Pretty self-explanatory. The pistol animations themselves are aright, I didn't touch them at all, it's this particular pistol model. Every time I try to shoot, my character holds the pistol pointed at the ground while "aiming" (as shown in the pic). Is there some simple way to fix this without getting in-depth into animations and modelling? I've tried rotating the pistol's mesh in Blender, but it didn't solve the issue. Strangely enough, most osp pistols I've found have this issue, with only a few actually working as intended. I'm wondering if it's because they were pre-packed to be used with some custom animations, but then, how does that even work?