Didn't want to have to do this but, bump.
Didn't want to have to do this but, bump.
Yeah like I said im glad they addressed this in 1.1.0 but it still needs lots of work for sure.Sadly it still auto-resolve vs looters. The only reason i don't mind it so much is that the loot sell for a decent amount once you get enough. But it still slow. Also the leadership skill levels up so slow even with 5+ points into it, its a joke. Having high moral, leading troops and making clan members lead troops still barely adds any xp to the skill.
Ye it does, it pains me everytime i lose a tier 5-6 unit because ik the only way they're leveling up is through auto-resolves. I've spent 90% of the game playing man hunter, don't get me wrong is hella fun killing bandits, but when fighting bigger armies losing high tier really hurts.Yeah like I said im glad they addressed this in 1.1.0 but it still needs lots of work for sure.
None of the perks that increase your party size are working yet. As of the beta patch.I noticed steward perks (giving +1 influence to clan leader etc) and the one should be named squires or so which gives +2 party limit if the characters are the party member which is true for me and the named companions but they are not working at the moment. Aside from that,
+1 for this post
it's not even fun killing bandits in my opinion because I have to auto resolve to get any real XP gain. This still needs to be addressed definitely and the recent patch didn't fix it.Ye it does, it pains me everytime i lose a tier 5-6 unit because ik the only way they're leveling up is through auto-resolves. I've spent 90% of the game playing man hunter, don't get me wrong is hella fun killing bandits, but when fighting bigger armies losing high tier really hurts.
the biggest issue thats causing the slow leveling outside of auto resolves is that not only does the leader ship perk not give nearly enough xp (or troops take too much) but the xp given is only given to the first troops in a stack instead all of them collectively like warband. If these two things were rectified then it'd be so much better.
I had suggested in another thread to make the perk given experience based on the leadership level
but that one didn't really get much attention, I am glad people are noticing this. I think the passive training should at least give enough experience to get tier 2 troops in a few days at say 150 to 200 Leadership (I am giving a ballpark here, obviously that would have to be balanced properly).
In the beta I think this is exacerbated by autoresolve not being as effective, so that you actually have to send the troops into battle to see the experience grow. I find the process fairly boring myself (and also unless all your troops are at the same level of strength, higher tier troops will inevitably steal kills from lower level troops. Even more so, ranged troops will be easier to level than melee).
no, not at all. The only thing that allowed tolerable troop upgrading has now been made invalid.Yall happy with the new nerfs that now have looters kill your troops and even less xp.
siiigghhh, than i guess we have to wait. I'm hoping this is just them making preparations to add in better mechanics for troop leveling.It's even worse now.