<?xml version="1.0" encoding="utf-8"?>
<Config>
<!-- Note that all configurations apply to ALL parties (AI, Player etc.) Unless specified otherwise -->
<!-- Daily Experience -->
<!-- XP given per day to each unit for Combat Tips -->
<CombatTipsXpAmount>8</CombatTipsXpAmount> <!-- Native value is 15 -->
<!-- XP given per day to each unit for Raise The Meek -->
<RaiseTheMeekXpAmount>16</RaiseTheMeekXpAmount> <!-- Native value is 30 -->
<!-- If true, XP for any ready to upgrade troops is NOT given to the stack (Applies to both Combat and Perks) -->
<ScaleByReadyToUpgrade>true</ScaleByReadyToUpgrade> <!-- This being true will encourage upgrading troops -->
<!-- Multiplier for amount of troop xp given by training fields, stacks ontop of Drill Master, i.e 4 * 1.2 * 2.0 = 10 per day (gets rounded) -->
<GarrisonTrainingXpMultiplier>1.0</GarrisonTrainingXpMultiplier>
<!-- Daily Prisoner Recruitment -->
<!-- Determines the probability of recruitment by tier range is 0-1 (0%-100%) -->
<DailyRecruitmentProbabilitiesByTier>0.15,0.075,0.0375,0.01875,0.009375,0.0046875</DailyRecruitmentProbabilitiesByTier> <!-- Native values are 0.5,0.3,0.2,0.1 -->
<!-- Each time you get a 'successful' recruit, the probability is lowered by this amount -->
<DailyRecruitmentProbabilitiesByTierDecay>0.00,0.00,0.00,0.000,0.0000,0.00000</DailyRecruitmentProbabilitiesByTierDecay> <!-- Native values are all 1.0 -->
<!-- If true, remove any ready to recruit prisoners from the 'stack size' during daily recruitment checks -->
<ScaleByReadyToRecruit>true</ScaleByReadyToRecruit> <!-- This will encourage recruiting prisoners as any 'ready to recruit' prisoners will NOT be counted to the stack size -->
<!-- Multiplier for the speed bonus that foot troops get with riding horses in party inventory -->
<MountedFootmenSpeedMultiplier>1.0</MountedFootmenSpeedMultiplier> <!-- Native value is 1.0. Set to 2.0 for speed equal to cavalry -->
<!-- Multiplier for the trade penalty on equipment that the player sells to others. Does not affect trade goods or AI lords -->
<PlayerEquipmentTradePenaltyMultiplier>1.0</PlayerEquipmentTradePenaltyMultiplier> <!-- Native value is 1.0. Set to 2.0 for roughly halved equipment selling prices for the player -->
<!-- Multiplier for the cost of upgrading troops, for the player only -->
<PlayerTroopUpgradeCostMultiplier>5.0</PlayerTroopUpgradeCostMultiplier> <!-- Native value is 1.0. Higher means more expensive troop upgrade costs -->
<!-- Multiplier for the cost of troop wages, applies to entire player clan, not to other AIs -->
<PlayerTroopWageMultiplier>1.0</PlayerTroopWageMultiplier> <!-- Native value is 1.0. Higher means more expensive troop wage costs for the clan -->
</Config>