Adex said:Tiger of the East said:Adex said:Fortunately for me, the perfect equipment for all my troops is already in the mod. I just need to make them exist as a faction somehow
If you want them to be a joinable faction then your only choice is to edit an existing faction. (Note: Kings, Lords, and Ladies are "corrupted" in Morghs because Perisno adds a code into it so editing it is hard unless you know how to edit it manually, which I am currently trying.....if I can)
But if you want them to be a non-joinable one but can be seen in the game wandering around then I suggest editing bandit faction parties. Escaped Prisoners, Desouk Slavers(this is a minor faction but not tied to a quest), Saccar Raider, Snow Walkers, Sand Walkers, etch...(Just don't edit Mosoru since they are tied to a quest, Volheere are tied to a quest also...I think, and don't edit the other minor factions such as Eagle Knights, Eagle Knights, Lymbard Knights, Assassins of Ral'Duin, Third Legion, etch.. since they may be tied to quests). If you want to take it even further, like a spawning "mini-boss of sorts", then you can edit some of the Special Spawns to appear as units from your own faction. I did it with Zolona, made her appear to be from my faction and her retinue are soldiers from my faction. So did her "Escort" who spawned in with my troops. I did that by editing the party_template.txt.
Editing a minor faction sounds interesting, the problem I have with that is that they would not appear as a choosable culture for the player kingdom, which is part of what I would want from editing my own faction.
You may try changing the Kuu-lan: they start with a city and more lords than Cretas, but they do not fit well the style of the faction you do intend to create.
Tiger of the East said:Oh! I didn't know that. Though I don't really use autocalc since I fight all of my battles. Thanks for the heads up though.Leonion said:In the mod there is a very strict range of soldiers
soldiers_begin = "trp_farmer"
soldiers_end = "trp_town_walker_1"
Any regular troops outside of this range used as soldiers will be excluded from some scripts.
Among other things, for example, they will have 0 autocalc value.
Problem is battles between AI and AI are conducted according to autocalc. Therefore that's fine till you are the only one using them.