.
 
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