Travelling takes too long.

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BreadLust

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When I need to go from some great distance to another, say, from Tihr to Tulga, it isn't uncommon for me to click on my destination, then get up and fix myself a sandwich or go to the bathroom or check the mailbox or something. Seriously, I am spending way, way too much time staring at the world map. As I see it, the solution would be either to increase movement speed of all units by 3 or 4 (easy) or decrease the map size and hence distance between cities (maybe not so easy).

Comments?
 
A slider to increace/decreace the overall map speed (and your own speed in a different slider) would be kewl.
 
Generally if i have to make a journey between two far out places, i make sure i've got some other objective to complete in the meantime. If you have a merchant quest and three supply missions active, you'll be checking out the stores of all the places between tihr and tulga. It's also a good opportunity to look for a fight.
 
:smile: Wow! I thought I'd heard everything! It takes too long to cross Caladria? We can go from Wercheg to Halmar by way of Sargoth in half a day! And that takes a couple of minutes real time! Leave to make a sandwich? Check the mailbox? If I did that I'd find in the meantime, my party patiently waiting for me to begin a battle because we'd run into a Dark Knight warparty. I used to do a lot of caravan escort duty and I liked the speed - fast enough not to be a drag and slow enough that I could maneuver my party/caravan away from hostiles.

However, my history indicates that I'm usually in the minority with my preferences, so it's likely 85%-95% of gamers want a Caladrian autobahn. :wink:
 
Get Daggerfall and try to travel from one end of the map to the other in 1st person.
 
Too slow? I find it entirely too fast. If I can travel from one side of the map to the other in 1/2 - 1 day's time, that means all the cities are bunched ridiculously close together.

Personally, I'd like a journey from big city to big city to take several days or more, so that it's a significant relief to see the walls over the horizon. To "compensate" there could be smaller villages scattered about, though their shops would have equipment of lesser value (mosty rusty/cracked/tattered, no horses better than Saddle or the occasional Courser, etc.) and they would be mainly for purchasing food and trading (villages near mountains have iron, in the plains wool, etc., though refined goods such as velvet would still be available only in cities.

Ideally travel time would be increased not by slowing map speed, but by expanding the map.
 
Get arcanum and walk through the entire continent (not in travel mode, which is mostly used :wink:).

EDIT: The ingame time is not the what this is about, but you are right, they are pretty close.
 
Hmm, I guess we need to make it clear whether we're talking about in game time or real time in our posts.

I agree with a lot of the posts here on both types of time. I spend alot of game time just traveling around the map, and that gets kind of dull, especially with no way to speed it up. On the other hand, I find it ridiculous that it takes only half a day to cross an entire continent, and that you can advance your character from a novice fighter to the champion of all of Calradia in 100 days.
 
Personally, I agree it is perhaps a bit too fast. I can walk from one side of the map to the opposite one in a few minutes real time.
 
So you want it to be slower? It would be pretty boring if it was even slower than it is now. (Ofcourse days could go faster in game).
 
catsoup said:
Get morrowind and try to swim to the other end of 'wilderness'.
Travelling takes too long in this game also, however Mount & Blade currently does not support speed ring hacks (that I'm aware of at least).

There would have to be some sort of balance struck up. On the one hand is my first concern, that in real time it takes too long to get around. Some of you are saying that game-time is too short to travel, but you'd be equally incredulous if the day/night cycle was 30 seconds, right? So...I don't really have any suggestions here.

Although... I've got to say the time slider idea is probably the best I've heard (or at least some kind of time-compression mode).
 
I want to be able to assign ctrl to speed up time. Eg. Like when you press ctrl + spacebar the time speed's up , then you could be moving faster.
 
CaesarStuart said:
you can advance your character from a novice fighter to the champion of all of Calradia in 100 days.

actually you can do that in way less.. hence days pass only when you travel and sleep... thus you can still stay in first city and train until you die of boredom...

and on topic...
yes, the cities really are TOO close together.... and too many even.. some of them should be transformed into villages or something..
i mean, at 7leagues per day, u can travel that fast.. and also, horses get tiered too, they need sleep.. sicne its not possible to ride on a horse for more than 3 hours.. it will just die..
 
I wouldn't say the cities are too close together, rather more that the map is too small - I'd have to measure it in game-time ie days how long from one side of the map to the other. A larger map would be able to incorporate smaller villages and outposts.

All you have to do if calculate how far a horse could travel in daylight hours (in real life), which would have been normal back then - Not wandering around in the dark. Then examine gametime from one side of the map to the other, there you have your square mile play area. Personally I don't actually think its very big.


If however you think it is real time, there's usually a band of nasty people ready and waiting to get slaughtered. That should please you on the way.
 
Scenix said:
If however you think it is real time, there's usually a band of nasty people ready and waiting to get slaughtered. That should please you on the way.
Eh... it doesn't take very long before only massive bands of Dark Knights are the only ones that stand a chance, and they appear only sporadically. I can usually take out war parties with 1-2 losses max.

So, yeah, I'm talking real-time.
 
as far as i know, horses are animals, thus they get TIERED, need FOOD, REST, so they cant run for a WHOLE DAY!
and nor can a human, unless hes a friggin olympic athlete!

so i propose the following:
based on horse type horses get tiered, thus their health drops and they move slower.. and if it comes to like 10hp(out of some 100, since horses have mroe health than humans) the horse falls and needs to be cured or else it dies.. something like first aid is needed..
a horse can be run dead(literally) if you gallop on it for too much time... also horses carry a certain amout of weight(i think its already incorporated) so a wagon horse can carry some 400pounds but goes 5unit speed, a warhorse carries 200pounds, with 9unit speed, a racing-horse(courer?) carries some 150pounds and runs with 11unit speed... etc
as for humans, i very much doubt that they can outrun a party with 10horsemen, even though they move slower than normal horsemen(a party)..

for example, in medieval times from one castle to another is one day's hard ride for a messanger reporting a war and need help, else the british would still be on where france now is...

hope you can understand whatever i wrote
 
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