Let's be blunt, Wars are near-constant and meaningless.
From what I can tell, Wars are mainly declared in order to obtain tribute or break out of tribute deals. Once a certain amount of tribute is obtained,
Vassals will want to broker peace despite having the upper-hand.
I say this as we have no idea why kingdoms are declaring war. MB had a handy little feature in the diplomacy menu that let
the players know WHY wars were declared.
This would be:
1) Expansion
2) Recover lost land
3) Curtail growing power
From save-scumming and what not, I believe that wars are just an RNG calculator that really have no merit. By loading a previous save before declarations of war, I can avoid being attacked from all fronts.
I think the following features need to be mandatory in the current state of the game
1) AI War Goals
- Why is the AI declaring war? What is it goal in doing so? Knowing what it hopes to achieve should be tantamount in eventually brokering peace and to prevent
the confusion surrounding all these sudden declarations of war.
2) Player declaring war declares their intention
- When proposing a declaration of war, the player should choose their goals in this war: Expansion, Recovering Territory, or Threat removal.
- The balance of power should influence the success of each war goal.
3) Tribute should a short-term deal
- With the lack of diplomatic options (non-aggression, pacts, etc), the game desperately needs windows of peace. 60 days of truce following a war should've
been implemented many patches ago.
- With the tribute system, it is a constant tug-of-war to achieve monetary gains in war, which takes precedence over actually taking territory. Tribute paid should only be done so in the truce period, after which the slate is wiped cleaned.
tldr; wars appear to random, tribute causes wars, please stop attacking me non-stop
From what I can tell, Wars are mainly declared in order to obtain tribute or break out of tribute deals. Once a certain amount of tribute is obtained,
Vassals will want to broker peace despite having the upper-hand.
I say this as we have no idea why kingdoms are declaring war. MB had a handy little feature in the diplomacy menu that let
the players know WHY wars were declared.
This would be:
1) Expansion
2) Recover lost land
3) Curtail growing power
From save-scumming and what not, I believe that wars are just an RNG calculator that really have no merit. By loading a previous save before declarations of war, I can avoid being attacked from all fronts.
I think the following features need to be mandatory in the current state of the game
1) AI War Goals
- Why is the AI declaring war? What is it goal in doing so? Knowing what it hopes to achieve should be tantamount in eventually brokering peace and to prevent
the confusion surrounding all these sudden declarations of war.
2) Player declaring war declares their intention
- When proposing a declaration of war, the player should choose their goals in this war: Expansion, Recovering Territory, or Threat removal.
- The balance of power should influence the success of each war goal.
3) Tribute should a short-term deal
- With the lack of diplomatic options (non-aggression, pacts, etc), the game desperately needs windows of peace. 60 days of truce following a war should've
been implemented many patches ago.
- With the tribute system, it is a constant tug-of-war to achieve monetary gains in war, which takes precedence over actually taking territory. Tribute paid should only be done so in the truce period, after which the slate is wiped cleaned.
tldr; wars appear to random, tribute causes wars, please stop attacking me non-stop