True Feudal system

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It's abit sad how little politicking there really is compared to warband (which was already quite barebones in a sense).

It would be a very nice feature/mod if clans were actually linked to one another either by blood, ties or fiefs and this would affect their votes accordingly.

This can be achieved thusly:

By blood, once the parent dies, an heir is selected and the remaining siblings will break off and form their own clans.

By ties, through marriage or the current relationship system.

By fiefs, any lord that owns multiple fiefs should be able to grant those fiefs to fiefless lords in exchange for their fealty. Nominally, they'd all be part of the same faction, but their loyalty would not be to the Faction leader.

How should this play out? Well for one, there should be less bot like voting patterns. Currently, the entire faction votes in sync. Lords will abandon the defense of their fiefs to adventure on the other side of the map. With blocs within a faction, I'd envisage parts of a faction who would be against the war and should it pass, not participate at all. This could be coded by making it extremely more costly in terms of influence to recruit a lord into your army. Any lord that has his or her fief threatened should also abandon the army at the cost of taking a hit to relations and poorer relations should affect the cost of recruiting lords into armies.

Lastly, this should open up the opportunity for internecine battles. Civil war or just squabbling between blocs.


While we're on the topic of relations, I note that if we choose mercy upon capturing a fief, it's possible that we might take a hit to relations with certain lords. In Warband, every decision you take would improve some relations while decreasing other relations. This is not the case in Bannerlords which is a major shortcoming.
 
It's abit sad how little politicking there really is compared to warband (which was already quite barebones in a sense).

It would be a very nice feature/mod if clans were actually linked to one another either by blood, ties or fiefs and this would affect their votes accordingly.

This can be achieved thusly:

By blood, once the parent dies, an heir is selected and the remaining siblings will break off and form their own clans.

By ties, through marriage or the current relationship system.

By fiefs, any lord that owns multiple fiefs should be able to grant those fiefs to fiefless lords in exchange for their fealty. Nominally, they'd all be part of the same faction, but their loyalty would not be to the Faction leader.

Como isso deve funcionar? Bem, para começar, deve haver menos padrões de votação como bots. Atualmente, toda a facção vota em sincronia. Lordes abandonarão a defesa de seus feudos para se aventurarem do outro lado do mapa. Com blocos dentro de uma facção, eu imaginaria partes de uma facção que seriam contra a guerra e, caso ela fosse aprovada, não participariam de forma alguma. Isso poderia ser codificado tornando extremamente mais caro em termos de influência recrutar um lorde para o seu exército. Qualquer senhor que tenha seu feudo ameaçado também deve abandonar o exército ao custo de levar um golpe em seus parentes e os parentes mais pobres devem afetar o custo do recrutamento de lordes para os exércitos.

Por último, isso deve abrir a oportunidade para batalhas destruidoras. Guerra civil ou apenas disputas entre blocos.


Já que estamos no tópico de relações, observo que se escolhermos a misericórdia ao capturar um feudo, é possível que prejudiquemos as relações com certos senhores. Em Warband, cada decisão que você toma melhoraria algumas relações, enquanto diminui outras relações. Este não é o caso da Bannerlords, o que é uma grande lacuna.
?? +1
 
It's abit sad how little politicking there really is compared to warband (which was already quite barebones in a sense).

It would be a very nice feature/mod if clans were actually linked to one another either by blood, ties or fiefs and this would affect their votes accordingly.

This can be achieved thusly:

By blood, once the parent dies, an heir is selected and the remaining siblings will break off and form their own clans.

By ties, through marriage or the current relationship system.

By fiefs, any lord that owns multiple fiefs should be able to grant those fiefs to fiefless lords in exchange for their fealty. Nominally, they'd all be part of the same faction, but their loyalty would not be to the Faction leader.

How should this play out? Well for one, there should be less bot like voting patterns. Currently, the entire faction votes in sync. Lords will abandon the defense of their fiefs to adventure on the other side of the map. With blocs within a faction, I'd envisage parts of a faction who would be against the war and should it pass, not participate at all. This could be coded by making it extremely more costly in terms of influence to recruit a lord into your army. Any lord that has his or her fief threatened should also abandon the army at the cost of taking a hit to relations and poorer relations should affect the cost of recruiting lords into armies.

Lastly, this should open up the opportunity for internecine battles. Civil war or just squabbling between blocs.


While we're on the topic of relations, I note that if we choose mercy upon capturing a fief, it's possible that we might take a hit to relations with certain lords. In Warband, every decision you take would improve some relations while decreasing other relations. This is not the case in Bannerlords which is a major shortcoming.
+1
 
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