Transfer: M&B Repository -> M&B Nexus

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That'll be something we can tackle later once the feasibility of it all is assured. But it will probably involve me writing a bit of code or something that first checks your Repository username and password, and then asks you for your Nexus username. Whatever you designate as your Nexus username will be given the author access on the Nexus. Something like that anyway.
 
It may be a little late in the game for a suggestion, but you could also coordinate with Janus to mass-email repository users each a unique key, which could be used in combination with what you mentioned. It's a little bit more secure.
 
I was thinking along the lines of what Madoc just said, but it could be narrowed down to only accounts which have at least one file uploaded.

Even though they're stored in an encrypted form, for security purposes I'd rather not transfer over any user passwords.
 
Ok I have setup a mock design for the site and managed to convert the initial file data in to the Nexus format.

I'm now trying to sort out a decent categorisation system as the Nexus doesn't have a "for what game" type attribute field, that's what categories are for. So while the Repository has very generic categories and then you have to filter your results by the game, I want to create three separate categories for each game (M&B, Warband, WF&S).

At the moment I've categorised things as such:

WITH FIRE AND SWORD
--Gameplay mechanics
--Large mods
--Miscellaneous
--Multiplayer
--New items/people


WARBAND
--Gameplay mechanics
--Large mods
--Miscellaneous
--Multiplayer
--New items/people


MOUNT & BLADE
--Gameplay mechanics
--Large mods
--Miscellaneous
--Multiplayer
--New items/people

MISCELLANEOUS
-- Tutorials
-- Tools
-- Guides and Maps
-- Miscellaneous


But I'd like to know if there are any inherent problems with doing this that I don't know about. Such a problem might arise if there are mods that work in more than one version of the game.

Can you think of any other categories that are going to be needed?
 
Dark0ne 说:
But I'd like to know if there are any inherent problems with doing this that I don't know about. Such a problem might arise if there are mods that work in more than one version of the game.
That might be the case for assets, maybe you could have a separate game-agnostic category for that. Something like:

RESOURCES
--Textures
--Models
--Skeletons
--Animations

Also, you can remove the Multiplayer category from Mount&Blade (was added in Warband).
 
That might be the case for assets, maybe you could have a separate game-agnostic category for that. Something like:

Aha yes, I knew I'd forgotten something. So a modder's resource category which, I assume, is where people can upload things for other modders to use within their own mods?
 
On the subject of topics, I've forgotten; Nexus supports tag searching, correct?  So people can tag their stuff and make it easier to be found?  For example, we have a division between mods that are purely fantasy and ones that are trying to be really rigorously historical in character; with a few exceptions (my mod being one of them) most mods fall pretty obviously to one side of that divide or the other.

So a modder's resource category which, I assume, is where people can upload things for other modders to use within their own mods?
Yeah, we're a little wild and crazy here; people give away a lot of stuff for use by all of the modders with few strings attached. 

Instead of:

RESOURCES
--Textures
--Models
--Skeletons
--Animations

I'd like to suggest:

RESOURCES
--Models & Texture Replacements
--Sounds and Music
--Scripts
--Tools
--Other

That's just my feeling on this; we have a huge amount of data for that first category, and it could be sub-divided several times; we have everything from building replacement kits to giant collections of armor reskins.

The second category also has a surprising amount of data; we've had whole sound replacement kits and entire music replacements that use material that is not going to make the RIAA upset.

We also have a heck of a lot of scripts floating around, since this is a much more code-heavy engine than most.

Tools needs its own category, simply because things like OpenBRF and the various compilers, script-checkers, etc. are all special items that get lost rather easily.

Other would cover everything else; amongst other things, I suspect we'll want somewhere for shader and rendering enhancement kits (we're a long way behind the Oblivion modders in that regard, but we're making progress).
 
For the default categories I'd suggest:
WITH FIRE AND SWORD
--Singleplayer
--Multiplayer
--Both
--Graphics and Sound


WARBAND
--Singleplayer
--Multiplayer
--Both
--Graphics and Sound


MOUNT & BLADE
--Large mods
--Graphics and Sound


RESOURCES
--Item Packs
--Scripts
--Tools
--Other

The main categories of mods are large stand alone mods (Most M&B mods fall under the loose definition of a Total Conversion mod) and minority of smaller asset mods (such as graphic packs, sound mods, etc).

Large stand alone mods usually fall into the broad categories of Multiplayer/Singleplayer/Both so are easy enough to lump into larger categories when you combine it with tag searching to mark mods as "Historically Accurate", "Fantasy", "Gunpowder", "Medieval", "Ancient History", etc.

For the smaller mods they tend to either be:
a) Item Packs: A selection of new weapons/armours/horses intended as a modders resource or for people to mod into larger mods by hand.
b) Graphic/Sound Packs: Texture/Mesh/Music/Sound replacers designed for use with Native or most large mods.
c) Scripts: Modders resource or designed for players to mod into larger mods by hand.

A and C can easily fit into a modders resource category while (although far fewer in number than TC mods) Graphics and Sound probably deserve their own category.
 
Re: categories
It's best to get things nailed down now, because it's a lot harder to add new categories that segment things further later on down the line. I am more in preference of many categories that have a modest number of mods (but not too few) than less categories that contain lots and lots of mods in. Basically any category that's going to have more than about 30+ files in is warranted. Any category that has more than 750+ files in probably needs to be diluted more. If you go by that basis, would you say your categories are still solid?

Re: tags
Any suggestions on tags would be more than welcome. If you want a reference of what tags I've used in the past you can check here. I'm well aware a lot of them won't be relevant to M&B, and you guys are the best to give suggestions that make the most sense.
 
I like Moss's categories, makes sense to me.  For tags... hmm....

Firearms / No Firearms
Total Conversion
Fantasy
Sci-Fi
Horror
Native Enhancement
Historical - Classical
Historical - Middle Ages
Historical - Renaissance
Historical - Early Modern
Historical - Modern

Yeah, I know that's a lot of historical categories, but we have everything from TCs set in classical Greece to the Civil War and beyond; pick about any place and period before modern firearms... and somebody has tried to make a mod about it. 

The quality of these projects varies wildly, of course, but it's a very broad range of history, and we get plenty of people who want to be a knight during the Crusades and don't want to do anything else; tags are probably pretty helpful in that regard.
 
Ugh, because of the way the categories are setup on the Repository there's going to be some issues with some mods being in the wrong category to begin with (until the author can change it, or until someone reports the file is in the wrong category). For example it looks like there's a Warband multiplayer category, and then there's lots of multiplayer Warband mods in the "Large mods" category as well. How confusing  :???:

So I can't write a conversion script properly because the mods just seem to be all over the place at the moment, with nothing to identify what's multiplayer, what's singleplayer and what's both within the database.
 
Ok, so this is about as good as I can get it when it comes to getting current files in to new categories on the Nexus. It's clear that once I get a final mysql dump from Janus I'll have to go through a lot of the files and try and recategorise them a little.

It also seems like the "Miscellaneous" category is largely bug fixes submitted by other members for mods already in the database. Would it be prudent to have a "Bug fixes" category?

The design is pretty...brown...at the moment. Might do some tweaking before it goes live.
 
This kind of exposure could help boost TaleWorlds, too. It looks good, but some refinement of the categories could be done.
 
Ah, I'm glad you like it.

Right now is the time to get the categories laid out exactly how you think they should be. So please, if you have any further suggestions on the categories then air them here and now, or forever hold your peace!
 
The design looks excellent to me. This is really quite exciting.

As for categories, regardless of how it is currently in the Repository, the separate category of "Singleplayer only" is confusing. The "Gameplay Mechanics" mods are mostly/all going to be singleplayer only mods. Might be better to Have the "Singleplayer only" be more specifically the 'Large Mods' or something similar.

 
looking good. 2 minor question/suggestions.

One is the "[hr]" line break:



...which is present in some repository descriptions but doesn't work with the nexus BBCode. It's quite a nice feature anyway so it'd be good to see it added in.

The other is the mini description that shows up when searching. Right now it seems to be a cut from the main description (or rather a direct extract from the start of it). Will that be modifiable when we have access to our files?
 
I was not expecting it to look that polished, it looks fantastic.

Caba`drin 说:
As for categories, regardless of how it is currently in the Repository, the separate category of "Singleplayer only" is confusing. The "Gameplay Mechanics" mods are mostly/all going to be singleplayer only mods. Might be better to Have the "Singleplayer only" be more specifically the 'Large Mods' or something similar.
I agree, the singleplayer only categories are a bit useless when you look at it put together. Large Mods is a little vague as well though. Maybe "Modules" and "Multiplayer Only"? It might be worth adding a Maps category to resources as well.


On a completely unrelated note, I know it's (very, very) early days yet, but are there any plans to add NMM support for M&B files sometime in the future?
 
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