Trees

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mrdang

Knight
1) encountering battles amidst the forest setting causes the battle to lag like a multiplayer game on dial-up. im running:

Native M&B .903
Geforce 7600GS
1280x1024 resolution
AMD 3800+
2GB DDR2-800

everything else works perfectly* except this forest scene--maybe the way the game spawns the trees is inefficient?

2) i encounter trees that i can run through**. it's saved my hide in many battles, but id like to know if it's a feature for these trees to lack a formidable foundation. is it a way to solve problem #1 above so that the trees dont take up as much processing?

edit:
*note that this is with the highest settings available as well as zaro's graphical enhancement package (with/without all this, forest still lags relative to other settings)
**i can also run through some giant boulders and other environment.

why do i bring this up? i use trees and rocks as protection against ranged attackers.
 
In forest battles i've stumbled at invisible trees and trees i can go trough... it looks like textures and that mesh thing are not at the same place. And yes they are invisible trees because i tested it shooting with bow at all directions. Havent encountered invible rocks in long time, but rocks that i go trough, Yes. This doesnt happen on open area fights or i havent noticet it because lack of many trees and rocks.
 
with the lag thing, try lowering your resolution of other graphics setting when in a forest. i think it has to do with the way the game renders trees
 
your hardware is good but think of the software and make sure no programs r running in the background. get the latest drivers for your comp and close all other programs. maybe change which directX version it uses to render. make sure you dont have the editing mode on when you play also as it slows performance.

i know what you mean about the invisible trees as i have experienced it my self. yes the rock thing is annoying but when you have a bow and arrow you can hide in the rock and shoot people.... lol

also trees do take alot of processor and also virtual memory... not just Ram so up the virtual memory. your harddrives must also be fast as the processor can only run as fast as the harddrive lets it.

change the battle size to a lower figure. hope that helps
 
His hardware isn't the problem. Even on the latest hardware (capable of running M&B at several hundred frames per second) there will probably be a statistical framerate decrease on heavily forested maps, and while system optimisation can improve performance to some degree it won't correct what seems to be an inherent problem with M&B.

Changing the page file default won't give any noticeable benefit for this system; Windows' 150% default is generally held to be a good estimate, and with 2 GB of DDR2-800 the page file is going to see very little use. Only programs that insist on writing to the page file regardless of physical RAM availability will care about the page file size, and even those surely won't be filling 3 GB in addition to system and GPU RAM. As a result, hard drive speed is far less crucial than it would be with, say, 256 MB of physical RAM.
 
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