gutekfiutek
Knight at Arms
I've made topic elsewhere (in The Forge), but I've found bug, so this is more proper forum
New objects were done for this mod:
http://forums.taleworlds.com/index.php/topic,76706.0.html
And topic from the forge: http://forums.taleworlds.com/index.php/topic,77996.0.html
Ok, I've made some tests, I found a bug with collision.
Trees scattered by game engine on battle maps are scaled (some are small, some big...)
So collision for those objects is not scaled (I mean manifold collision, I need to check parametric one).
This mean that manifold collision (at least made by me) don't match display models.
Additionally only vertical faces work as collision - if face points upwards - it will only slow down player - interestingly i can jump on those faces (and slide down)
Here is movie I've made:
http://www.youtube.com/watch?v=y27InwGctk0
This bug is present in Native - it's just hardly noticeable. But it will be annoying in multiplayer...
New objects were done for this mod:
http://forums.taleworlds.com/index.php/topic,76706.0.html
And topic from the forge: http://forums.taleworlds.com/index.php/topic,77996.0.html
Ok, I've made some tests, I found a bug with collision.
Trees scattered by game engine on battle maps are scaled (some are small, some big...)
So collision for those objects is not scaled (I mean manifold collision, I need to check parametric one).
This mean that manifold collision (at least made by me) don't match display models.
Additionally only vertical faces work as collision - if face points upwards - it will only slow down player - interestingly i can jump on those faces (and slide down)
Here is movie I've made:
http://www.youtube.com/watch?v=y27InwGctk0
This bug is present in Native - it's just hardly noticeable. But it will be annoying in multiplayer...