1) encountering battles amidst the forest setting causes the battle to lag like a multiplayer game on dial-up. im running:
Native M&B .903
Geforce 7600GS
1280x1024 resolution
AMD 3800+
2GB DDR2-800
everything else works perfectly* except this forest scene--maybe the way the game spawns the trees is inefficient?
2) i encounter trees that i can run through**. it's saved my hide in many battles, but id like to know if it's a feature for these trees to lack a formidable foundation. is it a way to solve problem #1 above so that the trees dont take up as much processing?
edit:
*note that this is with the highest settings available as well as zaro's graphical enhancement package (with/without all this, forest still lags relative to other settings)
**i can also run through some giant boulders and other environment.
why do i bring this up? i use trees and rocks as protection against ranged attackers.
Native M&B .903
Geforce 7600GS
1280x1024 resolution
AMD 3800+
2GB DDR2-800
everything else works perfectly* except this forest scene--maybe the way the game spawns the trees is inefficient?
2) i encounter trees that i can run through**. it's saved my hide in many battles, but id like to know if it's a feature for these trees to lack a formidable foundation. is it a way to solve problem #1 above so that the trees dont take up as much processing?
edit:
*note that this is with the highest settings available as well as zaro's graphical enhancement package (with/without all this, forest still lags relative to other settings)
**i can also run through some giant boulders and other environment.
why do i bring this up? i use trees and rocks as protection against ranged attackers.



