Hi everyone,
I've been trying to create a new dialog that allows patrols to be recruited by the player for a certain amount of money. Here's what I have so far in module_dialogs:
I'm fairly new at trying to create whole new scripts, so any ideas of where you can tell me to go would be much appreciated. I have to actually commented this entire section out, otherwise I get massive amounts of "variable not used" errors when compiling.
Any ideas? Thank you.
I've been trying to create a new dialog that allows patrols to be recruited by the player for a certain amount of money. Here's what I have so far in module_dialogs:
#Kingdom Parties
# [anyone,"start", [(this_or_next|eq,"$g_encountered_party_template","pt_swadian_foragers"),
# (eq,"$g_encountered_party_template","pt_vaegir_foragers"),
[anyone,"start", [(this_or_next|party_slot_eq,"$g_encountered_party",slot_party_type, spt_forager),
(this_or_next|party_slot_eq,"$g_encountered_party",slot_party_type, spt_scout),
(party_slot_eq,"$g_encountered_party",slot_party_type, spt_patrol),
(str_store_faction_name,5,"$g_encountered_party_faction")],
"In the name of the {s5}.", "kingdom_party_encounter",[]],
##TEST CONVO
[anyone,"kingdom_party_encounter", [(le,"$g_encountered_party_relation",-10)],
"Surrender now, and save yourself the indignity of defeat!", "kingdom_party_encounter_war",[]],
[anyone|plyr,"kingdom_party_encounter_war", [], "[Go to Battle]", "close_window",[(encounter_attack)]],
[anyone,"kingdom_party_encounter", [(ge,"$g_encountered_party_relation",10)],
"Greetings, fellow warrior.", "close_window",[(eq,"$talk_context",tc_party_encounter),(assign, "$g_leave_encounter", 1)]],
[anyone,"kingdom_party_encounter"|plyr,"patrol_talk1", [], "Why not leave this place and join my party?","patrol_talk3",[]],
[anyone,"kingdom_party_encounter"|plyr,"patrol_talk2", [], "I have to go now.","close_window",[]],
[anyone, "kingdom_party_encounter","patrol_talk3", [], "Well... that certainly sounds tempting. We can join you for 300 denars.","patrol_talk4"[]],
[anyone, "kingdom_party_encounter"|plyr,"patrol_talk4", [], "Certainly; here's your money.",
[anyone, "kingdom_party_encounter"|plyr,"patrol_talk", [], "I don't have enough right now.","close_window",[]],
# [anyone,"start", [(this_or_next|eq,"$g_encountered_party_template","pt_swadian_foragers"),
# (eq,"$g_encountered_party_template","pt_vaegir_foragers"),
[anyone,"start", [(this_or_next|party_slot_eq,"$g_encountered_party",slot_party_type, spt_forager),
(this_or_next|party_slot_eq,"$g_encountered_party",slot_party_type, spt_scout),
(party_slot_eq,"$g_encountered_party",slot_party_type, spt_patrol),
(str_store_faction_name,5,"$g_encountered_party_faction")],
"In the name of the {s5}.", "kingdom_party_encounter",[]],
##TEST CONVO
[anyone,"kingdom_party_encounter", [(le,"$g_encountered_party_relation",-10)],
"Surrender now, and save yourself the indignity of defeat!", "kingdom_party_encounter_war",[]],
[anyone|plyr,"kingdom_party_encounter_war", [], "[Go to Battle]", "close_window",[(encounter_attack)]],
[anyone,"kingdom_party_encounter", [(ge,"$g_encountered_party_relation",10)],
"Greetings, fellow warrior.", "close_window",[(eq,"$talk_context",tc_party_encounter),(assign, "$g_leave_encounter", 1)]],
[anyone,"kingdom_party_encounter"|plyr,"patrol_talk1", [], "Why not leave this place and join my party?","patrol_talk3",[]],
[anyone,"kingdom_party_encounter"|plyr,"patrol_talk2", [], "I have to go now.","close_window",[]],
[anyone, "kingdom_party_encounter","patrol_talk3", [], "Well... that certainly sounds tempting. We can join you for 300 denars.","patrol_talk4"[]],
[anyone, "kingdom_party_encounter"|plyr,"patrol_talk4", [], "Certainly; here's your money.",
[anyone, "kingdom_party_encounter"|plyr,"patrol_talk", [], "I don't have enough right now.","close_window",[]],
I'm fairly new at trying to create whole new scripts, so any ideas of where you can tell me to go would be much appreciated. I have to actually commented this entire section out, otherwise I get massive amounts of "variable not used" errors when compiling.
Any ideas? Thank you.