Trampling horses

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Majestic7

Veteran
Hello,

Now that it is possible to make infantry fall by riding on them with your horse, shouldn't warhorses at least trample fallen soldiers whom they gallop over, causing a lot of damage? If you want to stick closer to realism, than 'normal horses' shouldn't cause any or very little trample damage (as they most of the time instinctively try to avoid hitting the man on the ground), while warhorses are trained to stomp on fallen enemies.
 
I would like to see lots of damage being dealt any time a horse runs over an enemy that is already knocked over.
 
Horses which are not "warhorses" in general shouldn't be able to trample enemies at all, and stop, just like they do when you collide with another horse.

I am seconding the idea of added trample damage, but only on the properly trained chargers and warhorses.
 
ruoste said:
Horses which are not "warhorses" in general shouldn't be able to trample enemies at all, and stop, just like they do when you collide with another horse.

I am seconding the idea of added trample damage, but only on the properly trained chargers and warhorses.

I disagree, just because a horse isn't that big or isn't armored doesn't mean it will not seriously hurt you. A horse going 30 mph+ is going to knock you over and trample you with the force of 2x that of a sledgehammer, armored or not. Perhaps you've never seen a horse in action, it's a frightening thing.
 
I fear this will give cavalry too much power that the AI will not be able to counter. If there is trampling make the damage very little.
 
In Reply To Shang

It may make cavalry even more overpowered, unless the AI was improved and allowed for footmen to use spears properly to kill horses/riders.
 
OR it could be implemented but then balanced out by the addition of my "sprint" feature!!!!!!!! (shameless plug)

(making it harder to run someone down but more damaging when you do)
 
I wouldnt mind this tramplin idea only if spears were more effective against horses

Cuz if we dont have the spears, infantry are more or less obsolete

Ian
 
I like the idea of magical beast mounts and vehicles. Why not an armored juggarnaut with spikes all over it and a huge spiked wheel on the front that does continual damage to someone when it's parked on them. Or flying mounts, but they'd have to fall to the ground hard if shot out of the sky. Oh, and something that makes time past faster so you don't spend 10 minutes moving from one side of the map to the other.
 
It may make cavalry even more overpowered, unless the AI was improved and allowed for footmen to use spears properly to kill horses/riders.
Armagan has said he's working on being able to knock cavalrymen off their horses, so that might balance it quite a bit!
 
Illinest said:
OR it could be implemented but then balanced out by the addition of my "sprint" feature!!!!!!!! (shameless plug)

(making it harder to run someone down but more damaging when you do)

Maybe if you dould dive out of the way... You know, you would fall voluntarily, but you wouldn't really take damage. The more armor you wore, the harder it would be to get up.
 
Well, I have nothing against heavy cavalry being worst nightmare of the poor infantry on the battlefield. That's really how it was, at least when the battleground was plain, pretty much like modern "tank country".

However, it would be logical to give the infantry some kind of way to use spears and especially pikes more effectively against cavalry, such as by putting them against the ground so the charging horseman merely impales himself or his mount against the speartip. Tweaking the AI of the infantry so that they try to target horses in certain circumstances would be nice too.

Of course, if the infantry can use spears to their advantage against cavalry, than the cavalry AI should be smart enough to not to charge a forest of spear points.
 
Saladin said:
ruoste said:
Horses which are not "warhorses" in general shouldn't be able to trample enemies at all, and stop, just like they do when you collide with another horse.

I am seconding the idea of added trample damage, but only on the properly trained chargers and warhorses.

I disagree, just because a horse isn't that big or isn't armored doesn't mean it will not seriously hurt you. A horse going 30 mph+ is going to knock you over and trample you with the force of 2x that of a sledgehammer, armored or not. Perhaps you've never seen a horse in action, it's a frightening thing.

I think the point isn't being armoured, but being trained. Most horses won't willingly stomp on human beings - they might do so accidentally, but not willingly, while the warhorses would be trained to hurt, maim and kill as much as possible.

Thus, it would be logical that warhorses and charger would cause grievous trample damage, while other horses would cause none or very little and have a chance to rear like when colliding with other horse when urged to ride over someone.

One possibility would be to add a new adjective to horses - something like "violent", "aggressive" or the like. "Normal" horses with a such adjective in front of them would be able to trample enemies like trained horses due to their bad nature or something like that. A warhorse or a charger with a such adjective in front of it would cause more trample damage, being both trained to maim fallen people and actually wanting to do so.
 
Saladin said:
ruoste said:
Horses which are not "warhorses" in general shouldn't be able to trample enemies at all, and stop, just like they do when you collide with another horse.

I am seconding the idea of added trample damage, but only on the properly trained chargers and warhorses.

I disagree, just because a horse isn't that big or isn't armored doesn't mean it will not seriously hurt you. A horse going 30 mph+ is going to knock you over and trample you with the force of 2x that of a sledgehammer, armored or not. Perhaps you've never seen a horse in action, it's a frightening thing.

Yes but an untrained horse don't trample someone willingly whereas a warhorse was trained to do just that in addition to kincking, biting etc.

The biggest reason that heavy cavalry was so dominant during the middle ages wasn't that people didn't know how to use long spears, it was because most infantry was undiciplined and had poor training and thus didn't hold formation when charged by cavalry. Later when more professional infantry formations came about (the legendary swiss pikemen for example) the heavy cavalry charge lost alot of it's importance. One pike or long spear coldn't do much against heavy cav but a massed wall of pikes that don't fall back means death to cavalry.

Edit: opps, wasn't fast enough there :wink:
 
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