Lusitani 5th Empire
Doesn't look too good does it...
This issue happens more with this specific type of tree; becomes more evident when in contrast with the sky/ color and luminescence difference.
Having more detail just around the tree edges should fix it.
In general, lods needs to be polished on all assets, having someone do an inspection to improve quality and MAINTAIN the same quality all around, performance would also go up if the polygon count can be reduced and optimized on some situations.
If someone does check this out, identifying and reducing popping lods is appreciated for different rendering distances.
One more thing - (generally) mountains in the background have too little detail imo.
This issue happens more with this specific type of tree; becomes more evident when in contrast with the sky/ color and luminescence difference.
Having more detail just around the tree edges should fix it.
In general, lods needs to be polished on all assets, having someone do an inspection to improve quality and MAINTAIN the same quality all around, performance would also go up if the polygon count can be reduced and optimized on some situations.
If someone does check this out, identifying and reducing popping lods is appreciated for different rendering distances.
One more thing - (generally) mountains in the background have too little detail imo.