Turf Wars In Sturgian Cities

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Bobbyboi63

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Clearing a part of the city of gang members, you'll get the decision to stay and fight the rest of the gang, as usual. Except in Sturgian cities, it seems you do not get to fight using your army, against their 20 or something thugs, outside the city gates as you normally would. Instead, you get to fight in civilian outfits, having 8 of your troops go up against 20-something of theirs. Now this wouldn't be as much of a problem with some armor on, but when you've got 8 randomly chosen units(infantry, archers, horse archers, cav, companions) in their CIVILIAN CLOTHES, this becomes somewhat of a problem. Take one hit to the head and you're dead. No strategy to speak of, as everyone's decked out in swords and cloth.

I had 9 of my guys(including myself, wielding a 2 handed sword which I crafted and can somehow use in my civilian outfit) go up against 22 thugs, and even when killing 11 dudes on my own during the fight, I'm unable to win. This is despite the game previously, in the "battle panel", saying my 152 strong army would go up against their 22 thugs. This is in urgent need of a rework, similarly to the hideouts that force you to go up against tens of bandits/raiders with only 8 troops.
 
Never had a go at doing this yet must try. but for bandit camps i find if you take out the bandits out side walking around the number of bandits inside go down as they send them out.i have not had to fight more than 5 bandits in a cav since i have been doing this.
 
Clearing a part of the city of gang members, you'll get the decision to stay and fight the rest of the gang, as usual. Except in Sturgian cities, it seems you do not get to fight using your army, against their 20 or something thugs, outside the city gates as you normally would. Instead, you get to fight in civilian outfits, having 8 of your troops go up against 20-something of theirs. Now this wouldn't be as much of a problem with some armor on, but when you've got 8 randomly chosen units(infantry, archers, horse archers, cav, companions) in their CIVILIAN CLOTHES, this becomes somewhat of a problem. Take one hit to the head and you're dead. No strategy to speak of, as everyone's decked out in swords and cloth.

I had 9 of my guys(including myself, wielding a 2 handed sword which I crafted and can somehow use in my civilian outfit) go up against 22 thugs, and even when killing 11 dudes on my own during the fight, I'm unable to win. This is despite the game previously, in the "battle panel", saying my 152 strong army would go up against their 22 thugs. This is in urgent need of a rework, similarly to the hideouts that force you to go up against tens of bandits/raiders with only 8 troops.

The hideouts are fine.
 
Except in Sturgian cities, it seems you do not get to fight using your army, against their 20 or something thugs, outside the city gates as you normally would. Instead, you get to fight in civilian outfits, having 8 of your troops go up against 20-something of theirs.
Hm, I thought this is the normal case. I only tried this one time and ended up being slaughtered by a horde of bandits. Can't remember if that was in Sturgia, but it felt unbalanced. Like you said, I killed a dozen on my own but my companions got slaughtered in no time leaving me with several enemies on my own, too many to deal with. I made a way around the back streets from then on, guess it's time to try this again...

[EDIT] Okay, I went to Husn Fulq and cleared the backstreet, and the second wave of bad guys spawned in town with only a handful of my men at my side. Maybe it's random if you can fight them outside with all of your army, or it's a bug.
What definitely was a bug is that they spawned on top of a building you can't get up to. No chance to fight them, sometimes a guy fell off the roof's edge, but I got tired waiting.
Funny side effect: Backstreets seem to be a good way to farm Reputation with all other people in town. If you right away leave when they are gathering for the second fight, your loss with the gang leader isn't that bad and everyone else likes you. Do it a few times and then do a quest for the gang leader and you end up with lots of positive Reputation.
 
最后编辑:
Hm, I thought this is the normal case. I only tried this one time and ended up being slaughtered by a horde of bandits. Can't remember if that was in Sturgia, but it felt unbalanced. Like you said, I killed a dozen on my own but my companions got slaughtered in no time leaving me with several enemies on my own, too many to deal with. I made a way around the back streets from then on, guess it's time to try this again...

[EDIT] Okay, I went to Husn Fulq and cleared the backstreet, and the second wave of bad guys spawned in town with only a handful of my men at my side. Maybe it's random if you can fight them outside with all of your army, or it's a bug.
I believe it's a bug in Aserai and Sturgian cities then, seeing as how I've been allowed to use my army all previous times I've tried. It also said in the battle panel where you get the choice to leave, that it'd be 152 of my units vs 22 of theirs, then I only got to bring 8. In civilian outfits nonetheless. Still, thanks for the reputation tip, that's the whole reason I fought the gang anyway.
 
The hideouts are fine.
Hideouts aren't fine, they're just doable. By spending time outside hunting down their possible garrison groups(I've seen a single group of 47 mountain bandits enter their hideout and sit there for days, how am I supposed to go up against more than 47 mountain bandits with 8 randomly chosen units?), and waiting for the already garrisoned groups to leave. At that point it's 8v10, which is easily beat. I can achieve victory against 20+ bandits, but not 60.
 
Hideouts aren't fine, they're just doable. By spending time outside hunting down their possible garrison groups(I've seen a single group of 47 mountain bandits enter their hideout and sit there for days, how am I supposed to go up against more than 47 mountain bandits with 8 randomly chosen units?), and waiting for the already garrisoned groups to leave. At that point it's 8v10, which is easily beat. I can achieve victory against 20+ bandits, but not 60.

Go out doing other stuff and came back later. Attack when odds are better. Hideouts are no more difficult in the bannerlord then they were in the Warband. You are not supposed to be able to do them on low levels and underequiped. Once you're mid game with decent equpment, companions and soldiers, you can do up to 30 men camps fairly easily and in the late game with high tier equpment and soldiers you can clear even 60 men ones if you want to.

Don't sent you men on a wild charge, command them around, bring good shields and few good ranged units or companions. Better yet, bring good bow or crossbow yourself if you have a skill. You can fairly easily snipe enemies from a range while giving them your heavy soldiers in a shieldwall as a bait target. Alternatively you can present yourself as a bait while bringing good ranged units or companions with you. Although that's less reliable.
 
最后编辑:
I like the hideout ambushes, but they need some balancing. I can siege and take a city with ease, but when I want to help my new city with food and prosperity growth I have to clear the area of bandits, and doing that all of a sudden turns out to be more work than taking the whole city. So, either hideouts should be more forgiving or sieges more challenging, I'm okay with any solution.
 
Hideouts aren't fine, they're just doable. By spending time outside hunting down their possible garrison groups(I've seen a single group of 47 mountain bandits enter their hideout and sit there for days, how am I supposed to go up against more than 47 mountain bandits with 8 randomly chosen units?), and waiting for the already garrisoned groups to leave. At that point it's 8v10, which is easily beat. I can achieve victory against 20+ bandits, but not 60.

Get yourself at least 50 body armor and 40 armor everywhere else, a noble war bow, piercing arrows and level archery. At about 70 points in archery, you become pin point accurate and can reliably headshot any bandit since the piercing damage from the bow in conjunction with the piercing arrows and skill damage is somewhere around 130ish, which is more healthpoints than any bandit has.

With this, I've been clearing hideouts with 60+ people in them on my own. Just gotta take enough arrows with you, and retreat once they run out and come back the next night to finish the rest.
 
Get yourself at least 50 body armor and 40 armor everywhere else, a noble war bow, piercing arrows and level archery.
It shouldn't be neccessary to have a highly specialized character to clear hideouts. Of course they're doable this way, but what about Traders or Melee characters? Maybe an option to send a companion to deal with a certain hideout would be a solution.
 
It shouldn't be neccessary to have a highly specialized character to clear hideouts. Of course they're doable this way, but what about Traders or Melee characters? Maybe an option to send a companion to deal with a certain hideout would be a solution.

What busines does a TRADER have infiltrating a Bandit hideout in the first place ? Next thing you're going to tell me is that you intend to send a few retail workers on a cartell raid.

On a more serious not though, you ought to bring the apropriate tools to deal with any given situation. The game isn't obligated to accomodate you choosing to use the wrong equipment to do something. If you want to fight a hostile lord, you should bring an army of trained soldiers yourself. You wouldn't just expect to be able to fight 60+ soldiers on your own, and neither should you expect to be able to just clear any hideout if you're not bringing the necessary equipment to do so.
 
What busines does a TRADER have infiltrating a Bandit hideout in the first place ? Next thing you're going to tell me is that you intend to send a few retail workers on a cartell raid.

On a more serious not though, you ought to bring the apropriate tools to deal with any given situation. The game isn't obligated to accomodate you choosing to use the wrong equipment to do something. If you want to fight a hostile lord, you should bring an army of trained soldiers yourself. You wouldn't just expect to be able to fight 60+ soldiers on your own, and neither should you expect to be able to just clear any hideout if you're not bringing the necessary equipment to do so.
Traders can receive fiefs by buying them. The game supports this kind of character. During battles they can also delegate the fighting to their troops. And when you have a town or castle, then you want to take care of it. Therefore you have to deal with bandits. Have you ever managed a fief? The game forces you to take care of the hideouts when your newly received fief runs low on food and prosperity.
And what about Melee characters? What about progressing in the main quest line? Why on earth need hideouts to stay exactly like they are right now? Is your only goal to play an armored-noble-war-bow-piercing-arrows-super-archer everytime you play the game. And is everyone else intended to play the game exactly this way?
Every kind of character can bring an army of trained soldiers to fight a hostile lord, but the "solution" you describe can only be done by a highly specialized character himself. Why can you have soldiers do all the fighting versus enemy armies, but with fighting bandits you're screwed?
I like to do ambushes on hideouts, but I totally understand why so many people have problems with it. They're not balanced compared to the rest of the game, that's all. Nobody want them to be removed from the game. And if there is an option to send a companion on a mission to deal with a hideout, what kind of problem do you have with it. You can still do them on your own and level your character. Each according to his taste.
 
Traders can receive fiefs by buying them. The game supports this kind of character. During battles they can also delegate the fighting to their troops. And when you have a town or castle, then you want to take care of it. Therefore you have to deal with bandits. Have you ever managed a fief? The game forces you to take care of the hideouts when your newly received fief runs low on food and prosperity.
And what about Melee characters? What about progressing in the main quest line? Why on earth need hideouts to stay exactly like they are right now? Is your only goal to play an armored-noble-war-bow-piercing-arrows-super-archer everytime you play the game. And is everyone else intended to play the game exactly this way?
Every kind of character can bring an army of trained soldiers to fight a hostile lord, but the "solution" you describe can only be done by a highly specialized character himself. Why can you have soldiers do all the fighting versus enemy armies, but with fighting bandits you're screwed?
I like to do ambushes on hideouts, but I totally understand why so many people have problems with it. They're not balanced compared to the rest of the game, that's all. Nobody want them to be removed from the game. And if there is an option to send a companion on a mission to deal with a hideout, what kind of problem do you have with it. You can still do them on your own and level your character. Each according to his taste.

Idk about you but I always have companion parties patrol around my towns. They mop up all the bandits just fine until I have time to deal with the hideouts.

And the game should of course give you options to do whatever you want. But if you want to do a very specialized thing, you should bring very specialized equipment to do so. You don't expect to be able to trade in any serious capacity without pack animals or to fight in melee without a melee weapon, do you ?

Besides, I prefer to use twohanders from horseback in battles. I just bring the appropriate weapons when I do hideouts.
Whataboutisms aside, you're asking the equivalent of someone complaining that they can't restore toilet plumbing with sledgehammer.
 
Whataboutisms aside, you're asking the equivalent of someone complaining that they can't restore toilet plumbing with sledgehammer.
All I'm asking for is some balancing. Take a look at my original post:
I like the hideout ambushes, but they need some balancing. I can siege and take a city with ease, but when I want to help my new city with food and prosperity growth I have to clear the area of bandits, and doing that all of a sudden turns out to be more work than taking the whole city. So, either hideouts should be more forgiving or sieges more challenging, I'm okay with any solution.
 
Clearing a part of the city of gang members, you'll get the decision to stay and fight the rest of the gang, as usual. Except in Sturgian cities, it seems you do not get to fight using your army, against their 20 or something thugs, outside the city gates as you normally would. Instead, you get to fight in civilian outfits, having 8 of your troops go up against 20-something of theirs. Now this wouldn't be as much of a problem with some armor on, but when you've got 8 randomly chosen units(infantry, archers, horse archers, cav, companions) in their CIVILIAN CLOTHES, this becomes somewhat of a problem. Take one hit to the head and you're dead. No strategy to speak of, as everyone's decked out in swords and cloth.

I had 9 of my guys(including myself, wielding a 2 handed sword which I crafted and can somehow use in my civilian outfit) go up against 22 thugs, and even when killing 11 dudes on my own during the fight, I'm unable to win. This is despite the game previously, in the "battle panel", saying my 152 strong army would go up against their 22 thugs. This is in urgent need of a rework, similarly to the hideouts that force you to go up against tens of bandits/raiders with only 8 troops.


I thought this was just how it was supposed to be? TBH I only tried in sturgia cities and that made me not ever want to fight like 20 dudes with 5 guys even thought it said I had an army of 100+. ( I can win with my 5 dudes but it is a lot of work on my part)
 
All I'm asking for is some balancing. Take a look at my original post:

And I'm telling you that you should use the appropriate equipmrnt to tackle this problem instead of refusing to do so and then complaining that your wrong approach doesn't work.
 
And I'm telling you that you should use the appropriate equipmrnt to tackle this problem instead of refusing to do so and then complaining that your wrong approach doesn't work.
Yeah, right. I never refused to do hideouts, you didn't read my posts.
You being happy is all that matters to you. Everyone else? Screw them! No need for a solution that suits the majority of players. :rolleyes:
 
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