Quintillius said:Traits are ver dynamic so it can get better or worse. Make sure your food variety is over 70 (see morale report).
And yeah, I didn't realise soon enough that I should have revised the trait's txts as well. But no worries, I'll change all and make a savegame compatible update. All issues till now can be easily fixed.
But I also want to keep bad traits in the game, somehow the player should have a balance between bad/good traits. Any improvement ideas?Also if beaty - ugly depends on your gear, your bound to get ugly since you are a poor bugger.
Well if its dynamic and can change from worse to good then no issue really besides the name.
Bad stuff happens and its part of the game.
Would have been a major issue if you were locked into one trait but as its not all is fine i would say.