tarquineos
Knight

So, last night I was playing newly created character on native, and at day 13 (and at level 6, I believe; and not allied of any factions, so far) I saw this:


And wondered... How the hell those River Pirates ended up fighting alongside the Swads? Besides some obvious commentaries on how the Swadians are in such a desperate need of real men to join their forces, that made me wonder about the factions system. And the answer to my previous question seems to be straightforward: a bunch of river pirates got captured by a Vaegir party, but the Vaegirs then lost a battle to a Swadian group, that was able to recruit the rescued prisoners in the same way the main character can.
Now, is this the way the faction system was intended to work? I'm pretty confused here. If the pirates indeed joined the swads the way I described, this would theoretically mean that:
- troops from both main factions (i.e., Vaegirs and Swadians) could actually change sides if captured by an outlaw group, and rescued by an opposing faction's group.
- troops from both factions could turn into outlaws, if captured by the enemy faction and rescued by an outlaw group.
- neutral troops (such as farmers) could be rescued from outlaws groups by a faction group, and then join the faction.
But the thing is, I can't remember seeing (then, again, my memory is not always reliable...
) either such "traitor" troops neither "faction sided farmers", so my rationale is probably wrong. 
Thoughts? Ideas?


And wondered... How the hell those River Pirates ended up fighting alongside the Swads? Besides some obvious commentaries on how the Swadians are in such a desperate need of real men to join their forces, that made me wonder about the factions system. And the answer to my previous question seems to be straightforward: a bunch of river pirates got captured by a Vaegir party, but the Vaegirs then lost a battle to a Swadian group, that was able to recruit the rescued prisoners in the same way the main character can.
Now, is this the way the faction system was intended to work? I'm pretty confused here. If the pirates indeed joined the swads the way I described, this would theoretically mean that:
- troops from both main factions (i.e., Vaegirs and Swadians) could actually change sides if captured by an outlaw group, and rescued by an opposing faction's group.
- troops from both factions could turn into outlaws, if captured by the enemy faction and rescued by an outlaw group.
- neutral troops (such as farmers) could be rescued from outlaws groups by a faction group, and then join the faction.
But the thing is, I can't remember seeing (then, again, my memory is not always reliable...
Thoughts? Ideas?





