tundra/sea raider hideouts

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kuntakintay

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are these 2 things a joke? they are incredibly hard to defeat and you get next to nothing out of it.. im fighting 30+ people with 7, who can all easily 1 shot me if i get hit in the face and all happen to have unlimited supply of thrown weapons.. either up the rewards for completing this insanity or make it easier, i can make 5k+ at times from raiding a village which is beyond easy, but cleaning out a hideout of bandits that is insanely hard gives garbage loot.. please fix.
 
The question here is why you would even attempt fighting a bandit hideout with 7 people, or even fight anything besides looters.
 
socks 说:
The question here is why you would even attempt fighting a bandit hideout with 7 people, or even fight anything besides looters.

you dont get to bring more than 7 in when attacking hideouts.
 
socks 说:
The question here is why you would even attempt fighting a bandit hideout with 7 people, or even fight anything besides looters.

When you attack a hideout you only get to take a few troops with you; it doesn't seem to matter how many are in your party, only about 7 go with you.

If your question, however, was "why does the system restrict the number of troops you can take with you?", I'm assuming it's a 'game' issue attempting to provide 'challenge'.

Agree with Kuntakintay about the rewards gained if you win. The only decent reward is the experience/gold you get from a lord if you attacked the base as a requirement of a mission.
 
I'd rather not have the absurd respawning mechanism where you are basically a bouncing pinball who goes from spawn point to spawn point and constantly are at risk of getting hit in the back by a newly spawned group.

Let us go into the caves if there are more in there.
 
Sahran 说:
I'd rather not have the absurd respawning mechanism where you are basically a bouncing pinball who goes from spawn point to spawn point and constantly are at risk of getting hit in the back by a newly spawned group.

Let us go into the caves if there are more in there.

another good point!
 
Just bring some top tier troops, take your time (keep your men together and reform after a fight) and you can clear these easily.
 
It would be infinitely less frustrating but no less challenging just to spawn all the bandits in different parts of the map simultaneously so you don't have to keep searching for them.
 
I find that after a certain scope of levelling which would then spawn large amount of enemies, the best option is usually using your 6 troops as meat shields and dispatching all enemies by yourself actually works best.

The thing is, archers don't seem to help because there are so many enemies continuously spawning in turn that after a while, eventually, a javelin or arrow just kills them anyway. Especially when your boys are trying to fire back or reload their weapon, they are just skewered in time. And if they are normal troops, not companions, they end up flat-out dead.

Therefore, I just bring my companions with high HPs and decent shield attributes, give them a strong board shield, and make them bait and soak up as much arrow/javelin fire as possible.

After you dispatch the first couple of enemy groups, make your companions hold position in a position very visible from the spawn points, and also with no spawn points at their rear angles. The newly spawned enemies usually take notice of your companions and just rain down volleys.

While your companions soak up those volleys, you take use of the terrain and snipe the enemies one by one, or close distance using trees/rocks as cover and take them out one by one. Since them bandit types usually suck individually, with a good shield taking on about 3 enemies at a time should pose no problem at all.


 
I think that tactics should be used in this matter for example if you have hiigh tactics you could round the enemies in hideout or take more troops with you. The other thing is that this spoawn points are unrealistic why they spawn in the middle of the land they should all spawn from cave/house or something and units that are on the hills from the start should just die and don't respawn in the same place.
 
CtrlAltDe1337 说:
Just bring some top tier troops, take your time (keep your men together and reform after a fight) and you can clear these easily.

This doesn't apply when you're playing on normal damage your yourself and your troops.
 
id say the hideouts are much easier if your character has proficiencies in a ranged weapon. otherwise, shield is the only way to go. limited ways to survive unfortunately
 
kweassa 说:
I find that after a certain scope of levelling which would then spawn large amount of enemies, the best option is usually using your 6 troops as meat shields and dispatching all enemies by yourself actually works best.

The thing is, archers don't seem to help because there are so many enemies continuously spawning in turn that after a while, eventually, a javelin or arrow just kills them anyway. Especially when your boys are trying to fire back or reload their weapon, they are just skewered in time. And if they are normal troops, not companions, they end up flat-out dead.

Therefore, I just bring my companions with high HPs and decent shield attributes, give them a strong board shield, and make them bait and soak up as much arrow/javelin fire as possible.

After you dispatch the first couple of enemy groups, make your companions hold position in a position very visible from the spawn points, and also with no spawn points at their rear angles. The newly spawned enemies usually take notice of your companions and just rain down volleys.

While your companions soak up those volleys, you take use of the terrain and snipe the enemies one by one, or close distance using trees/rocks as cover and take them out one by one. Since them bandit types usually suck individually, with a good shield taking on about 3 enemies at a time should pose no problem at all.
This is exactly what I am doing, but I still keep failing these missions sometimes, because I can only carry 99 bolts and there are 66 bandits, who usually take more than 1 bolt. Going to soon level up and after that it will be 69 bandits... Uargh...
 
Deneidez 说:
kweassa 说:
I find that after a certain scope of levelling which would then spawn large amount of enemies, the best option is usually using your 6 troops as meat shields and dispatching all enemies by yourself actually works best.

The thing is, archers don't seem to help because there are so many enemies continuously spawning in turn that after a while, eventually, a javelin or arrow just kills them anyway. Especially when your boys are trying to fire back or reload their weapon, they are just skewered in time. And if they are normal troops, not companions, they end up flat-out dead.

Therefore, I just bring my companions with high HPs and decent shield attributes, give them a strong board shield, and make them bait and soak up as much arrow/javelin fire as possible.

After you dispatch the first couple of enemy groups, make your companions hold position in a position very visible from the spawn points, and also with no spawn points at their rear angles. The newly spawned enemies usually take notice of your companions and just rain down volleys.

While your companions soak up those volleys, you take use of the terrain and snipe the enemies one by one, or close distance using trees/rocks as cover and take them out one by one. Since them bandit types usually suck individually, with a good shield taking on about 3 enemies at a time should pose no problem at all.
This is exactly what I am doing, but I still keep failing these missions sometimes, because I can only carry 99 bolts and there are 66 bandits, who usually take more than 1 bolt. Going to soon level up and after that it will be 69 bandits... Uargh...

if u can kill 30+ only with ur bolt, then i think the win is belong urs,not a good hand to hand fighter?
 
romanni 说:
if u can kill 30+ only with ur bolt, then i think the win is belong urs,not a good hand to hand fighter?
I could handle them all alone in hand to hand combat, but their arrows, javelins and axes destroy my shield in no time. After that one lucky javelin in head does over 100 damage, which will knock me out. And of course I can't bring my elite scimitar and huscarls shield with me, if I take 99 bolts. (Hmm, I could give some companions bolts and knock them out when I need bolts. :grin:)
 
I have been on a hunt for chicken and pigs (and my faction, the Nords, are at peace so no village or caravan looting) so I have been fighting tons of lairs recently...

I have found a Reinforced Huscarl Shield as a primary, and a Reinforced Metal Shield as a backup gets me through any bandit lair.  :smile:
 
I set up all my troops at our initial spawn, and then aggro and pull the enemies back to them. Since they generally pull in groups of three to five, and I've generally got about eight guys, I've had no trouble.

Also, if you haven't done what I've done -- triple ranged ammo -- it's trivial to dance around until they run out of throwing ammo. Just keep back at around their maximum effective range and you'll be hit by maybe one in ten.

Forest bandits are a little trickier -- especially if you attack at night, which I do not recommend -- but pulling small groups and then approaching on an oblique tends to avoid sufficient fire to keep shield intact. And once you're sufficiently close to them, it's the work of a moment to take them down with a bit of manual blocking (keeps the shield intact) and some quick slashing.

Do most of you just charge in, guns blasting, and expect to survive?
 
If geared and leveled properly, taking out a Sea Raider hideout isn't all too hard, especially a tundra bandit hideout. Those guys are much easier than sea raiders.

I'd rather take out a Hideout because I can't get myself to pillage villages, nor my companions would ever let me. Honour and all that chivalrous stuff, I suppose.
 
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