Trying to create a new faction, immediately stuck

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Adex said:
Tiger of the East said:
Adex said:
Fortunately for me, the perfect equipment for all my troops is already in the mod. I just need to make them exist as a faction somehow :grin:

If you want them to be a joinable faction then your only choice is to edit an existing faction. (Note: Kings, Lords, and Ladies are "corrupted" in Morghs because Perisno adds a code into it so editing it is hard unless you know how to edit it manually, which I am currently trying.....if I can)

But if you want them to be a non-joinable one but can be seen in the game wandering around then I suggest editing bandit faction parties. Escaped Prisoners, Desouk Slavers(this is a minor faction but not tied to a quest), Saccar Raider, Snow Walkers, Sand Walkers, etch...(Just don't edit Mosoru since they are tied to a quest, Volheere are tied to a quest also...I think, and don't edit the other minor factions such as Eagle Knights, Eagle Knights, Lymbard Knights, Assassins of Ral'Duin, Third Legion, etch.. since they may be tied to quests). If you want to take it even further, like a spawning "mini-boss of sorts", then you can edit some of the Special Spawns to appear as units from your own faction. I did it with Zolona, made her appear to be from my faction and her retinue are soldiers from my faction. So did her "Escort" who spawned in with my troops. I did that by editing the party_template.txt.

Editing a minor faction sounds interesting, the problem I have with that is that they would not appear as a choosable culture for the player kingdom, which is part of what I would want from editing my own faction.

You may try changing the Kuu-lan: they start with a city and more lords than Cretas, but they do not fit well the style of the faction you do intend to create.

Tiger of the East said:
Leonion said:
In the mod there is a very strict range of soldiers
soldiers_begin = "trp_farmer"
soldiers_end = "trp_town_walker_1"
Any regular troops outside of this range used as soldiers will be excluded from some scripts.
Among other things, for example, they will have 0 autocalc value.
Oh! I didn't know that. Though I don't really use autocalc since I fight all of my battles. Thanks for the heads up though.

Problem is battles between AI and AI are conducted according to autocalc. Therefore that's fine till you are the only one using them.
 
I wanted to post the troop tree of my custom faction. This used to be the Cretas tree, I found that it is no problem at all to restructure the upgrade paths, even the ingame troop tree drawing restructures itself accordingly. I am glad I managed at least this much.

BHaTlS5.jpg

And I just realized that since this mod has Freelancer, I can enlist in the army I just created and rise through the ranks, which is amazing.
 
Adex said:
I wanted to post the troop tree of my custom faction. This used to be the Cretas tree, I found that it is no problem at all to restructure the upgrade paths, even the ingame troop tree drawing restructures itself accordingly. I am glad I managed at least this much.

BHaTlS5.jpg

And I just realized that since this mod has Freelancer, I can enlist in the army I just created and rise through the ranks, which is amazing.

Freelancer is quite buggy in Perisno 0.9. You can still use it, but the developers suggested not to use it. You have been warned. Have fun.
 
Adex said:
BHaTlS5.jpg
Kingdom of Perisno troop tree right? I was trying to create a troop tree of my own.......then my lil brother accidentally deleted the game and my files when he was installing STALKER......it was deleted permanently........two months of editing.....all down the drain....and I just flunked my school term......sigh....my life..... :cry:
 
Tiger of the East said:
Adex said:
BHaTlS5.jpg
Kingdom of Perisno troop tree right? I was trying to create a troop tree of my own.......then my lil brother accidentally deleted the game and my files when he was installing STALKER......it was deleted permanently........two months of editing.....all down the drain....and I just flunked my school term......sigh....my life..... :cry:

:ohdear: When something like this happens to me ( 99% my fault: I have esclusive access to my PC ) I always say to myself:"Guess I could have done this better" and I restart doing it with more effort. Historia magistra vitae est, the more mistakes you make, the more you suffer, but the more you learn.  :ohdear:

P. S. Humble and friendly suggestion: have a backup on an external or secondary hard disk. It saved me countless times.
 
Dago Wolfrider said:
P. S. Humble and friendly suggestion: have a backup on an external or secondary hard disk. It saved me countless times.

Something I should have done from the start like what I did in the past but unfortunately I got too overconfident since the only ones using my laptop now is only me and my lil bro. Made a mistake that I could have avoided but failed to do so, I paid the price of it by losing all of my progress and "personalized pattern/style textile" designs(it's a thing Southeast Asians do with their clothes, specifically malongs and such, for some reason I kept it all in the Perisno textures folder for easy use when redesigning other "clothes" with my design). :cry:
 
Hi , i wanted to ask :

I want to make new troops for each faction , will they matter in autocalc when an Ai fights Ai? Because in Pendor they said it has some special script and it only takes in account existing troops, the new ones even in game they have autocalc of 0 and will not matter in Ai battles.
 
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