Metalloman
Recruit

Hello,
I'm new in modding and I'm following the tutorials in the "module system documentation" thread..
when in the part 2 i' ve noted some differences in the module_map_icons.py described in the tutorial and mine..
the differences are:
in the tutorial description
in my module_map_icons.py
so..leaving the tuples that are in my module_map_icons.py but not in tutorial's.. that I think there are because of the mod that I'm trying to modify..
I've noted that there are other fields, like the three values at the end of every tuple..
please, can anyone give me an explanation?
Is maybe because of the different version? the Part 2 post is last edited in 2006 and now we are at 1.134 version of M&B:W..
Many thanks..!!!
I'm new in modding and I'm following the tutorials in the "module system documentation" thread..
when in the part 2 i' ve noted some differences in the module_map_icons.py described in the tutorial and mine..
the differences are:
in the tutorial description
map_icons = [
("player",0,"player", 0.2, snd_footstep_grass),
("player_horseman",0,"player_horseman", 0.2, snd_gallop),
("gray_knight",0,"knight_a", 0.2, snd_gallop),
("vaegir_knight",0,"knight_b", 0.2, snd_gallop),
("peasant",0,"peasant_a", 0.2,snd_footstep_grass),
("khergit",0,"khergit_horseman", 0.2,snd_gallop),
("axeman",0,"bandit_a", 0.2,snd_footstep_grass),
("woman",0,"woman_a", 0.2,snd_footstep_grass),
("town",mcn_no_shadow,"City", 0.9,snd_footstep_grass),
]
("player",0,"player", 0.2, snd_footstep_grass),
("player_horseman",0,"player_horseman", 0.2, snd_gallop),
("gray_knight",0,"knight_a", 0.2, snd_gallop),
("vaegir_knight",0,"knight_b", 0.2, snd_gallop),
("peasant",0,"peasant_a", 0.2,snd_footstep_grass),
("khergit",0,"khergit_horseman", 0.2,snd_gallop),
("axeman",0,"bandit_a", 0.2,snd_footstep_grass),
("woman",0,"woman_a", 0.2,snd_footstep_grass),
("town",mcn_no_shadow,"City", 0.9,snd_footstep_grass),
]
in my module_map_icons.py
map_icons = [
("player",0,"player", avatar_scale, snd_footstep_grass, 0.15, 0.173, 0),
("player_horseman",0,"player_horseman", avatar_scale, snd_gallop, 0.15, 0.173, 0),
("gray_knight",0,"knight_a", avatar_scale, snd_gallop, 0.15, 0.173, 0),
("vaegir_knight",0,"knight_b", avatar_scale, snd_gallop, 0.15, 0.173, 0),
("flagbearer_a",0,"flagbearer_a", avatar_scale, snd_gallop, 0.15, 0.173, 0),
("flagbearer_b",0,"flagbearer_b", avatar_scale, snd_gallop, 0.15, 0.173, 0),
("peasant",0,"peasant_a", avatar_scale,snd_footstep_grass, 0.15, 0.173, 0),
("khergit",0,"khergit_horseman", avatar_scale,snd_gallop, 0.15, 0.173, 0),
("khergit_horseman_b",0,"khergit_horseman_b", avatar_scale,snd_gallop, 0.15, 0.173, 0),
("axeman",0,"bandit_a", avatar_scale,snd_footstep_grass, 0.15, 0.173, 0),
("woman",0,"woman_a", avatar_scale,snd_footstep_grass, 0.15, 0.173, 0),
("woman_b",0,"woman_b", avatar_scale,snd_footstep_grass, 0.15, 0.173, 0),
("town",mcn_no_shadow,"map_town_a", 0.35,0),
("town_steppe",mcn_no_shadow,"map_town_steppe_a", 0.35,0),
("town_desert",mcn_no_shadow,"map_town_desert_a", 0.35,0),
("village_a",mcn_no_shadow,"map_village_a", 0.45, 0),
("village_b",mcn_no_shadow,"map_village_b", 0.45, 0),
("village_c",mcn_no_shadow,"map_village_c", 0.45, 0),
("village_burnt_a",mcn_no_shadow,"map_village_burnt_a", 0.45, 0),
("village_deserted_a",mcn_no_shadow,"map_village_deserted_a", 0.45, 0),
("village_burnt_b",mcn_no_shadow,"map_village_burnt_b", 0.45, 0),
("village_deserted_b",mcn_no_shadow,"map_village_deserted_b", 0.45, 0),
("village_burnt_c",mcn_no_shadow,"map_village_burnt_c", 0.45, 0),
("village_deserted_c",mcn_no_shadow,"map_village_deserted_c", 0.45, 0),
("village_snow_a",mcn_no_shadow,"map_village_snow_a", 0.45, 0),
("village_snow_burnt_a",mcn_no_shadow,"map_village_snow_burnt_a", 0.45, 0),
("village_snow_deserted_a",mcn_no_shadow,"map_village_snow_deserted_a", 0.45, 0),
("player",0,"player", avatar_scale, snd_footstep_grass, 0.15, 0.173, 0),
("player_horseman",0,"player_horseman", avatar_scale, snd_gallop, 0.15, 0.173, 0),
("gray_knight",0,"knight_a", avatar_scale, snd_gallop, 0.15, 0.173, 0),
("vaegir_knight",0,"knight_b", avatar_scale, snd_gallop, 0.15, 0.173, 0),
("flagbearer_a",0,"flagbearer_a", avatar_scale, snd_gallop, 0.15, 0.173, 0),
("flagbearer_b",0,"flagbearer_b", avatar_scale, snd_gallop, 0.15, 0.173, 0),
("peasant",0,"peasant_a", avatar_scale,snd_footstep_grass, 0.15, 0.173, 0),
("khergit",0,"khergit_horseman", avatar_scale,snd_gallop, 0.15, 0.173, 0),
("khergit_horseman_b",0,"khergit_horseman_b", avatar_scale,snd_gallop, 0.15, 0.173, 0),
("axeman",0,"bandit_a", avatar_scale,snd_footstep_grass, 0.15, 0.173, 0),
("woman",0,"woman_a", avatar_scale,snd_footstep_grass, 0.15, 0.173, 0),
("woman_b",0,"woman_b", avatar_scale,snd_footstep_grass, 0.15, 0.173, 0),
("town",mcn_no_shadow,"map_town_a", 0.35,0),
("town_steppe",mcn_no_shadow,"map_town_steppe_a", 0.35,0),
("town_desert",mcn_no_shadow,"map_town_desert_a", 0.35,0),
("village_a",mcn_no_shadow,"map_village_a", 0.45, 0),
("village_b",mcn_no_shadow,"map_village_b", 0.45, 0),
("village_c",mcn_no_shadow,"map_village_c", 0.45, 0),
("village_burnt_a",mcn_no_shadow,"map_village_burnt_a", 0.45, 0),
("village_deserted_a",mcn_no_shadow,"map_village_deserted_a", 0.45, 0),
("village_burnt_b",mcn_no_shadow,"map_village_burnt_b", 0.45, 0),
("village_deserted_b",mcn_no_shadow,"map_village_deserted_b", 0.45, 0),
("village_burnt_c",mcn_no_shadow,"map_village_burnt_c", 0.45, 0),
("village_deserted_c",mcn_no_shadow,"map_village_deserted_c", 0.45, 0),
("village_snow_a",mcn_no_shadow,"map_village_snow_a", 0.45, 0),
("village_snow_burnt_a",mcn_no_shadow,"map_village_snow_burnt_a", 0.45, 0),
("village_snow_deserted_a",mcn_no_shadow,"map_village_snow_deserted_a", 0.45, 0),
so..leaving the tuples that are in my module_map_icons.py but not in tutorial's.. that I think there are because of the mod that I'm trying to modify..
I've noted that there are other fields, like the three values at the end of every tuple..
please, can anyone give me an explanation?
Is maybe because of the different version? the Part 2 post is last edited in 2006 and now we are at 1.134 version of M&B:W..
Many thanks..!!!

