Python
Recruit

I downloaded the unofficial editor and the map editor and few days ago and I am already well on the way to producing a mod (user friendly tools
) There are a few things I'm still not sure how to do though.
The first one, when you join either the vaegirs or swadians, your relations to those factions automatically changes. In my mod there are more factions involved, and I was wondering how I can change the trigger that changes the relations when you join a side, so that more factions are involved, like i've seen with the last days mod.
Another thing I was wondering is how can I implement more joinable factions than just the vaegirs and swadians, I've tried chaging which faction certain cities belonged to, the results were strange...it seemed I was still joining the faction that originally owned that city when i joined with the count in that city. then if i spoke to the count again, he'd say i was an enemy to him, and offered for me to pay compensation, I tried paying but if I talked to him again the same problem occured.
How can I change the properties of certain terrain types, or better yet create new duplicate terrain types with the properties of another terrain type? what im mean by this is, I want to make a terrain type that appears the same as forest, but is inpassable like mountain terrain. Essentially this is to enhance the visual appearance of my map, I don't want my mountains to look like big humps of rock. Currently they are covered with forest, but this means that parties can travel on the mountains, which obviously can result in some pretty rediculous battles.
How can I place more towns and spawn points on the map?
Lastly, I also noticed that npcs don't seem to be able to use crossbows from horseback, even when they are using a crossbow without the 'can't be used from horseback' setting.
The first one, when you join either the vaegirs or swadians, your relations to those factions automatically changes. In my mod there are more factions involved, and I was wondering how I can change the trigger that changes the relations when you join a side, so that more factions are involved, like i've seen with the last days mod.
Another thing I was wondering is how can I implement more joinable factions than just the vaegirs and swadians, I've tried chaging which faction certain cities belonged to, the results were strange...it seemed I was still joining the faction that originally owned that city when i joined with the count in that city. then if i spoke to the count again, he'd say i was an enemy to him, and offered for me to pay compensation, I tried paying but if I talked to him again the same problem occured.
How can I change the properties of certain terrain types, or better yet create new duplicate terrain types with the properties of another terrain type? what im mean by this is, I want to make a terrain type that appears the same as forest, but is inpassable like mountain terrain. Essentially this is to enhance the visual appearance of my map, I don't want my mountains to look like big humps of rock. Currently they are covered with forest, but this means that parties can travel on the mountains, which obviously can result in some pretty rediculous battles.
How can I place more towns and spawn points on the map?
Lastly, I also noticed that npcs don't seem to be able to use crossbows from horseback, even when they are using a crossbow without the 'can't be used from horseback' setting.