NW Completed Turkish Coalition Regiments Event - [TCR] [TR] [21.00 GMT+2]

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Lucon

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Hi everyone !
Here I will explain the event to be conducted every Saturday in an active and orderly system of the Turkish Coalition Regiment .
Event Time : Every Saturday 21:00 (Turkey GMT+2)
                                            20.00 (GMT+1)
                                            19.00 (GMT)


İmportant Information
- Every Saturday is the day of the event
- Server Name of the Game: TCR_Official_TRC
- Get your password from the server to 15 minutes until 21:00 .
- You and your regiment at 20:50 Finding the server is required .







Line Infantry Numbers [ 10 min/25 max.]

No obvious gaps in the line, officers and musicians are allowed to move freely and defend themselves.
Lines of over 10 men must double up, front of these lines is allowed to kneel and fire as well as reload.
No crouching when loading your musket or firing. If you are the front of a double line this is allowed only.
No shooting while charging into melee.
Men of four or less must join another line and fight.



Skirmishers (Light Infantry AND Rifles).

Rifles numbers including officer (7 min 12 max).
Light Infantry numbers including officer (10 min 16 max).
Gaps of five men between each soldier are allowed (Rifles).
Gaps of three men between each soldier are allowed ( Light Infantry).
One Sapper/Engineer allowed for both to fix up defences.
Both are allowed to crouch and fire in skirmish formation (with three men or five men gaps allowed between each other).
Must stay together in a light group all times.
Men of less than four must rejoin another line and fight as line infantry.
Light Infantry cannot pick Musketoons or Rifles. A mixture of bayonet infantry and cav muskets are encouraged if possible.


Cavalry (Light, Medium and Heavy Rules):

Cav Numbers (12 min 16 max).
Must stay together in a small blob.
Must all pick the same role (Officers can ignore this if they wish to be a ‘marker’ and easily recognised by their men)  EG Lancers or Hussars.
Dragoon Cav must rifle either in a vague line on horseback but they can also dismount and act like line or light infantry and fight on foot. Exceptions can be made in melee with the officers pistol as it is dubiously inaccurate.
If a Cavalry unit has been decimated to under four, abandon your horses and join the nearest line.



Artillery

Artillery Crew Numbers (6 min 8 max).
Artillery should consist of two trains, two officers and two rankers who reload the cannons. Two extra rankers with ramrods can be allowed.
Artillery Guard: (5 min 9 max including Officer and Sapper) .
Two Cannons (Either one 12 pounder or Howitzer or two of both).
Artillery Guard must remain around the Artillery pieces and crew and staff the defensive position with the sapper.
Artillery Guard can choose to fight in skirmisher formation or as a line. Once Artillery crew are KIA Guard survivors must link up with the nearest line and fight as line.




General Rules

No team killing allowed.
Respect for all regiments and officers as well as event organisers in group chat.
Do not feed the internet drama machine.
No spamming of group chat.
Encouragement for Team Chat used for possible teamwork.
Do not rambo, join a line when everyone else around you is dead.
Do not extend the round as the last man by running away from eventual defeat.
Do not engage an Admin avatar in direct combat unless it is obvious he is engaging you.
Report an infraction once in chat.






Communication Steam & Registered!


- Regiment Name:
- Regimental Class (Line, Cav or Arty):
- Amount of players:
- Regimental contact steam name:
- Second regimental contact steam name:
- Are you Okey? :




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