B Tutorial 3D Tutorial for heraldic armors, and mini-mod for testing some of them

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Somebody

Code Pope
Baron
WBWF&S
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You must include all the texture references in the BRF file, even if you have it show up correctly in the materials preview.
 

gregorsamsa

Recruit
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If I have got it right, there should be three materials in the brf file.
1. new_heraldic_xxx_banner.dds
2. sample_heraldic_xxx_banner.dds
3. the material from the original mesh

Material 1 and 2 should have diffuseA related to the same texture: heraldic_xxx.dds
and material 3 should have diffuseA related to the original texture, without heraldic color. 

So there are two textures that has to be in the brf (heraldic_xxx.dds and the original texture).
Am i right so far?
 

Somebody

Code Pope
Baron
WBWF&S
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1
Try getting rid of the .dds extension (for both the material and the texture, and the mesh that references the material). If it were a problem with the tableau code the item would appear black.
 

gregorsamsa

Recruit
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Somebody said:
Try getting rid of the .dds extension (for both the material and the texture, and the mesh that references the material). If it were a problem with the tableau code the item would appear black.
That was the problem!
Thank you so much, really! Such a small problem, but damn it has troubled me. Thank you!
 

Cigic

Sergeant at Arms
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I can successfully replace any of the 4 exiting variants of the heraldic armor.
Unfortunately I am not able to add new one.