Troop Tree Expansion For M&B .960

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Hi, I downloaded the mod and install it in models folder but it don't work. I think I installed the graphics enhancements mod on 9.60 before so is that have effect??
 
Well, the Berserkers I stuck in weren't that rare for some reason. I had Veteran Nord Guy upgrades to whatever he upgrades to next and berserker, and berserker could upgrade to veteran berserker. :grin: It was a bad move on my part, but I was too lazy to go back through the damn troop editor and lower their stats.
 
nnnm 说:
Hi, I downloaded the mod and install it in models folder but it don't work. I think I installed the graphics enhancements mod on 9.60 before so is that have effect??

Did you check "known issues" on the first page?

There is a known error resulting from a dumb move on may part along with a fix for it there.
 
ArakDemonBlade 说:
Did you check "known issues" on the first page?
There is a known error resulting from a dumb move on may part along with a fix for it there.
yes, thank you very much. I didn't see it before  :mrgreen: . first I like the CHEAT feature and I suggest to add 10 weapon master in the next version  :mrgreen:

I notice that many higher troops just look like the ones before them. I think the mod need new arms and armors to make the troops tree perfect. I think the Nord are fine but the later units better to have armor like late Byzantine Varagin Guards. the Swadians in the have deferent types of plate armor [specially Gothic armor  :mrgreen:].  the Rhodok too will need deferent plate armor too. The Khergit will look amazing in samurai's armor :razz: . for the Veagir infantry I suggest eastern mail and plate. the cavalry needs new heavy lamellar types and horses with lamellaer armor. and the Cataphracts will be fantastic if they look like ancient persian Cataphract. what you think ??? :mrgreen:
 
I think the mod does splendidly what it set out to do, that being an increase in troops available and ways to use them. I never thought it would be a major overhaul, merely expanded troops and gameplay.
 
Khergits are based off Mongols, Swadians off of the French medieval outline, Nords off of the Norse, Vaegirs off of the English? I'm assuming since they've got brilliant archers, and the Rhodoks are based off of the peasants that were crushed by each of the previously mentioned cultures :roll:. Rhodoks, being cowardly peasants, would not have plate armor. The Khergits, being Mongol light horsemen types, would not be wearing something that originated several hundred miles to the east of them, and was separated from them by a large ocean. The Swadians aren't supposed to look Gothic, they're supposed to look like French knights. Not barbarian footmen, French knights. Why the bloody hell would Vaegirs be wearing Far Eastern armor? There's already enough lamellar armor in the game, and lamellar armored horses would look odd. If the Cataphracts are going to look like something, I'd prefer heavy armor or heavy mail, warhorses, and chargers, because "kataphraktos" meant armored, heavy, or covered, as a direct reference to the heavy armor both the kataphraktos and his horse wore. In fact, they were quite literally in the exact same role as a knight. The mod doesn't need more items and such to make it better, it's very good the way it is. Why do you use so many emoticons?
 
I was going with the Slavic origins on the Vaegirs. The Rhodoks I see having a touch of Greek.

As for additional armor and all that: I don't disagree. This mod would be a lot better with more varied armor for the more varied troops. However, I'm not a 3d artist. Period. Plus I'm not sure I would know where to begin getting new models in their though I'm sure it would take me all of 15 minutes and a forum search to figure out. But long story short I just don't have the talent to sit down and make new armor. That isn't where my skillset lies.

In other news it sounds like my internet black out may be less like a week and more like a day. Which means I may be able to get a new version out middle of next week rather than the week after. MAYBE. I still have to come up with dialogue  for new heroes and for some peasants if possible.

Furthermore I improved (SLIGHTLY) the female troop tree (Peasant woman to Sword Sister). Specifically I mildly improved the skills, weapon proficiency, and equipment of the Huntress and Camp Defenders to be a little more useful.
 
I didn't know that the peasant women became sword sisters before yesterday or something.. I just freed 6 of the from bandits fro fun, and it turned out they were quite good soldiers after all :smile:

Looking forward to the new version, ArakDemonBlade! :smile:
 
I mentioned earlier making the Tactics Kit optional. Probably -not- going to happen in this version. I did however figure out how to disable the cheat option (sorry for those who liked it but I didn't intend for it to be there it was just part of the module system.) If you want to cheat you have to do it the hard way and edit your character file which is actually ridiculously easy but meh.  :razz:
 
Maybe it would be nice to be able to hire refugees from taverns, it is quite rare you happen across female peasants whom you can train into sword sisters?
 
OKay so my 1 day internet blackout was indeed a week thanks to our ISP dropping the ball. Still don't have the companion dialogue done: this moving business keeps you busy. I'll see if I can finish it in the next few days. I head back to school tomorrow so no promises.

Zilberfrid 说:
Maybe it would be nice to be able to hire refugees from taverns, it is quite rare you happen across female peasants whom you can train into sword sisters?

Not a bad idea but I don't have the first clue of how to do that.
 
ArakDemonBlade 说:
OKay so my 1 day internet blackout was indeed a week thanks to our ISP dropping the ball. Still don't have the companion dialogue done: this moving business keeps you busy. I'll see if I can finish it in the next few days. I head back to school tomorrow so no promises.

Zilberfrid 说:
Maybe it would be nice to be able to hire refugees from taverns, it is quite rare you happen across female peasants whom you can train into sword sisters?

Not a bad idea but I don't have the first clue of how to do that.

You can move "refugees" into the mercenary troops section on module_troops.py.


Anywhere in between "farmer" and "mercenary_end"

That will make them appear in taverns as mercenaries.
 
Looks like a great mod. One thing IMHO that Native lacked was troops. Don't get me wrong, there are a lot of great and useful troops in Native. But maybe this mod will be a turnaround. Downloading now!
 
Only thing I hate with this mod is a part of the tactician kit. There's so many messages popping up all the time. And each time you kill someone the party gains morale...
 
Great mod :grin:

Been playing it for a couple of days now as the Nords...

I don't use their cavalry, never been a fan of horsies... but I love having throwing axemen in a different tree.




The only thing I can think of to complain about is an element of the morale mod (which I know you just added in)... I hate when khergits run away! Just tedious to chase them down with my all-foot army.
It would be ok if they ran off the battlefield to... fight another day...

But I'm not putting that as a suggestion, I'm sure it would be very difficult, I'm just... venting.



I really love choosing between bowmen and crossbowmen too. I hate crossbows!
 
Nord cavalry is not that great, so don't feel bad about not using them. They are, however, a great way to have cavalry support within your own faction, and some lords use it good.
 
Zilberfrid 说:
Nord cavalry is not that great, so don't feel bad about not using them. They are, however, a great way to have cavalry support within your own faction, and some lords use it good.

They were never intended to be any good. They are there to help chase down runners or disrupt formations.

Fei Dao 说:
You can move "refugees" into the mercenary troops section on module_troops.py.

Anywhere in between "farmer" and "mercenary_end"

That will make them appear in taverns as mercenaries.

I'll try that thanks.

HTAPAWASO 说:
The only thing I can think of to complain about is an element of the morale mod (which I know you just added in)... I hate when khergits run away! Just tedious to chase them down with my all-foot army.
It would be ok if they ran off the battlefield to... fight another day...

Yeah I haven't got a clue how to make that one work. Maybe I'll figure it out eventually. I will eventually make the morale system optional so people can switch it off if they don't want it.
 
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