Troop fatigue?

Would you like to see fatigue during a long battle, or attrition on the map?

  • Soldiers should get tired while fighting a long battle.

    选票: 34 30.1%
  • Soldiers should suffer attrition in certain landscapes / seasons

    选票: 53 46.9%
  • No soldiers should never get tired, it's a game not real life.

    选票: 20 17.7%
  • No attrition, it would get annoying very fast.

    选票: 31 27.4%
  • Depends. ( Please specify )

    选票: 3 2.7%
  • Add attrition / fatigue but include an option to turn it off

    选票: 20 17.7%

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I would like attrition to impact in troops condition that should be a separate value of morale.
Not getting paid or bad leadership should impact heavily on morale but scarce food and difficult terrain should impact 30% on morale and 70% on condition. Low conditions should give some nerf (-10% skills during the battle for example) rather than having people fleeing because they are hungry.

Also they said that camels and battanian horses takes less supplies. I hope that horses and humans eat different food, it would be strange human eating horse supplies or horses eating smoked fish and drinking ale. This could give strategic decision like if you conquer a port city with big supplies of fish you should unlock the resources for more infantry rather than cavalry.
Well not sure if it should be the same as moral, wouldn't want troops running mid fight because they're tired lol.
 
pure speculation thinking this is already implemented

troops not designed to be in certain areas will have lower morale that will somewhat act as an attrition as morale dropping means worse fighting or they'll leave your retinue, i also think this can be counted with food to raise morale like WB, this is attrition in every sense of the word without an actual attrition process being added to the game
 
well if moral is added i cant thing why not fatige! i mean fatigue will lead into low moral easiier basically!
i dont know how big impacct moral will have in bannerlord, at least in warband u didnt worried too mch about it.
 
I realize it work like this in warband due to food shortage, but I still think fatigue should be included in things that make moral waiver.

Now about attrition, food shortage is not The same as attrition due to climate. I am suggesting that troops suffer attrition or May even desert if exposed to extreme weather for long periods of time. Of course they Will desert you if you have no food, but in medieval times many soldiers died due to cold weather, this would perhaps make lords think twice before starting a campaign or besieging a castle at the start of winter.
 
I realize it work like this in warband due to food shortage, but I still think fatigue should be included in things that make moral waiver.

Now about attrition, food shortage is not The same as attrition due to climate. I am suggesting that troops suffer attrition or May even desert if exposed to extreme weather for long periods of time. Of course they Will desert you if you have no food, but in medieval times many soldiers died due to cold weather, this would perhaps make lords think twice before starting a campaign or besieging a castle at the start of winter.
yes but we are saying worse weather means more food consumed per day meaning that morale lowers quicker meaning its basically attrition
 
We already have "Army cohesion" which is a mysterious stat. We know that it is related to armies (lords gathered into a single army) and as time passes the army will lose cohesion and lords will disband from the army. This is supposed to prevent the player from just walking around with a giant deathball the whole game.

Single lords don't have a lot of men in comparison, and I prefer it like that. Hunger and morale are already good stats that in some sense reflect how fatigued your men are.
 
yes but we are saying worse weather means more food consumed per day meaning that morale lowers quicker meaning its basically attrition
But if you have the item pool full of food and stay in a hard landscape, heat or cold, no matter how many food you have, your troops must die or leave you because the extreme weather, i don't know if I explained well my english is pretty rude
 
Why? You plant a tent a use some fire, since you have food and supplies you shouldn't worry. Extreme weather should consume more supplies. The game take place around big towns so the weather around can be bad but you aren't in North Pole or nuclear wasteland.
 
Why? You plant a tent a use some fire, since you have food and supplies you shouldn't worry. Extreme weather should consume more supplies. The game take place around big towns so the weather around can be bad but you aren't in North Pole or nuclear wasteland.
But maybe you are besieging a settlement.
 
I would like to see soldiers tire out by swinging slower and hitting like wet noodles, for example say you're defending against a siege, you have been at it for 20 minutes and you can notice the fighting on both sides is wearing down tremendously and even your archers are firing way slower, that's the type of detail I like. Would make for great use having soldiers on standby ready to swap out your tired ones and while they rest have them annihilate the already tired enemies.
 
There is actually morale, that, if one legion of units fought so long and they lost so many troops, they start deserting the battle and running away. That's enough for me. It could put unnecessery CPU usage to let game calculate what each troop does and how much each troop gets tired, then make their animations slower or damages less powerful..
 
There is actually morale, that, if one legion of units fought so long and they lost so many troops, they start deserting the battle and running away. That's enough for me.

Yeah, Morale is probably enough representation of this. if there was a fatigue system in battle I would like it to actually work with morale, so higher morale troops get tired less.

There's a fatigue system in viking conquest and it was actually pretty annoying, just as a PC, because I would have to stop, regain my breath and then resume fighting. I couldn't really tell how it was effecting NPCs fighting each other.

regarding fatigue for units in biomes that aren't like their cultures, I'd rather see other changes on the map regarding favored biomes. I know for example that you can choose in your skills to have lesser food consumption when in forests and things like that. I feel like that would be more fun as a defenders advantage rather than having your army tire out every time you decide to go explore.
 
I would like to see soldiers tire out by swinging slower and hitting like wet noodles, for example say you're defending against a siege, you have been at it for 20 minutes and you can notice the fighting on both sides is wearing down tremendously and even your archers are firing way slower, that's the type of detail I like. Would make for great use having soldiers on standby ready to swap out your tired ones and while they rest have them annihilate the already tired enemies.
It should implies that you can choose which troops to put on standby and choose when to lauch them on the battlefield.
Which could be a nice addition.
 
Doing the fatigue Idea I had probably wouldn't be too taxing if bannerlord has weapon proficiency, just drop the proficiency points overtime for each unit since that affects speed and damage, then when a battle is over regain all of the points they originally had.
It should implies that you can choose which troops to put on standby and choose when to lauch them on the battlefield.
Which could be a nice addition.

Saw a video posted that showed you could take units out of certain types (like cavalry) select how many then move them somewheres else. maybe that's what we would need?
 
There is actually morale, that, if one legion of units fought so long and they lost so many troops, they start deserting the battle and running away. That's enough for me. It could put unnecessery CPU usage to let game calculate what each troop does and how much each troop gets tired, then make their animations slower or damages less powerful..
They track companions hp before the battle and troops hp during the battle. Setting less starting hp for troops wouldn't change much. Some mods give modifiers for weather or day/night already.
 
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