In my learning process, I thought that I should try and make my zombies slow, but powerful.
The only way I could think of was: make the troops very strong and then give them very heavy clothes.
So what I did was to copy the items that the peasants/ farmers have and paste them at the bottom (before the last bracket).
Rename them and then give them to my zombies.
However, I get some strange error when I compile.
Here is what I did.
Module_Items.py
Module_Troops.py
The error.
Did I forget something, or did I do something wrong?
I have checked the code, but I can't find anything wrong with it.
The only way I could think of was: make the troops very strong and then give them very heavy clothes.
So what I did was to copy the items that the peasants/ farmers have and paste them at the bottom (before the last bracket).
Rename them and then give them to my zombies.
However, I get some strange error when I compile.
Here is what I did.
Module_Items.py
["byzantion_helmet_a", "Byzantion Helmet", [("byzantion_helmet_a",0)], itp_type_head_armor ,0, 278 , weight(2)|abundance(100)|head_armor(20)|body_armor(0)|leg_armor(0) ,imodbits_cloth ],
["magyar_helmet_a", "Magyar Helmet", [("magyar_helmet_a",0)], itp_type_head_armor ,0, 278 , weight(2)|abundance(100)|head_armor(20)|body_armor(0)|leg_armor(0) ,imodbits_cloth ],
["rus_helmet_a", "Rus Helmet", [("rus_helmet_a",0)], itp_type_head_armor ,0, 278 , weight(2)|abundance(100)|head_armor(20)|body_armor(0)|leg_armor(0) ,imodbits_cloth ],
["sipahi_helmet_a", "Sipahi Helmet", [("sipahi_helmet_a",0)], itp_type_head_armor ,0, 278 , weight(2)|abundance(100)|head_armor(20)|body_armor(0)|leg_armor(0) ,imodbits_cloth ],
["shahi", "Shahi", [("shahi",0)], itp_type_head_armor ,0, 278 , weight(2)|abundance(100)|head_armor(20)|body_armor(0)|leg_armor(0) ,imodbits_cloth ],
["rabati", "Rabati", [("rabati",0)], itp_type_head_armor ,0, 278 , weight(2)|abundance(100)|head_armor(20)|body_armor(0)|leg_armor(0) ,imodbits_cloth ],
#Zombie Items Begin
["zombie_hide_boots", "Dead mans Boots", [("boot_nomad_a",0)],itp_type_foot_armor |itp_civilian | itp_attach_armature,0, 34 , weight(1)|abundance(100)|head_armor(0)|body_armor(0)|leg_armor(10)|difficulty(0) ,imodbits_cloth ],
["zombie_leather_cap", "Dead mans Leather Cap", [("leather_cap",0)], itp_type_head_armor|itp_civilian ,0, 6 , weight(1)|abundance(100)|head_armor(10)|body_armor(0)|leg_armor(0)|difficulty(0) ,imodbits_cloth ],
["zombie_felt_hat", "Dead mans Felt Hat", [("felt_hat_a",0),("felt_hat_b",imodbits_good)], itp_type_head_armor |itp_civilian,0, 4 , weight(1)|abundance(100)|head_armor(
|body_armor(0)|leg_armor(0)|difficulty(0) ,imodbits_cloth ],
["zombie_linen_tunic", "Dead mans Linen Tunic", [("linen_tunic",0)], itp_type_body_armor |itp_civilian |itp_covers_legs ,0, 6 , weight(1)|abundance(100)|head_armor(0)|body_armor(6)|leg_armor(1)|difficulty(0) ,imodbits_cloth ],
["zombie_coarse_tunic", "Dead mans Coarse Tunic", [("coarse_tunic",0)], itp_type_body_armor |itp_civilian |itp_covers_legs ,0, 47 , weight(2)|abundance(100)|head_armor(0)|body_armor(11)|leg_armor(6)|difficulty(0) ,imodbits_cloth ],
["zombie_nomad_boots", "Dead mans Nomad Boots", [("boot_nomad_b",0)], itp_type_foot_armor |itp_civilian | itp_attach_armature,0, 116 , weight(1)|abundance(100)|head_armor(0)|body_armor(0)|leg_armor(14)|difficulty(0) ,imodbits_cloth ],
["zombie_wrapping_boots", "Dead mans Wrapping Boots", [("shoe_fur",0)], itp_type_foot_armor |itp_civilian | itp_attach_armature ,0, 3 , weight(1)|abundance(100)|head_armor(0)|body_armor(0)|leg_armor(3)|difficulty(0) ,imodbits_cloth ],
["zombie_leather_gloves","Dead mans Leather Gloves", [("lthr_glove_L",0)],itp_type_hand_armor,0, 130, weight(0.25)|abundance(120)|body_armor(2)|difficulty(0),imodbits_cloth],
#Zombie Items End
]
["magyar_helmet_a", "Magyar Helmet", [("magyar_helmet_a",0)], itp_type_head_armor ,0, 278 , weight(2)|abundance(100)|head_armor(20)|body_armor(0)|leg_armor(0) ,imodbits_cloth ],
["rus_helmet_a", "Rus Helmet", [("rus_helmet_a",0)], itp_type_head_armor ,0, 278 , weight(2)|abundance(100)|head_armor(20)|body_armor(0)|leg_armor(0) ,imodbits_cloth ],
["sipahi_helmet_a", "Sipahi Helmet", [("sipahi_helmet_a",0)], itp_type_head_armor ,0, 278 , weight(2)|abundance(100)|head_armor(20)|body_armor(0)|leg_armor(0) ,imodbits_cloth ],
["shahi", "Shahi", [("shahi",0)], itp_type_head_armor ,0, 278 , weight(2)|abundance(100)|head_armor(20)|body_armor(0)|leg_armor(0) ,imodbits_cloth ],
["rabati", "Rabati", [("rabati",0)], itp_type_head_armor ,0, 278 , weight(2)|abundance(100)|head_armor(20)|body_armor(0)|leg_armor(0) ,imodbits_cloth ],
#Zombie Items Begin
["zombie_hide_boots", "Dead mans Boots", [("boot_nomad_a",0)],itp_type_foot_armor |itp_civilian | itp_attach_armature,0, 34 , weight(1)|abundance(100)|head_armor(0)|body_armor(0)|leg_armor(10)|difficulty(0) ,imodbits_cloth ],
["zombie_leather_cap", "Dead mans Leather Cap", [("leather_cap",0)], itp_type_head_armor|itp_civilian ,0, 6 , weight(1)|abundance(100)|head_armor(10)|body_armor(0)|leg_armor(0)|difficulty(0) ,imodbits_cloth ],
["zombie_felt_hat", "Dead mans Felt Hat", [("felt_hat_a",0),("felt_hat_b",imodbits_good)], itp_type_head_armor |itp_civilian,0, 4 , weight(1)|abundance(100)|head_armor(
["zombie_linen_tunic", "Dead mans Linen Tunic", [("linen_tunic",0)], itp_type_body_armor |itp_civilian |itp_covers_legs ,0, 6 , weight(1)|abundance(100)|head_armor(0)|body_armor(6)|leg_armor(1)|difficulty(0) ,imodbits_cloth ],
["zombie_coarse_tunic", "Dead mans Coarse Tunic", [("coarse_tunic",0)], itp_type_body_armor |itp_civilian |itp_covers_legs ,0, 47 , weight(2)|abundance(100)|head_armor(0)|body_armor(11)|leg_armor(6)|difficulty(0) ,imodbits_cloth ],
["zombie_nomad_boots", "Dead mans Nomad Boots", [("boot_nomad_b",0)], itp_type_foot_armor |itp_civilian | itp_attach_armature,0, 116 , weight(1)|abundance(100)|head_armor(0)|body_armor(0)|leg_armor(14)|difficulty(0) ,imodbits_cloth ],
["zombie_wrapping_boots", "Dead mans Wrapping Boots", [("shoe_fur",0)], itp_type_foot_armor |itp_civilian | itp_attach_armature ,0, 3 , weight(1)|abundance(100)|head_armor(0)|body_armor(0)|leg_armor(3)|difficulty(0) ,imodbits_cloth ],
["zombie_leather_gloves","Dead mans Leather Gloves", [("lthr_glove_L",0)],itp_type_hand_armor,0, 130, weight(0.25)|abundance(120)|body_armor(2)|difficulty(0),imodbits_cloth],
#Zombie Items End
]
Module_Troops.py
## def_attrib|level(9),wp(100),knows_common,swadian_face1, swadian_face2],
## ["noble_refugee_woman","Noble Refugee Woman","Noble Refugee Women",tf_female|tf_guarantee_armor|tf_guarantee_boots,0,0,fac_noble_refugees,
## [itm_knife,itm_dagger,itm_hunting_crossbow,itm_dress,itm_robe,itm_woolen_dress, itm_headcloth, itm_woolen_hood, itm_wrapping_boots],
## def_attrib|level(3),wp(45),knows_common,refugee_face1,refugee_face2],
#Zombies Begin
["zombie","Zombie","Zombies",tf_undead|tf_allways_fall_dead|tf_guarantee_boots|tf_guarantee_gloves|tf_undead|tf_allways_fall_dead,0,0,fac_outlaws,
[itm_zombie_hide_boots,itm_zombie_leather_gloves,itm_zombie_leather_cap,itm_zombie_felt_hat,itm_zombie_felt_hat,itm_zombie_linen_tunic,itm_zombie_coarse_tunic,itm_zombie_nomad_boots,itm_zombie_wrapping_boots],],lord_attrib|
str_29|agi_6|level(1),wp(80),knows_warrior_npc,undead_face1,undead_face2],
#Zombies End
["quick_battle_6_player", "quick_battle_6_player", "quick_battle_6_player", tf_hero, 0, reserved, fac_player_faction, [itm_padded_cloth,itm_nomad_boots, itm_splinted_leather_greaves, itm_skullcap, itm_sword_medieval_b, itm_crossbow, itm_bolts, itm_plate_covered_round_shield], knight_attrib_1,wp(130),knight_skills_1, 0x000000000008010b01f041a9249f65fd],
#Player history array
["log_array_entry_type", "Local Merchant","Local Merchant",tf_guarantee_boots|tf_guarantee_armor, 0,0, fac_commoners,[itm_leather_apron,itm_leather_boots,itm_butchering_knife],def_attrib|level(5),wp(40),knows_power_strike_1, merchant_face_1, merchant_face_2],
["log_array_entry_time", "Local Merchant","Local Merchant",tf_guarantee_boots|tf_guarantee_armor, 0,0, fac_commoners,[itm_leather_apron,itm_leather_boots,itm_butchering_knife],def_attrib|level(5),wp(40),knows_power_strike_1, merchant_face_1, merchant_face_2],
["log_array_actor", "Local Merchant","Local Merchant",tf_guarantee_boots|tf_guarantee_armor, 0,0, fac_commoners,[itm_leather_apron,itm_leather_boots,itm_butchering_knife],def_attrib|level(5),wp(40),knows_power_strike_1, merchant_face_1, merchant_face_2],
## ["noble_refugee_woman","Noble Refugee Woman","Noble Refugee Women",tf_female|tf_guarantee_armor|tf_guarantee_boots,0,0,fac_noble_refugees,
## [itm_knife,itm_dagger,itm_hunting_crossbow,itm_dress,itm_robe,itm_woolen_dress, itm_headcloth, itm_woolen_hood, itm_wrapping_boots],
## def_attrib|level(3),wp(45),knows_common,refugee_face1,refugee_face2],
#Zombies Begin
["zombie","Zombie","Zombies",tf_undead|tf_allways_fall_dead|tf_guarantee_boots|tf_guarantee_gloves|tf_undead|tf_allways_fall_dead,0,0,fac_outlaws,
[itm_zombie_hide_boots,itm_zombie_leather_gloves,itm_zombie_leather_cap,itm_zombie_felt_hat,itm_zombie_felt_hat,itm_zombie_linen_tunic,itm_zombie_coarse_tunic,itm_zombie_nomad_boots,itm_zombie_wrapping_boots],],lord_attrib|
str_29|agi_6|level(1),wp(80),knows_warrior_npc,undead_face1,undead_face2],
#Zombies End
["quick_battle_6_player", "quick_battle_6_player", "quick_battle_6_player", tf_hero, 0, reserved, fac_player_faction, [itm_padded_cloth,itm_nomad_boots, itm_splinted_leather_greaves, itm_skullcap, itm_sword_medieval_b, itm_crossbow, itm_bolts, itm_plate_covered_round_shield], knight_attrib_1,wp(130),knight_skills_1, 0x000000000008010b01f041a9249f65fd],
#Player history array
["log_array_entry_type", "Local Merchant","Local Merchant",tf_guarantee_boots|tf_guarantee_armor, 0,0, fac_commoners,[itm_leather_apron,itm_leather_boots,itm_butchering_knife],def_attrib|level(5),wp(40),knows_power_strike_1, merchant_face_1, merchant_face_2],
["log_array_entry_time", "Local Merchant","Local Merchant",tf_guarantee_boots|tf_guarantee_armor, 0,0, fac_commoners,[itm_leather_apron,itm_leather_boots,itm_butchering_knife],def_attrib|level(5),wp(40),knows_power_strike_1, merchant_face_1, merchant_face_2],
["log_array_actor", "Local Merchant","Local Merchant",tf_guarantee_boots|tf_guarantee_armor, 0,0, fac_commoners,[itm_leather_apron,itm_leather_boots,itm_butchering_knife],def_attrib|level(5),wp(40),knows_power_strike_1, merchant_face_1, merchant_face_2],
The error.
Initializing...
Traceback (most recent call last):
File "process_global_variables.py", line 11, in <module>
from process_operations import *
File "C:\Program\Mount&Blade\Modules\Zombie Invasion\Module\ModuleSystem\proce
ss_operations.py", line 14, in <module>
from module_troops import *
File "C:\Program\Mount&Blade\Modules\Zombie Invasion\Module\ModuleSystem\modul
e_troops.py", line 1462
["quick_battle_6_player", "quick_battle_6_player", "quick_battle_6_player",
tf_hero, 0, reserved, fac_player_faction, [itm_padded_cloth,itm_nomad_boots, it
m_splinted_leather_greaves, itm_skullcap, itm_sword_medieval_b, itm_crossbow, i
tm_bolts, itm_plate_covered_round_shield], knight_attrib_1,wp(130),knight_ski
lls_1, 0x000000000008010b01f041a9249f65fd],
^
IndentationError: unexpected indent
Exporting strings...
Exporting skills...
Exporting tracks...
Exporting animations...
Exporting meshes...
Exporting sounds...
Exporting skins...
Traceback (most recent call last):
File "process_map_icons.py", line 6, in <module>
from process_operations import *
File "C:\Program\Mount&Blade\Modules\Zombie Invasion\Module\ModuleSystem\proce
ss_operations.py", line 14, in <module>
from module_troops import *
File "C:\Program\Mount&Blade\Modules\Zombie Invasion\Module\ModuleSystem\modul
e_troops.py", line 1462
["quick_battle_6_player", "quick_battle_6_player", "quick_battle_6_player",
tf_hero, 0, reserved, fac_player_faction, [itm_padded_cloth,itm_nomad_boots, it
m_splinted_leather_greaves, itm_skullcap, itm_sword_medieval_b, itm_crossbow, i
tm_bolts, itm_plate_covered_round_shield], knight_attrib_1,wp(130),knight_ski
lls_1, 0x000000000008010b01f041a9249f65fd],
^
IndentationError: unexpected indent
Exporting faction data...
Exporting item data...
Traceback (most recent call last):
File "process_items.py", line 59, in <module>
from process_operations import *
File "C:\Program\Mount&Blade\Modules\Zombie Invasion\Module\ModuleSystem\proce
ss_operations.py", line 14, in <module>
from module_troops import *
File "C:\Program\Mount&Blade\Modules\Zombie Invasion\Module\ModuleSystem\modul
e_troops.py", line 1462
["quick_battle_6_player", "quick_battle_6_player", "quick_battle_6_player",
tf_hero, 0, reserved, fac_player_faction, [itm_padded_cloth,itm_nomad_boots, it
m_splinted_leather_greaves, itm_skullcap, itm_sword_medieval_b, itm_crossbow, i
tm_bolts, itm_plate_covered_round_shield], knight_attrib_1,wp(130),knight_ski
lls_1, 0x000000000008010b01f041a9249f65fd],
^
IndentationError: unexpected indent
Exporting scene data...
Traceback (most recent call last):
File "process_scenes.py", line 15, in <module>
from process_operations import *
File "C:\Program\Mount&Blade\Modules\Zombie Invasion\Module\ModuleSystem\proce
ss_operations.py", line 14, in <module>
from module_troops import *
File "C:\Program\Mount&Blade\Modules\Zombie Invasion\Module\ModuleSystem\modul
e_troops.py", line 1462
["quick_battle_6_player", "quick_battle_6_player", "quick_battle_6_player",
tf_hero, 0, reserved, fac_player_faction, [itm_padded_cloth,itm_nomad_boots, it
m_splinted_leather_greaves, itm_skullcap, itm_sword_medieval_b, itm_crossbow, i
tm_bolts, itm_plate_covered_round_shield], knight_attrib_1,wp(130),knight_ski
lls_1, 0x000000000008010b01f041a9249f65fd],
^
IndentationError: unexpected indent
Traceback (most recent call last):
File "process_troops.py", line 4, in <module>
from module_troops import *
File "C:\Program\Mount&Blade\Modules\Zombie Invasion\Module\ModuleSystem\modul
e_troops.py", line 1462
["quick_battle_6_player", "quick_battle_6_player", "quick_battle_6_player",
tf_hero, 0, reserved, fac_player_faction, [itm_padded_cloth,itm_nomad_boots, it
m_splinted_leather_greaves, itm_skullcap, itm_sword_medieval_b, itm_crossbow, i
tm_bolts, itm_plate_covered_round_shield], knight_attrib_1,wp(130),knight_ski
lls_1, 0x000000000008010b01f041a9249f65fd],
^
IndentationError: unexpected indent
Exporting particle data...
Traceback (most recent call last):
File "process_scene_props.py", line 7, in <module>
from process_operations import *
File "C:\Program\Mount&Blade\Modules\Zombie Invasion\Module\ModuleSystem\proce
ss_operations.py", line 14, in <module>
from module_troops import *
File "C:\Program\Mount&Blade\Modules\Zombie Invasion\Module\ModuleSystem\modul
e_troops.py", line 1462
["quick_battle_6_player", "quick_battle_6_player", "quick_battle_6_player",
tf_hero, 0, reserved, fac_player_faction, [itm_padded_cloth,itm_nomad_boots, it
m_splinted_leather_greaves, itm_skullcap, itm_sword_medieval_b, itm_crossbow, i
tm_bolts, itm_plate_covered_round_shield], knight_attrib_1,wp(130),knight_ski
lls_1, 0x000000000008010b01f041a9249f65fd],
^
IndentationError: unexpected indent
Traceback (most recent call last):
File "process_tableau_materials.py", line 8, in <module>
from process_operations import *
File "C:\Program\Mount&Blade\Modules\Zombie Invasion\Module\ModuleSystem\proce
ss_operations.py", line 14, in <module>
from module_troops import *
File "C:\Program\Mount&Blade\Modules\Zombie Invasion\Module\ModuleSystem\modul
e_troops.py", line 1462
["quick_battle_6_player", "quick_battle_6_player", "quick_battle_6_player",
tf_hero, 0, reserved, fac_player_faction, [itm_padded_cloth,itm_nomad_boots, it
m_splinted_leather_greaves, itm_skullcap, itm_sword_medieval_b, itm_crossbow, i
tm_bolts, itm_plate_covered_round_shield], knight_attrib_1,wp(130),knight_ski
lls_1, 0x000000000008010b01f041a9249f65fd],
^
IndentationError: unexpected indent
Traceback (most recent call last):
File "process_presentations.py", line 8, in <module>
from process_operations import *
File "C:\Program\Mount&Blade\Modules\Zombie Invasion\Module\ModuleSystem\proce
ss_operations.py", line 14, in <module>
from module_troops import *
File "C:\Program\Mount&Blade\Modules\Zombie Invasion\Module\ModuleSystem\modul
e_troops.py", line 1462
["quick_battle_6_player", "quick_battle_6_player", "quick_battle_6_player",
tf_hero, 0, reserved, fac_player_faction, [itm_padded_cloth,itm_nomad_boots, it
m_splinted_leather_greaves, itm_skullcap, itm_sword_medieval_b, itm_crossbow, i
tm_bolts, itm_plate_covered_round_shield], knight_attrib_1,wp(130),knight_ski
lls_1, 0x000000000008010b01f041a9249f65fd],
^
IndentationError: unexpected indent
Exporting party_template data...
Traceback (most recent call last):
File "process_parties.py", line 6, in <module>
from process_operations import *
File "C:\Program\Mount&Blade\Modules\Zombie Invasion\Module\ModuleSystem\proce
ss_operations.py", line 14, in <module>
from module_troops import *
File "C:\Program\Mount&Blade\Modules\Zombie Invasion\Module\ModuleSystem\modul
e_troops.py", line 1462
["quick_battle_6_player", "quick_battle_6_player", "quick_battle_6_player",
tf_hero, 0, reserved, fac_player_faction, [itm_padded_cloth,itm_nomad_boots, it
m_splinted_leather_greaves, itm_skullcap, itm_sword_medieval_b, itm_crossbow, i
tm_bolts, itm_plate_covered_round_shield], knight_attrib_1,wp(130),knight_ski
lls_1, 0x000000000008010b01f041a9249f65fd],
^
IndentationError: unexpected indent
Exporting quest data...
Traceback (most recent call last):
File "process_scripts.py", line 7, in <module>
from process_operations import *
File "C:\Program\Mount&Blade\Modules\Zombie Invasion\Module\ModuleSystem\proce
ss_operations.py", line 14, in <module>
from module_troops import *
File "C:\Program\Mount&Blade\Modules\Zombie Invasion\Module\ModuleSystem\modul
e_troops.py", line 1462
["quick_battle_6_player", "quick_battle_6_player", "quick_battle_6_player",
tf_hero, 0, reserved, fac_player_faction, [itm_padded_cloth,itm_nomad_boots, it
m_splinted_leather_greaves, itm_skullcap, itm_sword_medieval_b, itm_crossbow, i
tm_bolts, itm_plate_covered_round_shield], knight_attrib_1,wp(130),knight_ski
lls_1, 0x000000000008010b01f041a9249f65fd],
^
IndentationError: unexpected indent
Traceback (most recent call last):
File "process_mission_tmps.py", line 8, in <module>
from process_operations import *
File "C:\Program\Mount&Blade\Modules\Zombie Invasion\Module\ModuleSystem\proce
ss_operations.py", line 14, in <module>
from module_troops import *
File "C:\Program\Mount&Blade\Modules\Zombie Invasion\Module\ModuleSystem\modul
e_troops.py", line 1462
["quick_battle_6_player", "quick_battle_6_player", "quick_battle_6_player",
tf_hero, 0, reserved, fac_player_faction, [itm_padded_cloth,itm_nomad_boots, it
m_splinted_leather_greaves, itm_skullcap, itm_sword_medieval_b, itm_crossbow, i
tm_bolts, itm_plate_covered_round_shield], knight_attrib_1,wp(130),knight_ski
lls_1, 0x000000000008010b01f041a9249f65fd],
^
IndentationError: unexpected indent
Traceback (most recent call last):
File "process_game_menus.py", line 8, in <module>
from process_operations import *
File "C:\Program\Mount&Blade\Modules\Zombie Invasion\Module\ModuleSystem\proce
ss_operations.py", line 14, in <module>
from module_troops import *
File "C:\Program\Mount&Blade\Modules\Zombie Invasion\Module\ModuleSystem\modul
e_troops.py", line 1462
["quick_battle_6_player", "quick_battle_6_player", "quick_battle_6_player",
tf_hero, 0, reserved, fac_player_faction, [itm_padded_cloth,itm_nomad_boots, it
m_splinted_leather_greaves, itm_skullcap, itm_sword_medieval_b, itm_crossbow, i
tm_bolts, itm_plate_covered_round_shield], knight_attrib_1,wp(130),knight_ski
lls_1, 0x000000000008010b01f041a9249f65fd],
^
IndentationError: unexpected indent
Traceback (most recent call last):
File "process_simple_triggers.py", line 5, in <module>
from process_operations import *
File "C:\Program\Mount&Blade\Modules\Zombie Invasion\Module\ModuleSystem\proce
ss_operations.py", line 14, in <module>
from module_troops import *
File "C:\Program\Mount&Blade\Modules\Zombie Invasion\Module\ModuleSystem\modul
e_troops.py", line 1462
["quick_battle_6_player", "quick_battle_6_player", "quick_battle_6_player",
tf_hero, 0, reserved, fac_player_faction, [itm_padded_cloth,itm_nomad_boots, it
m_splinted_leather_greaves, itm_skullcap, itm_sword_medieval_b, itm_crossbow, i
tm_bolts, itm_plate_covered_round_shield], knight_attrib_1,wp(130),knight_ski
lls_1, 0x000000000008010b01f041a9249f65fd],
^
IndentationError: unexpected indent
Traceback (most recent call last):
File "process_dialogs.py", line 9, in <module>
from process_operations import *
File "C:\Program\Mount&Blade\Modules\Zombie Invasion\Module\ModuleSystem\proce
ss_operations.py", line 14, in <module>
from module_troops import *
File "C:\Program\Mount&Blade\Modules\Zombie Invasion\Module\ModuleSystem\modul
e_troops.py", line 1462
["quick_battle_6_player", "quick_battle_6_player", "quick_battle_6_player",
tf_hero, 0, reserved, fac_player_faction, [itm_padded_cloth,itm_nomad_boots, it
m_splinted_leather_greaves, itm_skullcap, itm_sword_medieval_b, itm_crossbow, i
tm_bolts, itm_plate_covered_round_shield], knight_attrib_1,wp(130),knight_ski
lls_1, 0x000000000008010b01f041a9249f65fd],
^
IndentationError: unexpected indent
Traceback (most recent call last):
File "process_global_variables_unused.py", line 3, in <module>
from process_operations import *
File "C:\Program\Mount&Blade\Modules\Zombie Invasion\Module\ModuleSystem\proce
ss_operations.py", line 14, in <module>
from module_troops import *
File "C:\Program\Mount&Blade\Modules\Zombie Invasion\Module\ModuleSystem\modul
e_troops.py", line 1462
["quick_battle_6_player", "quick_battle_6_player", "quick_battle_6_player",
tf_hero, 0, reserved, fac_player_faction, [itm_padded_cloth,itm_nomad_boots, it
m_splinted_leather_greaves, itm_skullcap, itm_sword_medieval_b, itm_crossbow, i
tm_bolts, itm_plate_covered_round_shield], knight_attrib_1,wp(130),knight_ski
lls_1, 0x000000000008010b01f041a9249f65fd],
^
IndentationError: unexpected indent
______________________________
Script processing has ended.
Press any key to exit. . .
Traceback (most recent call last):
File "process_global_variables.py", line 11, in <module>
from process_operations import *
File "C:\Program\Mount&Blade\Modules\Zombie Invasion\Module\ModuleSystem\proce
ss_operations.py", line 14, in <module>
from module_troops import *
File "C:\Program\Mount&Blade\Modules\Zombie Invasion\Module\ModuleSystem\modul
e_troops.py", line 1462
["quick_battle_6_player", "quick_battle_6_player", "quick_battle_6_player",
tf_hero, 0, reserved, fac_player_faction, [itm_padded_cloth,itm_nomad_boots, it
m_splinted_leather_greaves, itm_skullcap, itm_sword_medieval_b, itm_crossbow, i
tm_bolts, itm_plate_covered_round_shield], knight_attrib_1,wp(130),knight_ski
lls_1, 0x000000000008010b01f041a9249f65fd],
^
IndentationError: unexpected indent
Exporting strings...
Exporting skills...
Exporting tracks...
Exporting animations...
Exporting meshes...
Exporting sounds...
Exporting skins...
Traceback (most recent call last):
File "process_map_icons.py", line 6, in <module>
from process_operations import *
File "C:\Program\Mount&Blade\Modules\Zombie Invasion\Module\ModuleSystem\proce
ss_operations.py", line 14, in <module>
from module_troops import *
File "C:\Program\Mount&Blade\Modules\Zombie Invasion\Module\ModuleSystem\modul
e_troops.py", line 1462
["quick_battle_6_player", "quick_battle_6_player", "quick_battle_6_player",
tf_hero, 0, reserved, fac_player_faction, [itm_padded_cloth,itm_nomad_boots, it
m_splinted_leather_greaves, itm_skullcap, itm_sword_medieval_b, itm_crossbow, i
tm_bolts, itm_plate_covered_round_shield], knight_attrib_1,wp(130),knight_ski
lls_1, 0x000000000008010b01f041a9249f65fd],
^
IndentationError: unexpected indent
Exporting faction data...
Exporting item data...
Traceback (most recent call last):
File "process_items.py", line 59, in <module>
from process_operations import *
File "C:\Program\Mount&Blade\Modules\Zombie Invasion\Module\ModuleSystem\proce
ss_operations.py", line 14, in <module>
from module_troops import *
File "C:\Program\Mount&Blade\Modules\Zombie Invasion\Module\ModuleSystem\modul
e_troops.py", line 1462
["quick_battle_6_player", "quick_battle_6_player", "quick_battle_6_player",
tf_hero, 0, reserved, fac_player_faction, [itm_padded_cloth,itm_nomad_boots, it
m_splinted_leather_greaves, itm_skullcap, itm_sword_medieval_b, itm_crossbow, i
tm_bolts, itm_plate_covered_round_shield], knight_attrib_1,wp(130),knight_ski
lls_1, 0x000000000008010b01f041a9249f65fd],
^
IndentationError: unexpected indent
Exporting scene data...
Traceback (most recent call last):
File "process_scenes.py", line 15, in <module>
from process_operations import *
File "C:\Program\Mount&Blade\Modules\Zombie Invasion\Module\ModuleSystem\proce
ss_operations.py", line 14, in <module>
from module_troops import *
File "C:\Program\Mount&Blade\Modules\Zombie Invasion\Module\ModuleSystem\modul
e_troops.py", line 1462
["quick_battle_6_player", "quick_battle_6_player", "quick_battle_6_player",
tf_hero, 0, reserved, fac_player_faction, [itm_padded_cloth,itm_nomad_boots, it
m_splinted_leather_greaves, itm_skullcap, itm_sword_medieval_b, itm_crossbow, i
tm_bolts, itm_plate_covered_round_shield], knight_attrib_1,wp(130),knight_ski
lls_1, 0x000000000008010b01f041a9249f65fd],
^
IndentationError: unexpected indent
Traceback (most recent call last):
File "process_troops.py", line 4, in <module>
from module_troops import *
File "C:\Program\Mount&Blade\Modules\Zombie Invasion\Module\ModuleSystem\modul
e_troops.py", line 1462
["quick_battle_6_player", "quick_battle_6_player", "quick_battle_6_player",
tf_hero, 0, reserved, fac_player_faction, [itm_padded_cloth,itm_nomad_boots, it
m_splinted_leather_greaves, itm_skullcap, itm_sword_medieval_b, itm_crossbow, i
tm_bolts, itm_plate_covered_round_shield], knight_attrib_1,wp(130),knight_ski
lls_1, 0x000000000008010b01f041a9249f65fd],
^
IndentationError: unexpected indent
Exporting particle data...
Traceback (most recent call last):
File "process_scene_props.py", line 7, in <module>
from process_operations import *
File "C:\Program\Mount&Blade\Modules\Zombie Invasion\Module\ModuleSystem\proce
ss_operations.py", line 14, in <module>
from module_troops import *
File "C:\Program\Mount&Blade\Modules\Zombie Invasion\Module\ModuleSystem\modul
e_troops.py", line 1462
["quick_battle_6_player", "quick_battle_6_player", "quick_battle_6_player",
tf_hero, 0, reserved, fac_player_faction, [itm_padded_cloth,itm_nomad_boots, it
m_splinted_leather_greaves, itm_skullcap, itm_sword_medieval_b, itm_crossbow, i
tm_bolts, itm_plate_covered_round_shield], knight_attrib_1,wp(130),knight_ski
lls_1, 0x000000000008010b01f041a9249f65fd],
^
IndentationError: unexpected indent
Traceback (most recent call last):
File "process_tableau_materials.py", line 8, in <module>
from process_operations import *
File "C:\Program\Mount&Blade\Modules\Zombie Invasion\Module\ModuleSystem\proce
ss_operations.py", line 14, in <module>
from module_troops import *
File "C:\Program\Mount&Blade\Modules\Zombie Invasion\Module\ModuleSystem\modul
e_troops.py", line 1462
["quick_battle_6_player", "quick_battle_6_player", "quick_battle_6_player",
tf_hero, 0, reserved, fac_player_faction, [itm_padded_cloth,itm_nomad_boots, it
m_splinted_leather_greaves, itm_skullcap, itm_sword_medieval_b, itm_crossbow, i
tm_bolts, itm_plate_covered_round_shield], knight_attrib_1,wp(130),knight_ski
lls_1, 0x000000000008010b01f041a9249f65fd],
^
IndentationError: unexpected indent
Traceback (most recent call last):
File "process_presentations.py", line 8, in <module>
from process_operations import *
File "C:\Program\Mount&Blade\Modules\Zombie Invasion\Module\ModuleSystem\proce
ss_operations.py", line 14, in <module>
from module_troops import *
File "C:\Program\Mount&Blade\Modules\Zombie Invasion\Module\ModuleSystem\modul
e_troops.py", line 1462
["quick_battle_6_player", "quick_battle_6_player", "quick_battle_6_player",
tf_hero, 0, reserved, fac_player_faction, [itm_padded_cloth,itm_nomad_boots, it
m_splinted_leather_greaves, itm_skullcap, itm_sword_medieval_b, itm_crossbow, i
tm_bolts, itm_plate_covered_round_shield], knight_attrib_1,wp(130),knight_ski
lls_1, 0x000000000008010b01f041a9249f65fd],
^
IndentationError: unexpected indent
Exporting party_template data...
Traceback (most recent call last):
File "process_parties.py", line 6, in <module>
from process_operations import *
File "C:\Program\Mount&Blade\Modules\Zombie Invasion\Module\ModuleSystem\proce
ss_operations.py", line 14, in <module>
from module_troops import *
File "C:\Program\Mount&Blade\Modules\Zombie Invasion\Module\ModuleSystem\modul
e_troops.py", line 1462
["quick_battle_6_player", "quick_battle_6_player", "quick_battle_6_player",
tf_hero, 0, reserved, fac_player_faction, [itm_padded_cloth,itm_nomad_boots, it
m_splinted_leather_greaves, itm_skullcap, itm_sword_medieval_b, itm_crossbow, i
tm_bolts, itm_plate_covered_round_shield], knight_attrib_1,wp(130),knight_ski
lls_1, 0x000000000008010b01f041a9249f65fd],
^
IndentationError: unexpected indent
Exporting quest data...
Traceback (most recent call last):
File "process_scripts.py", line 7, in <module>
from process_operations import *
File "C:\Program\Mount&Blade\Modules\Zombie Invasion\Module\ModuleSystem\proce
ss_operations.py", line 14, in <module>
from module_troops import *
File "C:\Program\Mount&Blade\Modules\Zombie Invasion\Module\ModuleSystem\modul
e_troops.py", line 1462
["quick_battle_6_player", "quick_battle_6_player", "quick_battle_6_player",
tf_hero, 0, reserved, fac_player_faction, [itm_padded_cloth,itm_nomad_boots, it
m_splinted_leather_greaves, itm_skullcap, itm_sword_medieval_b, itm_crossbow, i
tm_bolts, itm_plate_covered_round_shield], knight_attrib_1,wp(130),knight_ski
lls_1, 0x000000000008010b01f041a9249f65fd],
^
IndentationError: unexpected indent
Traceback (most recent call last):
File "process_mission_tmps.py", line 8, in <module>
from process_operations import *
File "C:\Program\Mount&Blade\Modules\Zombie Invasion\Module\ModuleSystem\proce
ss_operations.py", line 14, in <module>
from module_troops import *
File "C:\Program\Mount&Blade\Modules\Zombie Invasion\Module\ModuleSystem\modul
e_troops.py", line 1462
["quick_battle_6_player", "quick_battle_6_player", "quick_battle_6_player",
tf_hero, 0, reserved, fac_player_faction, [itm_padded_cloth,itm_nomad_boots, it
m_splinted_leather_greaves, itm_skullcap, itm_sword_medieval_b, itm_crossbow, i
tm_bolts, itm_plate_covered_round_shield], knight_attrib_1,wp(130),knight_ski
lls_1, 0x000000000008010b01f041a9249f65fd],
^
IndentationError: unexpected indent
Traceback (most recent call last):
File "process_game_menus.py", line 8, in <module>
from process_operations import *
File "C:\Program\Mount&Blade\Modules\Zombie Invasion\Module\ModuleSystem\proce
ss_operations.py", line 14, in <module>
from module_troops import *
File "C:\Program\Mount&Blade\Modules\Zombie Invasion\Module\ModuleSystem\modul
e_troops.py", line 1462
["quick_battle_6_player", "quick_battle_6_player", "quick_battle_6_player",
tf_hero, 0, reserved, fac_player_faction, [itm_padded_cloth,itm_nomad_boots, it
m_splinted_leather_greaves, itm_skullcap, itm_sword_medieval_b, itm_crossbow, i
tm_bolts, itm_plate_covered_round_shield], knight_attrib_1,wp(130),knight_ski
lls_1, 0x000000000008010b01f041a9249f65fd],
^
IndentationError: unexpected indent
Traceback (most recent call last):
File "process_simple_triggers.py", line 5, in <module>
from process_operations import *
File "C:\Program\Mount&Blade\Modules\Zombie Invasion\Module\ModuleSystem\proce
ss_operations.py", line 14, in <module>
from module_troops import *
File "C:\Program\Mount&Blade\Modules\Zombie Invasion\Module\ModuleSystem\modul
e_troops.py", line 1462
["quick_battle_6_player", "quick_battle_6_player", "quick_battle_6_player",
tf_hero, 0, reserved, fac_player_faction, [itm_padded_cloth,itm_nomad_boots, it
m_splinted_leather_greaves, itm_skullcap, itm_sword_medieval_b, itm_crossbow, i
tm_bolts, itm_plate_covered_round_shield], knight_attrib_1,wp(130),knight_ski
lls_1, 0x000000000008010b01f041a9249f65fd],
^
IndentationError: unexpected indent
Traceback (most recent call last):
File "process_dialogs.py", line 9, in <module>
from process_operations import *
File "C:\Program\Mount&Blade\Modules\Zombie Invasion\Module\ModuleSystem\proce
ss_operations.py", line 14, in <module>
from module_troops import *
File "C:\Program\Mount&Blade\Modules\Zombie Invasion\Module\ModuleSystem\modul
e_troops.py", line 1462
["quick_battle_6_player", "quick_battle_6_player", "quick_battle_6_player",
tf_hero, 0, reserved, fac_player_faction, [itm_padded_cloth,itm_nomad_boots, it
m_splinted_leather_greaves, itm_skullcap, itm_sword_medieval_b, itm_crossbow, i
tm_bolts, itm_plate_covered_round_shield], knight_attrib_1,wp(130),knight_ski
lls_1, 0x000000000008010b01f041a9249f65fd],
^
IndentationError: unexpected indent
Traceback (most recent call last):
File "process_global_variables_unused.py", line 3, in <module>
from process_operations import *
File "C:\Program\Mount&Blade\Modules\Zombie Invasion\Module\ModuleSystem\proce
ss_operations.py", line 14, in <module>
from module_troops import *
File "C:\Program\Mount&Blade\Modules\Zombie Invasion\Module\ModuleSystem\modul
e_troops.py", line 1462
["quick_battle_6_player", "quick_battle_6_player", "quick_battle_6_player",
tf_hero, 0, reserved, fac_player_faction, [itm_padded_cloth,itm_nomad_boots, it
m_splinted_leather_greaves, itm_skullcap, itm_sword_medieval_b, itm_crossbow, i
tm_bolts, itm_plate_covered_round_shield], knight_attrib_1,wp(130),knight_ski
lls_1, 0x000000000008010b01f041a9249f65fd],
^
IndentationError: unexpected indent
______________________________
Script processing has ended.
Press any key to exit. . .
Did I forget something, or did I do something wrong?
I have checked the code, but I can't find anything wrong with it.