On the subject of topics, I've forgotten; Nexus supports tag searching, correct? So people can tag their stuff and make it easier to be found? For example, we have a division between mods that are purely fantasy and ones that are trying to be really rigorously historical in character; with a few exceptions (my mod being one of them) most mods fall pretty obviously to one side of that divide or the other.
So a modder's resource category which, I assume, is where people can upload things for other modders to use within their own mods?
Yeah, we're a little wild and crazy here; people give away a lot of stuff for use by all of the modders with few strings attached.
Instead of:
RESOURCES
--Textures
--Models
--Skeletons
--Animations
I'd like to suggest:
RESOURCES
--Models & Texture Replacements
--Sounds and Music
--Scripts
--Tools
--Other
That's just my feeling on this; we have a huge amount of data for that first category, and it could be sub-divided several times; we have everything from building replacement kits to giant collections of armor reskins.
The second category also has a surprising amount of data; we've had whole sound replacement kits and entire music replacements that use material that is not going to make the RIAA upset.
We also have a heck of a lot of scripts floating around, since this is a much more code-heavy engine than most.
Tools needs its own category, simply because things like OpenBRF and the various compilers, script-checkers, etc. are all special items that get lost rather easily.
Other would cover everything else; amongst other things, I suspect we'll want somewhere for shader and rendering enhancement kits (we're a long way behind the Oblivion modders in that regard, but we're making progress).