vonmistont 说:
Kuba 说:
Better delete this post before VM reads it or you won't live long and happily

You can upgrade peasants* to your kingdoms infantry once you have barracks built in your castle/town.
Checking IP adress. Adress Aquired.
Aquiring home adress. Adress aquired.
Choose Terminator Model: T1000.
Choose mission: Terminate.
Choose method: Skinning.
t11 说:
There should just be a message that pops up at the beggining of the game that says, "Make sure you read the FAQ at Taleworlds Forum!!"
There will be whole description appearing just after character creation... As I said If I hear this guestion above one more time...
Btw. Don't you find this pool above a bit ironic considering my lates playtesting with Skirmish (custom battles). It appears that Villianese Shaprshooters slaughter anyone it meets maybe except adenian cavalry (I tried many configurations, even Marinian Sharpshooters don't stand a chance) and Villianese Elite Infantry is also excellent and is actually one of few forces capable of defeating Villianese Sharpshooters army?
And the troops (Except Zerrikanians) wre not changed from the beginning of the pool.
Actually, based on your screenshots, you seem to be using the version I tweaked (I changed cloaks so melee infantry and archers are different colors so easy to differentiate, as well as a few other things). I did make some other changes to the Villianese (more than just fixing the clipping). I made them expert (instead of regular) archers, removed their shields and gave them another arrow (the shield looked horrible with clipping) and changed arrow types (reg arrows also look bad with clipping because they go on back, babred go on side).
But people underestimate proficiency. IMO the Vills do what they are supposed to do. All you need to defeat them is cavalry. They have no shields and will be torn to shreds in melee (just like they should). Not to mention, you have a lot of leveling to do to get a Vill archer all the way to sharpshooter! Antarian elites will become elite faster so you will have more in same time frame (and be slightly cheaper on a weekly basis).
The Antarians also do what they are supposed to, 2-handed hard hitting plate wearing bad asses. You want them to live, bring along some soldiers with shields and let them stay alive to get the job done.
Comparing a unit to its direct counter does exactly what it should! That is great! All an Antarian needs to do now is go hire some mercenaries. There are plenty of cavalry mercs to choose from.
Then the Vills would just need to hire some ranged cavalry. I like this system, it means you have to think. Not saying more tweaking is not necessary, but I think we just moved a step in the right direction.
I plan to do this to a lot of units (like remove chargers from men at arms) – I did not do that – and the plate mail on veiger knights. I like it when civs are really strong in one thing and weak in others, or average in a little of everything (like new zerriks).
I have not had the time to work on tweaking much yet but I have some good ideas for balance I plan to incorporate. So it does not matter what civ you pick, they will all do well, it just matters your play style (infantry, ranged infantry, a little both like mars, ranged cavalry, or melee cavalry). We got it all now with nobles that match!
I personally love cavalry archers and civs with a lot of unit class types to choose from (even if they are not as powerful). I like to give battle commands in game and use each unit to full potential. That’s my playstyke at least.