Yes there are so many high grounds archers can get on to and these provide a big line of sight. Because they can see everything, the moment you set foot to stairs they will start shooting at you and when you get close they will just run away, forever, because there are so many alternative ways you can run to and avoid enemies. Also some people tend to camp those narrow entrances(where the spawns are) with braced pikes so any cavalry running through there is dead(they have to because they spawn there), sometimes without even knowing it. Filling the gaps where they can hide would be nice. Thanks for listening to us.Greetings people, thanks for all your feedback. I want to make some comments regarding the feedback arrived so far.
-Since TDM mode is a chaotic one, this map is designed to enhance that chaotic aspect of the mode. Being a "heaven of archers" is one outcome of that idea. However, if archers are overpowered in the map, surely we can find a solution for this. Such as having less highgrounds or having more accesibility to that highgrounds.
-Regarding the unused area and the scale, the map is designed to have 100 players at once. But as I experienced while playing, the map usually has 35-45 players. I believe it is the reason for the offscale feeling. But anyways, we can simply have the exterior area unaccessable, and have a more compact area of battle.
Again, thanks a lot for all those feedback, I appreciate it. And please feel free to make comments or contact me about the map and also the game as a whole.
Until next time!
From what I've noticed in TDM when the players around 50 or less, most of the combat seems to congregate around the bottom-middle section of the map. It's the flattest area with the most room to manoeuvre, and probably the best in terms of seeing incoming cavalry flanks. The archer problem can be quite annoying just because getting up the massive sets of stairs can be super slow and risky.I will take into account your feedback and post the changes here. As a first step, I reduced the area of highgrounds on the part where castle keep stands. I will look into the games and observe if it is still problematic or just enough for archer players.
The pike bracer problem will be solved later. But thanks for the feedback in advance.
Why?
I have asked matches of 40+ how they feel about the changes and they said pretty much what i said above about making maps less interesting. But the majority of people aren't going to take the time to come to the forums and talk about it
I've always thought Nord Town was the infantry focused map and this one heavily archer focused.Nah you didn't read the posts. All good man, I'll explain it: It was a massive pain in the arse chasing an archer up the stairs across the battlements, down another set of stairs, up a tower, down a tower, along more battlements, for you to finally catch him and he can't even put up a decent fight. Yet if I didn't chase him you can bet his ass would shoot me right as I go to block some drooling 2handed spamming amoebas attack and I would die. So yes, all these stupid easily accessed high ground spots had to be removed for the sake of making a playstyle other than archery fun on this map. Nord Town is already there for that playstyle, the other TDM map caters to cav players, let the inf have one freaking map where we can actually fight in chokepoints and stuff.
Maybe you should encourage them to, cause right now I can say I've asked 50+ size matches what they think and they think it's better this way.
Can't explain how someone can get up here but if a player can find his way onto this area, he's pretty much invincible if he picks an archer class
Steam Community :: Screenshot :: Invincible archer
Steam Community: Mount & Blade II: Bannerlord. Invincible archersteamcommunity.com
The changes are very welcome, it definitely limits archers now but not at a level it would hurt them hard. Thanks.Hello warriors, thanks for all those info. I will take a look at the scene and fix it immediately. If you have further suggestions, please go ahead and don't hesitate to share your ideas.