shadyre
Recruit

- Créer sous : Warband 1.143 + Diplomacy 4.2
- Crédit : @Idibil, @Hurleur, @shadyre
- Auteur original : @Idibil
- Sujet original : http://forums.taleworlds.com/index.php/topic,180830.msg4337808.html#msg4337808
Avec sa tous les roi et vassaux auront la même bannière par faction !
A noter, pour la faction la bannière se déclare comme suit : "mesh_kingdom_banner_x",
tandis que pour les vassaux : "spr_kingdom_banner_x".
1) Remplacer ceci (fichier "module_script.py") :
2) par cela (fichier "module_script.py") :
- Crédit : @Idibil, @Hurleur, @shadyre
- Auteur original : @Idibil
- Sujet original : http://forums.taleworlds.com/index.php/topic,180830.msg4337808.html#msg4337808
Avec sa tous les roi et vassaux auront la même bannière par faction !
A noter, pour la faction la bannière se déclare comme suit : "mesh_kingdom_banner_x",
tandis que pour les vassaux : "spr_kingdom_banner_x".
1) Remplacer ceci (fichier "module_script.py") :
插入代码块:
(try_for_range, ":cur_faction", npc_kingdoms_begin, npc_kingdoms_end),
(faction_get_slot, ":cur_faction_king", ":cur_faction", slot_faction_leader),
(faction_get_slot, ":cur_faction_banner", ":cur_faction", slot_faction_banner),
(val_sub, ":cur_faction_banner", banner_meshes_begin),
(val_add, ":cur_faction_banner", banner_scene_props_begin),
(troop_set_slot, ":cur_faction_king", slot_troop_banner_scene_prop, ":cur_faction_banner"),
(try_end),
(assign, ":num_khergit_lords_assigned", 0),
(assign, ":num_sarranid_lords_assigned", 0),
(assign, ":num_other_lords_assigned", 0),
(try_for_range, ":kingdom_hero", active_npcs_begin, active_npcs_end),
(this_or_next|troop_slot_eq, ":kingdom_hero", slot_troop_occupation, slto_kingdom_hero),
(troop_slot_eq, ":kingdom_hero", slot_troop_occupation, slto_inactive_pretender),
(store_troop_faction, ":kingdom_hero_faction", ":kingdom_hero"),
(neg|faction_slot_eq, ":kingdom_hero_faction", slot_faction_leader, ":kingdom_hero"),
(try_begin),
(eq, ":kingdom_hero_faction", "fac_kingdom_3"), #Khergit Khanate
(store_add, ":kingdom_3_banners_begin", banner_scene_props_begin, khergit_banners_begin_offset),
(store_add, ":banner_id", ":kingdom_3_banners_begin", ":num_khergit_lords_assigned"),
(troop_set_slot, ":kingdom_hero", slot_troop_banner_scene_prop, ":banner_id"),
(val_add, ":num_khergit_lords_assigned", 1),
(else_try),
(eq, ":kingdom_hero_faction", "fac_kingdom_6"), #Sarranid Sultanate
(store_add, ":kingdom_6_banners_begin", banner_scene_props_begin, sarranid_banners_begin_offset),
(store_add, ":banner_id", ":kingdom_6_banners_begin", ":num_sarranid_lords_assigned"),
(troop_set_slot, ":kingdom_hero", slot_troop_banner_scene_prop, ":banner_id"),
(val_add, ":num_sarranid_lords_assigned", 1),
(else_try),
(assign, ":hero_offset", ":num_other_lords_assigned"),
(try_begin),
(gt, ":hero_offset", khergit_banners_begin_offset),#Do not add khergit banners to other lords
(val_add, ":hero_offset", khergit_banners_end_offset),
(val_sub, ":hero_offset", khergit_banners_begin_offset),
(try_end),
(try_begin),
(gt, ":hero_offset", sarranid_banners_begin_offset),#Do not add sarranid banners to other lords
(val_add, ":hero_offset", sarranid_banners_end_offset),
(val_sub, ":hero_offset", sarranid_banners_begin_offset),
(try_end),
(store_add, ":banner_id", banner_scene_props_begin, ":hero_offset"),
(troop_set_slot, ":kingdom_hero", slot_troop_banner_scene_prop, ":banner_id"),
(val_add, ":num_other_lords_assigned", 1),
(try_end),
(try_begin),
(this_or_next|lt, ":banner_id", banner_scene_props_begin),
(gt, ":banner_id", banner_scene_props_end_minus_one),
(display_message, "@{!}ERROR: Not enough banners for heroes!"),
(try_end),
(store_character_level, ":level", ":kingdom_hero"),
(store_mul, ":renown", ":level", ":level"),
(val_div, ":renown", 4), #for top lord, is about 400
(troop_get_slot, ":age", ":kingdom_hero", slot_troop_age),
(store_mul, ":age_addition", ":age", ":age"),
(val_div, ":age_addition", 8), #for top lord, is about 400
(val_add, ":renown", ":age_addition"),
(try_begin),
(faction_slot_eq, ":kingdom_hero_faction", slot_faction_leader, ":kingdom_hero"),
(store_random_in_range, ":random_renown", 250, 400),
(else_try),
(store_random_in_range, ":random_renown", 0, 100),
(try_end),
(val_add, ":renown", ":random_renown"),
(troop_set_slot, ":kingdom_hero", slot_troop_renown, ":renown"),
(try_end),
(try_for_range, ":troop_no", "trp_player", "trp_merchants_end"),
(add_troop_note_tableau_mesh, ":troop_no", "tableau_troop_note_mesh"),
(try_end),
(try_for_range, ":center_no", centers_begin, centers_end),
(add_party_note_tableau_mesh, ":center_no", "tableau_center_note_mesh"),
(try_end),
(try_for_range, ":faction_no", kingdoms_begin, kingdoms_end),
(is_between, ":faction_no", "fac_kingdom_1", kingdoms_end), #Excluding player kingdom
(add_faction_note_tableau_mesh, ":faction_no", "tableau_faction_note_mesh"),
(else_try),
(add_faction_note_tableau_mesh, ":faction_no", "tableau_faction_note_mesh_banner"),
(try_end),
2) par cela (fichier "module_script.py") :
插入代码块:
(try_for_range, ":cur_faction", npc_kingdoms_begin, npc_kingdoms_end),
(faction_get_slot, ":cur_faction_king", ":cur_faction", slot_faction_leader),
(faction_get_slot, ":cur_faction_banner", ":cur_faction", slot_faction_banner),
(val_sub, ":cur_faction_banner", banner_meshes_begin),
(val_add, ":cur_faction_banner", banner_scene_props_begin),
(troop_set_slot, ":cur_faction_king", slot_troop_banner_scene_prop, ":cur_faction_banner"),
(try_end),
(try_for_range, ":kingdom_hero", active_npcs_begin, active_npcs_end),
(this_or_next|troop_slot_eq, ":kingdom_hero", slot_troop_occupation, slto_kingdom_hero),
(troop_slot_eq, ":kingdom_hero", slot_troop_occupation, slto_inactive_pretender),
(store_troop_faction, ":kingdom_hero_faction", ":kingdom_hero"),
(neg|faction_slot_eq, ":kingdom_hero_faction", slot_faction_leader, ":kingdom_hero"),
(try_for_range, ":cur_troop", lords_begin, lords_end),
(troop_set_slot, ":cur_troop", slot_troop_occupation, slto_kingdom_hero),
(try_begin),
(store_troop_faction, ":cur_faction", ":cur_troop"),
(faction_get_slot, ":cur_faction_banner", ":cur_faction", slot_faction_banner),
(val_sub, ":cur_faction_banner", banner_meshes_begin),
(val_add, ":cur_faction_banner", banner_scene_props_begin),
(troop_set_slot, ":cur_troop", slot_troop_banner_scene_prop, ":cur_faction_banner"),
(try_end),
(try_end),
(store_character_level, ":level", ":kingdom_hero"),
(store_mul, ":renown", ":level", ":level"),
(val_div, ":renown", 4),
(troop_get_slot, ":age", ":kingdom_hero", slot_troop_age),
(store_mul, ":age_addition", ":age", ":age"),
(val_div, ":age_addition", 8),
(val_add, ":renown", ":age_addition"),
(try_begin),
(faction_slot_eq, ":kingdom_hero_faction", slot_faction_leader, ":kingdom_hero"),
(store_random_in_range, ":random_renown", 350, 500),
(else_try),
(store_random_in_range, ":random_renown", 100, 300),
(try_end),
(val_add, ":renown", ":random_renown"),
(troop_set_slot, ":kingdom_hero", slot_troop_renown, ":renown"),
(try_end),
(try_for_range, ":troop_no", "trp_player", "trp_merchants_end"),
(add_troop_note_tableau_mesh, ":troop_no", "tableau_troop_note_mesh"),
(try_end),
(try_for_range, ":center_no", centers_begin, centers_end),
(add_party_note_tableau_mesh, ":center_no", "tableau_center_note_mesh"),
(try_end),
(try_for_range, ":faction_no", kingdoms_begin, kingdoms_end),
(is_between, ":faction_no", "fac_kingdom_1", kingdoms_end), #Excluding player kingdom
(add_faction_note_tableau_mesh, ":faction_no", "tableau_faction_note_mesh"),
(else_try),
(add_faction_note_tableau_mesh, ":faction_no", "tableau_faction_note_mesh_banner"),
(try_end),
